Player Matchup

Danzaburou
Danzaburou
Shmo_86
Danzaburou
Level 44
God Stats
4W - 3L
1,804 SR
Queue Stats
31W - 27L
1,506 Elo+
Party 1
Sun Wukong
Sun Wukong
VMS-Ch4p1
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,501 Elo+
Party 2
Raijin
Raijin
danibarrxn
Raijin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,252 Elo+
Party 2
Ymir
Ymir
iQ_Xoon
Ymir
Level 87
God Stats
2W - 0L
1,686 SR
Queue Stats
82W - 51L
1,514 Elo+
Party 1
Camazotz
Camazotz
xImDrezzy
Camazotz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,526 Elo+
Party 2
Team Averages
Level 49
1,598 SR
1,460 Elo+

VS

Team Averages
Level 40
1,570 SR
1,393 Elo+
Odin
Odin
Dasirk94
Odin
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
188W - 208L
1,475 Elo+
Solo
Sobek
Sobek
Mercurialinho
Sobek
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 93L
1,364 Elo+
Party 3
Nox
Nox
PrinceThommy
Nox
Level 16
God Stats
5W - 5L
1,495 SR
Queue Stats
28W - 40L
1,291 Elo+
Party 3
Arachne
Arachne
froomind
Arachne
Level 42
God Stats
12W - 15L
1,856 SR
Queue Stats
68W - 87L
1,396 Elo+
Party 3
Danzaburou
Danzaburou
joan2309
Danzaburou
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 167L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Shmo_86
Danzaburou
18
7 / 3 / 11
12,122
551
13,276
14,318
6,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
VMS-Ch4p1
Sun Wukong
17
0 / 3 / 3
10,386
472
1,894
11,761
11,718
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
danibarrxn
Raijin
19
4 / 2 / 5
12,227
556
5,084
9,157
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
iQ_Xoon
Ymir
17
6 / 1 / 9
10,773
490
11,408
15,892
15,351
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
xImDrezzy
Camazotz
20
14 / 1 / 7
12,750
580
19,734
19,415
8,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
2 / 2 / 1
12,388
563
9,652
14,357
13,283
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 8 / 2
8,660
394
5,154
15,193
10,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 4 / 2
8,732
397
2,473
9,474
6,575
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Arachne
froomind
Arachne
15
6 / 9 / 0
10,949
498
10,761
16,021
8,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
joan2309
Danzaburou
12
1 / 8 / 2
8,597
391
6,049
14,983
5,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
31
Kills
10
10
Deaths
31
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
2
2
1
1.25
L
1
8
2
0.25
L
0
4
2
0.25
W
Danzaburou
Shmo_86
Danzaburou
7
3
11
4.17
W
Sun Wukong
VMS-Ch4p1
Sun Wukong
0
3
3
0.5
W
Raijin
danibarrxn
Raijin
4
2
5
3.25
L
Arachne
froomind
Arachne
6
9
0
0.67
W
Ymir
iQ_Xoon
Ymir
6
1
9
10.5
L
Danzaburou
joan2309
Danzaburou
1
8
2
0.25
W
Camazotz
xImDrezzy
Camazotz
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,396
Damage
34,089
70,543
Taken
70,028
45,187
Mitigated
44,448
24,022
Healing
15,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
9,652
2,203
0
3,737
14,357
13,283
1,843
2,831
11,436
0
86,847
L
5,154
535
436
3,887
15,193
10,406
623
2,523
12,670
28,754
0
L
2,473
557
0
1,184
9,474
6,575
0
3,285
5,903
33,517
0
W
Danzaburou
Shmo_86
Danzaburou
13,276
6,976
0
8,622
14,318
6,055
835
3,125
11,162
0
85,416
W
Sun Wukong
VMS-Ch4p1
Sun Wukong
1,894
373
0
1,868
11,761
11,718
600
0
11,165
0
47,668
W
Raijin
danibarrxn
Raijin
5,084
550
0
1,357
9,157
4,031
97
455
8,702
85,004
0
L
Arachne
froomind
Arachne
10,761
6,660
0
3,090
16,021
8,820
0
4,296
11,639
0
57,475
W
Ymir
iQ_Xoon
Ymir
11,408
3,005
451
2,033
15,892
15,351
154
1,290
14,556
49,951
0
L
Danzaburou
joan2309
Danzaburou
6,049
2,183
0
2,860
14,983
5,364
504
3,145
11,838
0
33,888
W
Camazotz
xImDrezzy
Camazotz
19,734
5,938
0
9,691
19,415
8,032
0
2,712
16,664
0
114,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,258
Gold Earned
49,326
599
Minions Killed
433
0
Camps Cleared
0
2,040,216
Distance Traveled
1,725,992
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
12,388
563
185
8
0
360,574
3
L
Sobek
8,660
394
44
2
0
345,532
5
L
Nox
8,732
397
55
3
0
350,934
3
W
Danzaburou
12,122
551
126
6
0
382,629
2
W
Sun Wukong
10,386
472
96
4
0
384,041
1
W
Raijin
12,227
556
181
8
0
397,528
4
L
Arachne
10,949
498
85
4
0
383,946
4
W
Ymir
10,773
490
58
3
0
377,153
9
L
Danzaburou
8,597
391
64
3
0
285,006
4
W
Camazotz
12,750
580
138
6
0
498,865
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role