Player Matchup

Erlang Shen
Erlang Shen
Alwayspablo
Erlang Shen
Level 53
God Stats
11W - 7L
1,437 SR
Queue Stats
59W - 56L
1,467 Elo+
Solo
Bacchus
Bacchus
BerryVanilla-23
Bacchus
Level 76
God Stats
4W - 0L
1,923 SR
Queue Stats
46W - 44L
1,521 Elo+
Solo
Thoth
Thoth
DankSinatra__
Thoth
Level 121
God Stats
6W - 6L
1,669 SR
Queue Stats
946W - 939L
1,501 Elo+
Solo
Artemis
Artemis
El_ZarcOmeGnrrea
Artemis
Level 74
God Stats
23W - 21L
1,865 SR
Queue Stats
241W - 220L
1,411 Elo+
Solo
Khepri
Khepri
ItsDatWonGai
Khepri
Level 61
God Stats
6W - 5L
1,194 SR
Queue Stats
27W - 24L
1,358 Elo+
Solo
Team Averages
Level 77
1,618 SR
1,452 Elo+

VS

Team Averages
Level 110
1,498 SR
1,527 Elo+
Danzaburou
Danzaburou
Malaq a1 Haq
Danzaburou
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,686 Elo+
Solo
Kukulkan
Kukulkan
RikuMadara
Kukulkan
Level 145
God Stats
0W - 1L
1,497 SR
Queue Stats
76W - 77L
1,640 Elo+
Solo
Fenrir
Fenrir
The Whole Wota
Fenrir
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
226W - 249L
1,365 Elo+
Solo
Cerberus
Cerberus
badagada
Cerberus
Level 129
God Stats
2W - 3L
1,493 SR
Queue Stats
59W - 57L
1,492 Elo+
Solo
Hercules
Hercules
ntriley8
Hercules
Level 67
God Stats
6W - 8L
1,500 SR
Queue Stats
254W - 231L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Alwayspablo
Erlang Shen
8
1 / 0 / 4
4,823
603
3,349
4,232
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 0 / 0
4,295
537
1,088
3,178
1,426
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
3 / 1 / 0
5,070
634
1,928
2,127
577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 0 / 1
4,157
520
2,584
1,004
236
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
7
0 / 0 / 2
4,580
573
2,034
3,643
1,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Malaq a1 Haq
Danzaburou
8
0 / 1 / 0
4,445
556
1,819
3,895
994
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
RikuMadara
Kukulkan
4
0 / 0 / 0
3,772
472
427
652
135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 3 / 0
4,543
568
2,038
6,361
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
badagada
Cerberus
7
0 / 1 / 0
4,316
540
962
5,635
1,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Hercules
ntriley8
Hercules
10
0 / 0 / 0
5,231
654
697
2,648
1,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
5
Kills
1
1
Deaths
5
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Alwayspablo
Erlang Shen
1
0
4
3
W
0
0
0
0
W
3
1
0
3
W
1
0
1
1.5
W
Khepri
0
0
2
1
L
Danzaburou
Malaq a1 Haq
Danzaburou
0
1
0
0
L
Kukulkan
RikuMadara
Kukulkan
0
0
0
0
L
1
3
0
0.33
L
Cerberus
badagada
Cerberus
0
1
0
0
L
Hercules
ntriley8
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,983
Damage
5,943
14,184
Taken
19,191
6,255
Mitigated
5,754
3,413
Healing
6,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Alwayspablo
Erlang Shen
3,349
1,917
0
687
4,232
2,745
0
577
3,633
0
21,519
W
1,088
33
0
79
3,178
1,426
0
0
3,129
13,485
0
W
1,928
144
0
631
2,127
577
0
271
1,830
18,198
0
W
2,584
1,503
0
496
1,004
236
0
277
727
0
16,530
W
Khepri
2,034
336
0
1,520
3,643
1,271
0
216
3,427
15,052
0
L
Danzaburou
Malaq a1 Haq
Danzaburou
1,819
1,304
0
1,732
3,895
994
0
1,266
2,629
0
19,240
L
Kukulkan
RikuMadara
Kukulkan
427
85
0
250
652
135
0
44
570
8,488
0
L
2,038
845
0
1,737
6,361
1,570
0
1,321
4,936
0
19,632
L
Cerberus
badagada
Cerberus
962
137
0
1,477
5,635
1,899
0
1,149
4,446
14,015
0
L
Hercules
ntriley8
Hercules
697
195
0
1,234
2,648
1,156
0
1,088
1,560
0
27,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,925
Gold Earned
22,307
167
Minions Killed
229
0
Camps Cleared
0
780,843
Distance Traveled
661,717
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,823
603
45
6
0
172,794
1
W
Bacchus
4,295
537
21
3
0
159,146
4
W
Thoth
5,070
634
37
5
0
144,614
1
W
Artemis
4,157
520
43
5
0
146,337
0
W
Khepri
4,580
573
21
3
0
157,952
4
L
Danzaburou
4,445
556
48
6
0
138,975
2
L
Kukulkan
3,772
472
27
3
0
59,098
1
L
Fenrir
4,543
568
44
6
0
153,790
1
L
Cerberus
4,316
540
40
5
0
140,744
2
L
Hercules
5,231
654
70
9
0
169,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role