Player Matchup

Rama
Rama
DonValenta
Rama
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,560 Elo+
Party 2
Guan Yu
Guan Yu
Facu_Visca_98
Guan Yu
Level 121
God Stats
11W - 6L
1,485 SR
Queue Stats
55W - 43L
1,591 Elo+
Party 2
Bacchus
Bacchus
HeboJungla
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,447 Elo+
Party 2
Nu Wa
Nu Wa
pirrone_22
Nu Wa
Level 62
God Stats
15W - 6L
1,591 SR
Queue Stats
64W - 60L
1,639 Elo+
Party 2
Thanatos
Thanatos
waltmonkey
Thanatos
Level 88
God Stats
5W - 0L
1,951 SR
Queue Stats
26W - 27L
1,533 Elo+
Party 2
Team Averages
Level 58
1,605 SR
1,554 Elo+

VS

Team Averages
Level 65
1,502 SR
1,468 Elo+
Bacchus
Bacchus
 
Bacchus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Dxan_r6-
Heimdallr
Level 43
God Stats
8W - 4L
1,500 SR
Queue Stats
378W - 427L
1,351 Elo+
Party 1
Nemesis
Nemesis
Dxmir_R6-
Nemesis
Level 26
God Stats
0W - 3L
1,244 SR
Queue Stats
72W - 100L
1,437 Elo+
Party 1
Janus
Janus
Nikklas25001
Janus
Level 46
God Stats
4W - 4L
1,684 SR
Queue Stats
108W - 120L
1,543 Elo+
Party 3
Cthulhu
Cthulhu
SG_Hillen
Cthulhu
Level 105
God Stats
39W - 32L
1,580 SR
Queue Stats
392W - 392L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
9,580
532
7,374
7,787
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
17
2 / 1 / 6
10,139
563
9,842
13,624
14,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
HeboJungla
Bacchus
13
5 / 2 / 8
8,768
487
12,246
11,759
9,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
16
2 / 0 / 9
9,532
530
12,625
4,622
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
waltmonkey
Thanatos
16
4 / 3 / 6
9,298
517
7,940
13,908
5,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 4 / 0
6,344
352
4,660
11,985
6,298
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heimdallr
Dxan_r6-
Heimdallr
11
0 / 4 / 2
6,896
383
3,241
9,165
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Dxmir_R6-
Nemesis
12
3 / 4 / 2
8,019
446
6,626
13,923
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
1 / 3 / 1
8,828
490
3,178
9,544
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
SG_Hillen
Cthulhu
14
2 / 4 / 0
8,510
473
9,799
19,305
12,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
19
Kills
7
7
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
0
0.25
W
6
1
3
7.5
L
Heimdallr
Dxan_r6-
Heimdallr
0
4
2
0.25
L
Nemesis
Dxmir_R6-
Nemesis
3
4
2
1
W
Guan Yu
2
1
6
5
W
Bacchus
HeboJungla
Bacchus
5
2
8
4.5
L
1
3
1
0.5
L
Cthulhu
SG_Hillen
Cthulhu
2
4
0
0.5
W
Nu Wa
2
0
9
6.5
W
Thanatos
waltmonkey
Thanatos
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,027
Damage
27,504
51,700
Taken
63,922
34,205
Mitigated
27,825
31,402
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,660
794
193
2,320
11,985
6,298
0
4,271
7,518
17,692
0
W
7,374
5,069
0
4,894
7,787
2,459
908
1,882
5,905
0
56,503
L
Heimdallr
Dxan_r6-
Heimdallr
3,241
710
0
1,317
9,165
2,893
0
5,435
3,548
0
30,852
L
Nemesis
Dxmir_R6-
Nemesis
6,626
1,875
0
3,928
13,923
3,942
0
4,589
8,971
0
43,403
W
Guan Yu
9,842
2,594
1,412
8,357
13,624
14,519
0
7,160
6,434
18
67,586
W
Bacchus
HeboJungla
Bacchus
12,246
1,088
0
3,325
11,759
9,990
228
3,492
8,182
29,735
0
L
3,178
206
0
1,829
9,544
2,190
0
4,321
4,881
57,380
0
L
Cthulhu
SG_Hillen
Cthulhu
9,799
1,971
264
6,446
19,305
12,502
0
5,057
13,313
55,936
0
W
Nu Wa
12,625
3,138
0
752
4,622
1,792
345
1,419
3,135
65,551
0
W
Thanatos
waltmonkey
Thanatos
7,940
1,894
0
12,662
13,908
5,445
0
3,343
10,407
0
65,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,317
Gold Earned
38,597
483
Minions Killed
389
0
Camps Cleared
0
1,767,099
Distance Traveled
1,680,585
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,344
352
28
2
0
323,386
2
W
Rama
9,580
532
110
6
0
292,135
2
L
Heimdallr
6,896
383
53
3
0
308,031
1
L
Nemesis
8,019
446
71
4
0
419,642
4
W
Guan Yu
10,139
563
137
8
0
375,937
2
W
Bacchus
8,768
487
32
2
0
392,553
2
L
Janus
8,828
490
126
7
0
321,315
2
L
Cthulhu
8,510
473
111
6
0
308,211
2
W
Nu Wa
9,532
530
103
6
0
343,809
0
W
Thanatos
9,298
517
101
6
0
362,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role