Player Matchup

Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Platinum V
Melancholy6916
Khepri
Platinum V
Level 57
God Stats
2W - 3L
1,560 SR
Queue Stats
28W - 28L
1,692 MMR
Party 1
Neith
Neith
Gold I
MrDeathJam
Neith
Gold I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 144L
1,706 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
Sir_madnesss
Aphrodite
Platinum IV
Level 100
God Stats
10W - 16L
1,711 SR
Queue Stats
440W - 445L
1,780 MMR
Party 2
King Arthur
King Arthur
Gold I
Word__Pro
King Arthur
Gold I
Level 126
God Stats
20W - 28L
1,500 SR
Queue Stats
342W - 342L
1,610 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,554 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,543 SR
1,623 MMR
Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum IV
 
Awilix
Platinum IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
Brandino316
Cerberus
Platinum V
Level 152
God Stats
19W - 15L
1,500 SR
Queue Stats
405W - 379L
1,712 MMR
Solo
Danzaburou
Danzaburou
Gold III
sodorable1
Danzaburou
Gold III
Level 145
God Stats
9W - 2L
1,920 SR
Queue Stats
110W - 78L
1,688 MMR
Solo
Chang'e
Chang'e
Platinum IV
vic142
Chang'e
Platinum IV
Level 147
God Stats
1W - 0L
1,296 SR
Queue Stats
44W - 44L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
1 / 3 / 2
9,564
478
8,947
21,635
12,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
1 / 4 / 2
9,026
451
6,810
14,734
12,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
17
2 / 3 / 0
10,305
515
15,573
15,374
6,306
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Sir_madnesss
Aphrodite
15
1 / 5 / 2
9,081
454
7,427
16,714
8,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Word__Pro
King Arthur
14
0 / 5 / 3
9,094
455
11,405
19,823
16,058
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
ScyllaTsukuyomiCthulhuSetFenrir

VS

Bans
Cu ChulainnNemesisKumbhakarnaYemojaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
18
4 / 2 / 6
11,958
598
11,444
18,525
18,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Awilix
 
Awilix
17
8 / 1 / 6
11,736
587
11,021
15,158
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
Brandino316
Cerberus
17
2 / 0 / 13
10,374
519
11,344
24,588
18,660
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
sodorable1
Danzaburou
18
4 / 2 / 5
12,107
605
20,277
17,758
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
vic142
Chang'e
19
2 / 0 / 9
12,072
604
13,474
15,927
8,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
5
Kills
20
20
Deaths
5
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
3
2
0.67
W
Erlang Shen
 
Erlang Shen
4
2
6
3.5
W
Awilix
 
Awilix
8
1
6
11
W
Cerberus
Brandino316
Cerberus
2
0
13
8.5
L
1
4
2
0.5
L
Neith
2
3
0
0.67
L
Aphrodite
Sir_madnesss
Aphrodite
1
5
2
0.4
L
King Arthur
Word__Pro
King Arthur
0
5
3
0.3
W
Danzaburou
sodorable1
Danzaburou
4
2
5
3.25
W
Chang'e
vic142
Chang'e
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,162
Damage
67,560
88,280
Taken
91,956
55,473
Mitigated
59,423
24,370
Healing
55,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,947
4,227
0
4,470
21,635
12,657
282
7,754
13,881
0
75,710
W
Erlang Shen
 
Erlang Shen
11,444
5,944
0
7,629
18,525
18,467
3,249
3,493
14,948
0
81,761
W
Awilix
 
Awilix
11,021
3,399
0
7,598
15,158
6,716
852
2,740
12,170
0
61,036
W
Cerberus
Brandino316
Cerberus
11,344
836
851
8,826
24,588
18,660
494
5,778
18,280
52,306
0
L
6,810
913
0
2,940
14,734
12,435
0
4,055
10,679
29,954
0
L
Neith
15,573
4,406
0
4,051
15,374
6,306
156
2,306
13,068
0
85,657
L
Aphrodite
Sir_madnesss
Aphrodite
7,427
394
3,593
6,280
16,714
8,017
0
8,383
8,331
59,400
0
L
King Arthur
Word__Pro
King Arthur
11,405
471
0
3,036
19,823
16,058
0
2,320
17,503
6,705
56,628
W
Danzaburou
sodorable1
Danzaburou
20,277
11,018
0
11,590
17,758
7,155
6,115
2,196
15,550
0
97,082
W
Chang'e
vic142
Chang'e
13,474
651
7,560
11,556
15,927
8,425
2,056
4,016
11,711
95,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,070
Gold Earned
58,247
550
Minions Killed
667
0
Camps Cleared
0
1,948,650
Distance Traveled
2,051,492
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,564
478
121
6
0
430,520
0
W
Erlang Shen
11,958
598
129
6
0
407,887
1
W
Awilix
11,736
587
93
5
0
461,202
2
W
Cerberus
10,374
519
117
6
0
405,462
5
L
Khepri
9,026
451
30
2
0
396,222
8
L
Neith
10,305
515
156
8
0
334,623
3
L
Aphrodite
9,081
454
125
6
0
391,311
3
L
King Arthur
9,094
455
118
6
0
395,974
5
W
Danzaburou
12,107
605
156
8
0
349,057
4
W
Chang'e
12,072
604
172
9
0
427,884
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role