Player Matchup

Bacchus
Bacchus
Dark12Sheep
Bacchus
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 6L
1,746 Elo+
Party 3
Nike
Nike
EfendiGENC
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,655 Elo+
Solo
Jing Wei
Jing Wei
Giovanni1234
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 9L
1,702 Elo+
Party 3
Serqet
Serqet
Savyonify
Serqet
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,661 Elo+
Party 3
Nu Wa
Nu Wa
TouchedByMarkus
Nu Wa
Level 6
God Stats
3W - 4L
1,512 SR
Queue Stats
10W - 6L
1,702 Elo+
Party 3
Team Averages
Level 20
1,502 SR
1,693 Elo+

VS

Team Averages
Level 13
1,592 SR
1,530 Elo+
Kali
Kali
AAleksii
Kali
Level 11
God Stats
4W - 0L
1,741 SR
Queue Stats
82W - 70L
1,494 Elo+
Party 1
Neith
Neith
Kamoo257
Neith
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
97W - 16L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kollaris
Kukulkan
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
25W - 25L
1,519 Elo+
Party 2
Athena
Athena
KykkaLock
Athena
Level 14
God Stats
2W - 1L
1,478 SR
Queue Stats
27W - 30L
1,498 Elo+
Party 2
Guan Yu
Guan Yu
xArcane1337
Guan Yu
Level 5
God Stats
2W - 0L
1,741 SR
Queue Stats
9W - 4L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dark12Sheep
Bacchus
9
3 / 1 / 0
6,197
516
3,740
5,852
2,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 5
7,616
635
9,470
9,659
4,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
Giovanni1234
Jing Wei
10
0 / 4 / 1
5,390
449
2,704
9,866
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
Savyonify
Serqet
12
7 / 3 / 0
7,411
618
5,681
8,425
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 4
7,131
594
4,949
5,476
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
11
2 / 4 / 4
6,928
577
4,309
11,252
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Kamoo257
Neith
13
6 / 1 / 0
7,188
599
10,341
6,320
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Kollaris
Kukulkan
11
2 / 3 / 1
6,641
553
5,159
5,379
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
KykkaLock
Athena
10
0 / 2 / 6
6,067
506
3,280
7,575
4,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
xArcane1337
Guan Yu
11
2 / 4 / 3
6,203
517
3,103
10,825
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
14
Kills
12
13
Deaths
14
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kali
2
4
4
1
L
Bacchus
Dark12Sheep
Bacchus
3
1
0
3
L
2
3
5
1.5
L
Jing Wei
Giovanni1234
Jing Wei
0
4
1
0.13
W
Neith
Kamoo257
Neith
6
1
0
6
W
Kukulkan
Kollaris
Kukulkan
2
3
1
0.83
W
Athena
KykkaLock
Athena
0
2
6
1.5
L
Serqet
Savyonify
Serqet
7
3
0
2.33
L
2
2
4
2
W
Guan Yu
xArcane1337
Guan Yu
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,544
Damage
26,192
39,278
Taken
41,351
14,014
Mitigated
19,030
9,599
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
4,309
2,342
0
3,651
11,252
3,605
600
1,002
10,250
0
27,719
L
Bacchus
Dark12Sheep
Bacchus
3,740
750
0
1,239
5,852
2,847
0
1,493
4,359
12,286
0
L
9,470
2,414
0
1,680
9,659
4,821
130
1,542
7,817
0
49,545
L
Jing Wei
Giovanni1234
Jing Wei
2,704
1,900
0
2,978
9,866
1,872
0
854
9,012
0
22,855
W
Neith
Kamoo257
Neith
10,341
4,788
0
2,662
6,320
3,252
1,357
2,262
4,058
0
54,995
W
Kukulkan
Kollaris
Kukulkan
5,159
593
0
250
5,379
1,724
0
2,575
2,536
41,392
0
W
Athena
KykkaLock
Athena
3,280
1,213
0
1,179
7,575
4,525
0
2,266
5,253
14,061
0
L
Serqet
Savyonify
Serqet
5,681
1,833
0
2,583
8,425
2,698
0
1,260
7,140
0
37,185
L
4,949
1,241
0
1,119
5,476
1,776
582
3,290
2,186
39,685
0
W
Guan Yu
xArcane1337
Guan Yu
3,103
548
685
3,326
10,825
5,924
33
584
9,953
0
17,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,745
Gold Earned
33,027
311
Minions Killed
295
0
Camps Cleared
0
1,131,939
Distance Traveled
1,150,189
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,928
577
57
5
0
211,920
3
L
Bacchus
6,197
516
18
2
0
245,320
4
L
Nike
7,616
635
95
8
0
195,978
0
L
Jing Wei
5,390
449
47
4
0
211,904
0
W
Neith
7,188
599
88
7
0
195,520
2
W
Kukulkan
6,641
553
83
7
0
218,120
0
W
Athena
6,067
506
33
3
0
264,706
1
L
Serqet
7,411
618
72
6
0
262,062
2
L
Nu Wa
7,131
594
79
7
0
216,675
1
W
Guan Yu
6,203
517
34
3
0
259,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role