Player Matchup

King Arthur
King Arthur
Arglio
King Arthur
Level 24
God Stats
24W - 34L
1,468 SR
Queue Stats
34W - 49L
1,395 Elo+
Solo
Medusa
Medusa
BEz00kA
Medusa
Level 18
God Stats
4W - 4L
1,627 SR
Queue Stats
113W - 113L
1,517 Elo+
Solo
Arachne
Arachne
Boloboy
Arachne
Level 17
God Stats
2W - 4L
1,465 SR
Queue Stats
23W - 31L
1,504 Elo+
Solo
Ra
Ra
HairGaf
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Geb
Geb
freigot730
Geb
Level 18
God Stats
4W - 4L
1,700 SR
Queue Stats
10W - 15L
1,586 Elo+
Solo
Team Averages
Level 16
1,552 SR
1,500 Elo+

VS

Team Averages
Level 24
1,488 SR
1,504 Elo+
Medusa
Medusa
JohanS99
Medusa
Level 11
God Stats
14W - 23L
1,500 SR
Queue Stats
129W - 152L
1,215 Elo+
Solo
Erlang Shen
Erlang Shen
JustInTime13
Erlang Shen
Level 27
God Stats
22W - 14L
1,534 SR
Queue Stats
760W - 694L
1,369 Elo+
Solo
Cthulhu
Cthulhu
Zebrom
Cthulhu
Level 27
God Stats
2W - 3L
1,490 SR
Queue Stats
18W - 25L
1,701 Elo+
Solo
Janus
Janus
silverdarkorchid
Janus
Level 30
God Stats
2W - 9L
1,319 SR
Queue Stats
77W - 87L
1,714 Elo+
Solo
Nu Wa
Nu Wa
thebittenepeach
Nu Wa
Level 23
God Stats
15W - 8L
1,596 SR
Queue Stats
47W - 41L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arglio
King Arthur
14
2 / 7 / 1
9,110
414
7,279
28,160
16,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
BEz00kA
Medusa
16
5 / 4 / 5
10,004
455
13,659
13,681
4,909
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Boloboy
Arachne
16
5 / 6 / 3
9,883
449
11,689
21,432
8,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 8 / 5
9,951
452
14,852
15,257
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 2 / 5
7,548
343
1,358
10,429
6,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JohanS99
Medusa
14
1 / 6 / 0
9,352
425
3,404
13,045
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
JustInTime13
Erlang Shen
19
11 / 3 / 7
12,403
564
23,065
15,632
17,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Zebrom
Cthulhu
14
3 / 4 / 7
10,056
457
10,957
16,620
17,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

20
8 / 0 / 8
12,336
561
16,400
14,939
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
4 / 5 / 10
10,859
494
10,815
12,112
4,292
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
59
17
Kills
27
27
Deaths
18
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arglio
King Arthur
2
7
1
0.36
L
Medusa
BEz00kA
Medusa
5
4
5
1.88
L
Arachne
Boloboy
Arachne
5
6
3
1.08
L
4
8
5
0.81
W
Medusa
JohanS99
Medusa
1
6
0
0.17
W
Erlang Shen
JustInTime13
Erlang Shen
11
3
7
4.83
W
Cthulhu
Zebrom
Cthulhu
3
4
7
1.63
L
1
2
5
1.75
W
8
0
8
12
W
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,837
Damage
64,641
88,959
Taken
72,348
41,864
Mitigated
49,149
25,804
Healing
14,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arglio
King Arthur
7,279
516
0
9,091
28,160
16,461
96
7,437
20,723
0
44,936
L
Medusa
BEz00kA
Medusa
13,659
7,521
0
2,988
13,681
4,909
982
8,765
4,916
0
57,202
L
Arachne
Boloboy
Arachne
11,689
7,124
0
8,599
21,432
8,457
425
7,754
13,678
0
59,866
L
14,852
1,122
800
3,204
15,257
5,477
633
9,670
5,587
53,538
0
W
Medusa
JohanS99
Medusa
3,404
1,964
0
3,261
13,045
4,251
2,363
1,923
11,122
0
33,112
W
Erlang Shen
JustInTime13
Erlang Shen
23,065
13,202
0
3,497
15,632
17,158
3,106
1,892
13,415
0
71,351
W
Cthulhu
Zebrom
Cthulhu
10,957
522
248
755
16,620
17,796
521
5,116
11,454
32,579
0
L
1,358
284
0
1,122
10,429
6,560
192
4,546
5,883
10,442
0
W
16,400
1,161
0
5,857
14,939
5,652
189
2,926
11,863
96,450
0
W
10,815
2,375
0
539
12,112
4,292
1,745
4,353
7,684
48,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,496
Gold Earned
55,006
361
Minions Killed
479
0
Camps Cleared
0
1,765,305
Distance Traveled
1,845,601
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,110
414
66
3
0
381,394
1
L
Medusa
10,004
455
88
4
0
372,435
4
L
Arachne
9,883
449
101
5
0
382,964
5
L
Ra
9,951
452
92
4
0
353,126
3
W
Medusa
9,352
425
65
3
0
251,666
1
W
Erlang Shen
12,403
564
114
5
0
419,564
2
W
Cthulhu
10,056
457
60
3
0
444,717
0
L
Geb
7,548
343
14
1
0
275,386
0
W
Janus
12,336
561
135
6
0
421,437
1
W
Nu Wa
10,859
494
105
5
0
308,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role