Player Matchup

Yemoja
Yemoja
Avokcipakref
Yemoja
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,040 Elo+
Solo
Heimdallr
Heimdallr
Judge Dreg
Heimdallr
Level 80
God Stats
14W - 22L
1,272 SR
Queue Stats
29W - 51L
1,389 Elo+
Solo
Kukulkan
Kukulkan
eggnogwithNick
Kukulkan
Level 26
God Stats
68W - 71L
1,512 SR
Queue Stats
71W - 83L
1,407 Elo+
Solo
Team Averages
Level 37
1,428 SR
1,279 Elo+

VS

Team Averages
Level 12
1,501 SR
1,105 Elo+
Raijin
Raijin
ATL-Skazie
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,096 Elo+
Party 1
Fenrir
Fenrir
ATL-Thomas
Fenrir
Level 21
God Stats
8W - 19L
1,494 SR
Queue Stats
29W - 58L
1,132 Elo+
Party 1
Cerberus
Cerberus
Tobias-Ochi
Cerberus
Level 6
God Stats
0W - 7L
1,509 SR
Queue Stats
2W - 15L
1,088 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
1 / 7 / 8
15,982
592
9,281
16,366
13,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heimdallr
Judge Dreg
Heimdallr
18
2 / 5 / 8
14,863
550
21,406
19,583
8,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
20
8 / 3 / 3
16,891
626
44,327
17,185
6,616
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ATL-Skazie
Raijin
20
8 / 1 / 4
16,206
600
27,520
30,252
15,683
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
ATL-Thomas
Fenrir
17
6 / 6 / 7
15,341
568
9,155
28,288
20,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cerberus
Tobias-Ochi
Cerberus
17
0 / 4 / 13
13,880
514
3,267
27,335
31,510
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
11
Kills
14
15
Deaths
11
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Raijin
ATL-Skazie
Raijin
8
1
4
10
L
Fenrir
ATL-Thomas
Fenrir
6
6
7
1.58
W
Yemoja
1
7
8
0.71
W
Heimdallr
Judge Dreg
Heimdallr
2
5
8
1.2
L
Cerberus
Tobias-Ochi
Cerberus
0
4
13
1.63
W
Kukulkan
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,014
Damage
39,942
53,134
Taken
85,875
28,716
Mitigated
68,117
15,602
Healing
5,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ATL-Skazie
Raijin
27,520
1,881
0
0
30,252
15,683
81
18,701
11,551
129,338
0
L
Fenrir
ATL-Thomas
Fenrir
9,155
1,050
904
3,304
28,288
20,924
0
17,752
10,536
0
38,884
W
Yemoja
9,281
1,465
1,956
2,258
16,366
13,326
98
9,004
7,362
28,554
0
W
Heimdallr
Judge Dreg
Heimdallr
21,406
9,603
0
6,026
19,583
8,774
2,622
11,691
7,892
0
72,303
L
Cerberus
Tobias-Ochi
Cerberus
3,267
50
0
1,107
27,335
31,510
480
17,175
10,160
13,144
0
W
Kukulkan
44,327
786
522
4,840
17,185
6,616
69
10,160
7,025
153,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,736
Gold Earned
45,427
257
Minions Killed
246
0
Camps Cleared
0
1,311,683
Distance Traveled
1,617,549
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
16,206
600
168
6
0
543,275
5
L
Fenrir
15,341
568
42
2
0
537,842
3
W
Yemoja
15,982
592
14
1
0
391,962
0
W
Heimdallr
14,863
550
78
3
0
453,948
1
L
Cerberus
13,880
514
36
1
0
536,432
0
W
Kukulkan
16,891
626
165
6
0
465,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role