Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
ReportDorkyPork
Odin
Level 160
God Stats
1W - 0L
1,593 SR
Queue Stats
117W - 69L
1,841 Elo+
Party 1
Hachiman
Hachiman
ramaca9293
Hachiman
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 73L
1,877 Elo+
Party 1
Team Averages
Level 158
1,531 SR
1,739 Elo+

VS

Team Averages
Level 83
1,752 SR
1,601 Elo+
Medusa
Medusa
Ddestroyeur6
Medusa
Level 109
God Stats
4W - 1L
1,954 SR
Queue Stats
33W - 23L
1,645 Elo+
Party 2
Janus
Janus
randybylly3
Janus
Level 84
God Stats
11W - 20L
1,484 SR
Queue Stats
342W - 306L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
tonayr02
Cu Chulainn
Level 56
God Stats
12W - 6L
1,819 SR
Queue Stats
32W - 21L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
5 / 0 / 10
7,982
798
10,519
8,070
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 2 / 8
7,730
773
3,864
9,778
7,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
ramaca9293
Hachiman
12
7 / 0 / 7
8,007
801
8,997
6,846
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 6 / 1
6,447
645
6,815
9,808
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 4 / 2
6,210
621
6,025
5,844
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
tonayr02
Cu Chulainn
9
1 / 5 / 1
6,286
629
4,706
10,221
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
2
2
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
0
10
10
L
Medusa
1
6
1
0.25
W
3
2
8
3.5
W
Hachiman
ramaca9293
Hachiman
7
0
7
10.5
L
0
4
2
0.25
L
Cu Chulainn
tonayr02
Cu Chulainn
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,380
Damage
17,546
24,694
Taken
25,873
14,888
Mitigated
12,253
12,153
Healing
3,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
10,519
957
5,083
5,979
8,070
3,940
234
2,108
5,740
28,665
0
L
Medusa
6,815
3,232
0
1,740
9,808
4,474
0
3,433
6,105
0
22,128
W
3,864
1,227
0
801
9,778
7,502
103
2,360
7,184
0
14,698
W
Hachiman
ramaca9293
Hachiman
8,997
4,219
0
290
6,846
3,446
1,215
1,683
5,040
0
29,556
L
6,025
492
0
1,080
5,844
1,521
0
2,188
3,490
28,336
0
L
Cu Chulainn
tonayr02
Cu Chulainn
4,706
1,239
0
863
10,221
6,258
0
4,233
5,744
1,675
18,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,719
Gold Earned
18,943
113
Minions Killed
114
0
Camps Cleared
0
519,558
Distance Traveled
519,379
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,982
798
44
4
0
168,738
1
L
Medusa
6,447
645
24
2
0
170,780
2
W
Odin
7,730
773
25
3
0
187,919
0
W
Hachiman
8,007
801
44
4
0
162,901
2
L
Janus
6,210
621
47
5
0
172,342
1
L
Cu Chulainn
6,286
629
43
4
0
176,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role