Player Matchup

Hel
Hel
TepaCu
Hel
Level 4
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 4L
1,122 Elo+
Solo
Yemoja
Yemoja
VeksaRR
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,259 Elo+
Party 2
Jing Wei
Jing Wei
ZukooF
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,259 Elo+
Party 2
Bakasura
Bakasura
kofteeee
Bakasura
Level 16
God Stats
1W - 5L
1,500 SR
Queue Stats
98W - 89L
1,371 Elo+
Party 1
Bellona
Bellona
patateeess
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 86L
1,314 Elo+
Party 1
Team Averages
Level 8
1,450 SR
1,265 Elo+

VS

Team Averages
Level 16
1,515 SR
1,364 Elo+
Athena
Athena
Mavego
Athena
Level 16
God Stats
47W - 59L
1,420 SR
Queue Stats
73W - 97L
1,254 Elo+
Party 4
Neith
Neith
NyZZe1337
Neith
Level 4
God Stats
1W - 1L
1,709 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Scylla
Scylla
SnxpxR
Scylla
Level 14
God Stats
55W - 57L
1,390 SR
Queue Stats
79W - 94L
1,302 Elo+
Party 4
Bellona
Bellona
snake505
Bellona
Level 29
God Stats
5W - 3L
1,344 SR
Queue Stats
46W - 48L
1,356 Elo+
Solo
Ne Zha
Ne Zha
unv1tastehLich
Ne Zha
Level 15
God Stats
1W - 0L
1,715 SR
Queue Stats
54W - 46L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
TepaCu
Hel
17
0 / 16 / 2
11,145
413
4,948
17,328
4,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
VeksaRR
Yemoja
17
5 / 5 / 5
12,065
447
12,332
21,628
22,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
ZukooF
Jing Wei
14
1 / 9 / 6
10,141
376
9,638
18,952
5,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
kofteeee
Bakasura
20
22 / 4 / 2
15,740
583
32,844
25,216
11,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
patateeess
Bellona
16
0 / 5 / 8
10,339
383
6,561
19,244
14,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Mavego
Athena
18
2 / 5 / 12
13,367
495
5,496
31,170
30,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
NyZZe1337
Neith
18
2 / 8 / 15
12,288
455
13,524
16,294
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
SnxpxR
Scylla
18
9 / 7 / 6
13,369
495
18,540
15,779
5,296
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
snake505
Bellona
19
2 / 6 / 2
12,914
478
10,930
18,539
16,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
24 / 4 / 3
16,924
627
33,874
22,271
11,293
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
77
28
Kills
39
39
Deaths
30
23
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Athena
Mavego
Athena
2
5
12
1.6
W
Neith
NyZZe1337
Neith
2
8
15
1.19
W
Scylla
SnxpxR
Scylla
9
7
6
1.71
L
Hel
TepaCu
Hel
0
16
2
0.06
L
Yemoja
VeksaRR
Yemoja
5
5
5
1.5
L
Jing Wei
ZukooF
Jing Wei
1
9
6
0.44
L
Bakasura
kofteeee
Bakasura
22
4
2
5.75
L
Bellona
patateeess
Bellona
0
5
8
0.8
W
Bellona
snake505
Bellona
2
6
2
0.5
W
24
4
3
6.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,323
Damage
82,364
102,368
Taken
104,053
56,901
Mitigated
69,196
16,538
Healing
21,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Mavego
Athena
5,496
1,683
0
5,263
31,170
30,790
922
6,376
23,193
34,030
0
W
Neith
NyZZe1337
Neith
13,524
6,194
0
4,678
16,294
5,732
2,670
2,329
13,302
0
49,891
W
Scylla
SnxpxR
Scylla
18,540
2,657
0
0
15,779
5,296
2,296
4,091
11,548
65,869
0
L
Hel
TepaCu
Hel
4,948
1,466
0
0
17,328
4,002
2,030
7,533
9,745
51,650
0
L
Yemoja
VeksaRR
Yemoja
12,332
2,541
1,152
1,254
21,628
22,363
396
5,535
15,968
42,395
0
L
Jing Wei
ZukooF
Jing Wei
9,638
7,806
0
4,264
18,952
5,122
641
6,132
12,745
0
41,425
L
Bakasura
kofteeee
Bakasura
32,844
24,580
0
7,898
25,216
11,361
0
3,231
21,935
0
99,868
L
Bellona
patateeess
Bellona
6,561
1,399
0
1,970
19,244
14,053
327
1,605
17,289
0
28,759
W
Bellona
snake505
Bellona
10,930
4,251
109
2,788
18,539
16,085
5,079
1,132
16,408
0
64,304
W
33,874
14,080
0
8,832
22,271
11,293
5,086
3,352
18,622
0
134,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,430
Gold Earned
68,862
430
Minions Killed
540
0
Camps Cleared
0
2,225,538
Distance Traveled
2,429,478
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,367
495
45
2
0
468,663
0
W
Neith
12,288
455
74
3
0
475,234
0
W
Scylla
13,369
495
128
5
0
438,730
1
L
Hel
11,145
413
98
4
0
314,361
1
L
Yemoja
12,065
447
22
1
0
496,063
2
L
Jing Wei
10,141
376
76
3
0
406,702
1
L
Bakasura
15,740
583
185
7
0
529,877
0
L
Bellona
10,339
383
49
2
0
478,535
0
W
Bellona
12,914
478
116
4
0
507,942
2
W
Ne Zha
16,924
627
177
7
0
538,909
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role