Player Matchup

Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver I
NoHk_Kezza
Hel
Silver I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,268 MMR
Solo
Odin
Odin
Silver V
SilaTex
Odin
Silver V
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
300W - 436L
1,003 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,500 SR
1,257 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,386 SR
1,220 MMR
Scylla
Scylla
Silver IV
Bum hairr
Scylla
Silver IV
Level 84
God Stats
2W - 5L
1,340 SR
Queue Stats
53W - 75L
1,082 MMR
Solo
Artio
Artio
Gold V
Kalazh_Tsar
Artio
Gold V
Level 119
God Stats
3W - 6L
1,500 SR
Queue Stats
373W - 447L
1,437 MMR
Solo
Bellona
Bellona
Bronze IV
omin_game_kindje
Bellona
Bronze IV
Level 48
God Stats
1W - 1L
1,319 SR
Queue Stats
3W - 10L
1,141 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 1 / 4
9,637
803
15,265
13,758
5,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 1 / 6
8,675
723
9,378
7,740
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Odin
SilaTex
Odin
10
1 / 5 / 7
7,772
648
3,575
9,468
6,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesThothDiscordiaSobekAphrodite

VS

Bans
BacchusCabrakanCthulhuMedusaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bum hairr
Scylla
10
1 / 3 / 4
7,399
617
4,964
5,641
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 6 / 5
7,908
659
5,676
18,346
12,133
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 2 / 2
8,601
717
6,718
14,142
11,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
11
Kills
7
7
Deaths
11
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
4
8
L
Scylla
Bum hairr
Scylla
1
3
4
1
L
1
6
5
0.58
W
4
1
6
7
W
Odin
SilaTex
Odin
1
5
7
0.9
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,218
Damage
17,358
30,966
Taken
38,129
15,547
Mitigated
24,816
14,314
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,265
7,514
0
6,697
13,758
5,276
1,793
4,351
9,104
0
59,020
L
Scylla
Bum hairr
Scylla
4,964
163
0
1,767
5,641
1,487
263
1,782
3,719
19,351
0
L
5,676
484
864
4,662
18,346
12,133
93
3,069
15,101
21,229
0
W
9,378
1,014
3,525
3,972
7,740
3,407
1,322
3,378
4,062
32,820
0
W
Odin
SilaTex
Odin
3,575
711
0
120
9,468
6,864
24
2,844
6,253
0
11,414
L
6,718
2,019
417
1,991
14,142
11,196
564
3,994
9,796
0
24,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,084
Gold Earned
23,908
135
Minions Killed
94
0
Camps Cleared
0
636,873
Distance Traveled
603,512
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,637
803
67
6
0
209,209
4
L
Scylla
7,399
617
33
3
0
147,521
0
L
Artio
7,908
659
29
2
0
219,042
1
W
Hel
8,675
723
58
5
0
226,275
4
W
Odin
7,772
648
10
1
0
201,389
1
L
Bellona
8,601
717
32
3
0
236,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role