Player Matchup

Danzaburou
Danzaburou
Cmccooey1234
Danzaburou
Level 35
God Stats
15W - 21L
1,391 SR
Queue Stats
143W - 137L
1,417 Elo+
Party 2
Sobek
Sobek
Keano l 16 l
Sobek
Level 24
God Stats
3W - 4L
1,813 SR
Queue Stats
6W - 4L
1,917 Elo+
Party 2
Cerberus
Cerberus
Manbearppigx
Cerberus
Level 129
God Stats
8W - 16L
1,500 SR
Queue Stats
61W - 60L
1,444 Elo+
Party 2
Agni
Agni
Mccartan23
Agni
Level 130
God Stats
4W - 0L
1,626 SR
Queue Stats
347W - 338L
1,532 Elo+
Party 2
Da Ji
Da Ji
oRizonnn
Da Ji
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 157L
1,552 Elo+
Party 2
Team Averages
Level 89
1,566 SR
1,572 Elo+

VS

Team Averages
Level 55
1,397 SR
1,371 Elo+
Bastet
Bastet
 
Bastet
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
ED55
Nox
Level 37
God Stats
0W - 3L
1,135 SR
Queue Stats
4W - 16L
1,164 Elo+
Solo
Danzaburou
Danzaburou
Ykodzyn
Danzaburou
Level 31
God Stats
23W - 46L
1,424 SR
Queue Stats
147W - 183L
1,312 Elo+
Solo
Fafnir
Fafnir
danksoul007
Fafnir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,430 Elo+
Party 1
Hercules
Hercules
lorddeadpool44
Hercules
Level 113
God Stats
11W - 14L
1,427 SR
Queue Stats
569W - 582L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cmccooey1234
Danzaburou
14
6 / 0 / 4
8,630
539
7,818
8,843
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 1 / 7
7,323
458
995
5,675
3,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
Manbearppigx
Cerberus
14
0 / 2 / 6
8,556
535
6,614
8,645
6,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
11 / 1 / 3
10,737
671
11,485
6,495
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
oRizonnn
Da Ji
16
7 / 0 / 6
9,657
604
6,926
8,998
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
1 / 5 / 2
7,283
455
3,304
11,360
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
ED55
Nox
8
0 / 4 / 0
5,697
356
1,178
4,592
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Ykodzyn
Danzaburou
10
0 / 7 / 0
6,312
395
4,048
9,001
2,582
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
10
0 / 6 / 1
6,879
430
2,279
13,512
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
14
3 / 3 / 1
8,655
541
5,752
12,593
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
25
Kills
4
4
Deaths
25
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
5
2
0.4
W
Danzaburou
Cmccooey1234
Danzaburou
6
0
4
8
L
Nox
ED55
Nox
0
4
0
0
W
1
1
7
4.5
W
Cerberus
Manbearppigx
Cerberus
0
2
6
1.5
W
11
1
3
12.5
L
Danzaburou
Ykodzyn
Danzaburou
0
7
0
0
L
Fafnir
0
6
1
0.08
L
Hercules
3
3
1
1.17
W
Da Ji
oRizonnn
Da Ji
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,838
Damage
16,561
38,656
Taken
51,058
18,554
Mitigated
21,608
10,304
Healing
10,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,304
1,489
0
3,179
11,360
3,219
40
3,274
7,904
0
37,880
W
Danzaburou
Cmccooey1234
Danzaburou
7,818
3,673
0
5,362
8,843
3,214
1,882
460
8,358
0
50,303
L
Nox
ED55
Nox
1,178
75
0
315
4,592
1,513
170
3,259
1,059
13,990
0
W
995
80
0
854
5,675
3,150
319
1,306
4,369
4,225
0
W
Cerberus
Manbearppigx
Cerberus
6,614
82
0
3,018
8,645
6,360
424
0
8,370
37,779
0
W
11,485
654
0
945
6,495
2,629
0
1,342
5,111
78,661
0
L
Danzaburou
Ykodzyn
Danzaburou
4,048
797
0
248
9,001
2,582
568
2,065
6,900
0
33,176
L
Fafnir
2,279
506
183
3,128
13,512
8,370
190
3,103
10,243
19,913
0
L
Hercules
5,752
1,350
0
3,496
12,593
5,924
760
6,344
5,858
0
35,183
W
Da Ji
oRizonnn
Da Ji
6,926
2,039
0
125
8,998
3,201
0
349
8,574
0
65,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,903
Gold Earned
34,826
398
Minions Killed
292
0
Camps Cleared
0
1,418,052
Distance Traveled
1,233,714
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,283
455
75
5
0
316,325
1
W
Danzaburou
8,630
539
83
5
0
254,480
0
L
Nox
5,697
356
28
2
0
143,762
3
W
Sobek
7,323
458
5
0
0
193,190
0
W
Cerberus
8,556
535
77
5
0
292,425
4
W
Agni
10,737
671
136
9
0
333,104
6
L
Danzaburou
6,312
395
70
4
0
253,494
0
L
Fafnir
6,879
430
33
2
0
246,997
2
L
Hercules
8,655
541
86
5
0
273,136
0
W
Da Ji
9,657
604
97
6
0
344,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role