Player Matchup

Artio
Artio
ImaQuinner
Artio
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,688 Elo+
Party 1
Nox
Nox
LilChanoo
Nox
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,688 Elo+
Party 1
Danzaburou
Danzaburou
Whitebound95
Danzaburou
Level 28
God Stats
88W - 79L
1,416 SR
Queue Stats
166W - 144L
1,443 Elo+
Party 2
Erlang Shen
Erlang Shen
jgjow2
Erlang Shen
Level 125
God Stats
1W - 3L
1,559 SR
Queue Stats
129W - 106L
1,287 Elo+
Solo
Tsukuyomi
Tsukuyomi
popoloco7
Tsukuyomi
Level 29
God Stats
35W - 27L
1,594 SR
Queue Stats
118W - 110L
1,584 Elo+
Party 2
Team Averages
Level 58
1,514 SR
1,538 Elo+

VS

Team Averages
Level 85
1,573 SR
1,470 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BlindZombie10
Cu Chulainn
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 22L
1,725 Elo+
Solo
Xing Tian
Xing Tian
Doreoh
Xing Tian
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,086 Elo+
Solo
Scylla
Scylla
ExO_Sharingan66
Scylla
Level 21
God Stats
3W - 1L
1,866 SR
Queue Stats
38W - 23L
1,500 Elo+
Solo
Heimdallr
Heimdallr
JustArisen
Heimdallr
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
191W - 177L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
3 / 7 / 11
10,886
726
6,623
20,749
14,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 6 / 6
11,987
799
12,863
12,685
5,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Whitebound95
Danzaburou
18
6 / 5 / 7
12,374
825
12,333
16,183
7,880
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
jgjow2
Erlang Shen
16
1 / 5 / 10
10,185
679
8,565
15,407
9,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
popoloco7
Tsukuyomi
17
2 / 8 / 8
10,611
707
9,905
17,631
6,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 4 / 14
10,597
706
10,867
9,524
4,946
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
BlindZombie10
Cu Chulainn
20
11 / 5 / 9
13,777
918
16,649
19,423
20,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
Doreoh
Xing Tian
17
2 / 4 / 15
11,524
768
6,460
15,663
16,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
10 / 3 / 9
13,251
883
20,370
10,554
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
JustArisen
Heimdallr
19
6 / 3 / 18
12,870
858
14,039
11,205
6,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
95
18
Kills
30
31
Deaths
19
42
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
4
14
2
W
Cu Chulainn
BlindZombie10
Cu Chulainn
11
5
9
3.1
W
Xing Tian
Doreoh
Xing Tian
2
4
15
2.38
W
10
3
9
4.83
L
Artio
3
7
11
1.21
W
Heimdallr
JustArisen
Heimdallr
6
3
18
5
L
6
6
6
1.5
L
Danzaburou
Whitebound95
Danzaburou
6
5
7
1.9
L
Erlang Shen
jgjow2
Erlang Shen
1
5
10
1.2
L
Tsukuyomi
popoloco7
Tsukuyomi
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,289
Damage
68,385
82,655
Taken
66,369
43,912
Mitigated
52,576
16,961
Healing
11,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,867
449
0
2,261
9,524
4,946
198
1,159
8,365
40,001
0
W
Cu Chulainn
BlindZombie10
Cu Chulainn
16,649
3,150
0
2,787
19,423
20,452
552
5,311
13,775
0
54,364
W
Xing Tian
Doreoh
Xing Tian
6,460
857
0
1,548
15,663
16,979
546
5,275
10,022
15,628
0
W
20,370
2,140
0
1,753
10,554
3,804
1,658
4,121
5,996
51,151
0
L
Artio
6,623
841
2,763
5,400
20,749
14,155
175
9,138
11,232
23,407
0
W
Heimdallr
JustArisen
Heimdallr
14,039
8,163
0
3,276
11,205
6,395
2,746
3,700
7,264
0
45,619
L
12,863
615
0
1,616
12,685
5,361
0
5,429
6,994
27,030
0
L
Danzaburou
Whitebound95
Danzaburou
12,333
4,151
0
4,064
16,183
7,880
1,546
5,995
9,886
0
29,642
L
Erlang Shen
jgjow2
Erlang Shen
8,565
2,017
0
1,845
15,407
9,681
316
8,840
6,267
0
23,172
L
Tsukuyomi
popoloco7
Tsukuyomi
9,905
2,527
0
1,273
17,631
6,835
0
7,342
10,004
0
34,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,043
Gold Earned
62,019
225
Minions Killed
348
5
Camps Cleared
13
1,408,929
Distance Traveled
1,342,668
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,597
706
66
4
5
252,623
2
W
Cu Chulainn
13,777
918
100
7
6
295,506
2
W
Xing Tian
11,524
768
16
1
0
281,219
5
W
Scylla
13,251
883
88
6
0
274,212
1
L
Artio
10,886
726
39
3
0
262,965
0
W
Heimdallr
12,870
858
78
5
2
239,108
0
L
Nox
11,987
799
46
3
1
254,497
0
L
Danzaburou
12,374
825
49
3
0
266,543
0
L
Erlang Shen
10,185
679
37
2
0
253,773
1
L
Tsukuyomi
10,611
707
54
4
4
371,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role