Player Matchup

Jing Wei
Jing Wei
ChefCleveland
Jing Wei
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,645 Elo+
Party 1
Hades
Hades
GameplayFailure
Hades
Level 25
God Stats
0W - 1L
1,686 SR
Queue Stats
3W - 2L
1,762 Elo+
Party 2
Susano
Susano
ZPAttack
Susano
Level 124
God Stats
1W - 1L
1,681 SR
Queue Stats
164W - 140L
1,719 Elo+
Party 2
Chang'e
Chang'e
essjayare66
Chang'e
Level 17
God Stats
1W - 1L
1,459 SR
Queue Stats
7W - 9L
1,504 Elo+
Party 1
Erlang Shen
Erlang Shen
gotham4
Erlang Shen
Level 67
God Stats
1W - 3L
1,734 SR
Queue Stats
24W - 19L
1,649 Elo+
Party 2
Team Averages
Level 57
1,612 SR
1,656 Elo+

VS

Team Averages
Level 75
1,510 SR
1,580 Elo+
Cthulhu
Cthulhu
Felipeviv
Cthulhu
Level 46
God Stats
21W - 15L
1,532 SR
Queue Stats
1,106W - 1,133L
1,437 Elo+
Solo
Danzaburou
Danzaburou
Mc_Schnick
Danzaburou
Level 125
God Stats
19W - 8L
1,772 SR
Queue Stats
175W - 136L
1,564 Elo+
Party 3
Sun Wukong
Sun Wukong
NaiNye
Sun Wukong
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 108L
1,697 Elo+
Party 3
Eset
Eset
Rampage GiGa
Eset
Level 45
God Stats
5W - 4L
1,447 SR
Queue Stats
17W - 13L
1,553 Elo+
Solo
Bacchus
Bacchus
SoupTimePOV
Bacchus
Level 6
God Stats
12W - 5L
1,298 SR
Queue Stats
194W - 67L
1,650 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChefCleveland
Jing Wei
12
2 / 12 / 1
7,912
416
6,422
14,257
4,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 9 / 2
8,898
468
7,466
14,699
6,746
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
ZPAttack
Susano
17
5 / 3 / 3
10,245
539
11,326
14,661
5,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
essjayare66
Chang'e
12
0 / 11 / 2
7,938
418
2,439
15,276
7,211
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
gotham4
Erlang Shen
15
4 / 6 / 2
9,158
482
6,779
18,936
9,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Felipeviv
Cthulhu
16
2 / 3 / 6
10,594
558
6,009
16,769
9,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Mc_Schnick
Danzaburou
19
13 / 1 / 7
13,773
725
12,716
12,212
8,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
NaiNye
Sun Wukong
20
6 / 3 / 8
13,094
689
13,190
16,364
11,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 4 / 3
11,499
605
10,291
10,723
3,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
SoupTimePOV
Bacchus
16
13 / 4 / 9
11,781
620
18,714
14,271
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
14
Kills
41
41
Deaths
15
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ChefCleveland
Jing Wei
2
12
1
0.21
W
Cthulhu
Felipeviv
Cthulhu
2
3
6
1.67
L
3
9
2
0.44
W
Danzaburou
Mc_Schnick
Danzaburou
13
1
7
16.5
W
Sun Wukong
NaiNye
Sun Wukong
6
3
8
3.33
W
7
4
3
2.13
W
Bacchus
SoupTimePOV
Bacchus
13
4
9
4.38
L
Susano
ZPAttack
Susano
5
3
3
2.17
L
Chang'e
essjayare66
Chang'e
0
11
2
0.09
L
Erlang Shen
gotham4
Erlang Shen
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,432
Damage
60,920
77,829
Taken
70,339
33,687
Mitigated
45,941
18,518
Healing
25,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ChefCleveland
Jing Wei
6,422
5,164
56
1,360
14,257
4,008
706
7,840
6,312
0
37,465
W
Cthulhu
Felipeviv
Cthulhu
6,009
896
0
5,816
16,769
9,858
218
4,547
12,222
34,270
0
L
7,466
1,091
117
3,247
14,699
6,746
229
7,458
6,780
36,129
0
W
Danzaburou
Mc_Schnick
Danzaburou
12,716
6,714
0
7,543
12,212
8,176
2,838
1,769
10,443
0
100,774
W
Sun Wukong
NaiNye
Sun Wukong
13,190
4,543
0
5,765
16,364
11,567
1,544
3,108
13,256
0
115,561
W
10,291
284
455
2,452
10,723
3,659
546
2,738
7,985
70,680
0
W
Bacchus
SoupTimePOV
Bacchus
18,714
3,738
0
3,061
14,271
12,681
0
3,080
11,191
42,600
0
L
Susano
ZPAttack
Susano
11,326
2,518
0
5,808
14,661
5,858
0
2,579
11,911
0
67,325
L
Chang'e
essjayare66
Chang'e
2,439
643
109
1,747
15,276
7,211
140
8,487
6,789
12,965
0
L
Erlang Shen
gotham4
Erlang Shen
6,779
3,647
0
6,074
18,936
9,864
0
7,622
10,852
0
42,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,151
Gold Earned
60,741
362
Minions Killed
536
0
Camps Cleared
0
1,656,288
Distance Traveled
1,802,266
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,912
416
90
5
0
327,865
3
W
Cthulhu
10,594
558
75
4
0
320,506
0
L
Hades
8,898
468
58
3
0
307,038
2
W
Danzaburou
13,773
725
141
7
0
354,717
4
W
Sun Wukong
13,094
689
160
8
0
386,375
2
W
Eset
11,499
605
114
6
0
373,059
14
W
Bacchus
11,781
620
46
2
0
367,609
3
L
Susano
10,245
539
110
6
0
429,003
3
L
Chang'e
7,938
418
20
1
0
254,194
0
L
Erlang Shen
9,158
482
84
4
0
338,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role