Player Matchup

Arachne
Arachne
AJ 10LTR JA
Arachne
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 144L
1,314 Elo+
Party 1
Izanami
Izanami
IX Frosch XI
Izanami
Level 125
God Stats
8W - 7L
1,640 SR
Queue Stats
200W - 222L
1,359 Elo+
Party 1
Chaac
Chaac
yannou14
Chaac
Level 21
God Stats
1W - 0L
1,678 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 78
1,606 SR
1,391 Elo+

VS

Team Averages
Level 32
1,536 SR
1,344 Elo+
Hercules
Hercules
Aidley
Hercules
Level 29
God Stats
14W - 14L
1,608 SR
Queue Stats
51W - 51L
1,539 Elo+
Solo
Jing Wei
Jing Wei
Polasjj
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 60L
1,238 Elo+
Party 2
Merlin
Merlin
Ruby19
Merlin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 75L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AJ 10LTR JA
Arachne
13
3 / 2 / 5
11,372
632
6,471
11,436
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
IX Frosch XI
Izanami
17
7 / 1 / 5
12,852
714
20,190
16,610
6,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
yannou14
Chaac
16
5 / 2 / 9
12,313
684
14,273
20,448
15,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aidley
Hercules
10
0 / 4 / 2
9,949
553
6,629
16,688
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jing Wei
Polasjj
Jing Wei
14
3 / 7 / 2
11,011
612
12,643
18,023
6,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Ruby19
Merlin
16
2 / 4 / 1
10,989
611
11,474
14,807
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
15
Kills
5
5
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
AJ 10LTR JA
Arachne
3
2
5
2.75
L
Hercules
Aidley
Hercules
0
4
2
0.25
W
Izanami
IX Frosch XI
Izanami
7
1
5
9.5
L
Jing Wei
Polasjj
Jing Wei
3
7
2
0.57
L
Merlin
Ruby19
Merlin
2
4
1
0.63
W
Chaac
yannou14
Chaac
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,934
Damage
30,746
48,494
Taken
49,518
25,971
Mitigated
24,983
25,533
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AJ 10LTR JA
Arachne
6,471
4,029
0
4,140
11,436
4,480
0
2,012
9,194
0
40,677
L
Hercules
Aidley
Hercules
6,629
1,529
524
3,207
16,688
12,865
64
64
16,624
0
18,709
W
Izanami
IX Frosch XI
Izanami
20,190
14,138
0
11,670
16,610
6,387
3,054
4,120
12,154
0
90,976
L
Jing Wei
Polasjj
Jing Wei
12,643
10,527
330
330
18,023
6,563
85
12
18,011
0
39,305
L
Merlin
Ruby19
Merlin
11,474
981
453
5,739
14,807
5,555
714
28
14,779
63,902
0
W
Chaac
yannou14
Chaac
14,273
1,541
451
9,272
20,448
15,104
9
4,727
15,228
0
36,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,537
Gold Earned
31,949
209
Minions Killed
185
0
Camps Cleared
0
999,492
Distance Traveled
838,732
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,372
632
63
4
0
313,642
0
L
Hercules
9,949
553
24
1
0
235,982
0
W
Izanami
12,852
714
122
7
0
317,111
0
L
Jing Wei
11,011
612
52
3
0
314,160
0
L
Merlin
10,989
611
109
6
0
288,590
0
W
Chaac
12,313
684
24
1
0
368,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role