Player Matchup

Baron Samedi
Baron Samedi
Chesster
Baron Samedi
Level 29
God Stats
15W - 4L
1,863 SR
Queue Stats
36W - 34L
1,636 Elo+
Solo
Merlin
Merlin
ClionZ
Merlin
Level 24
God Stats
4W - 3L
2,007 SR
Queue Stats
61W - 45L
1,595 Elo+
Solo
Cupid
Cupid
Elmeilleur
Cupid
Level 25
God Stats
20W - 20L
1,581 SR
Queue Stats
93W - 119L
1,467 Elo+
Party 1
Fenrir
Fenrir
Lejom
Fenrir
Level 18
God Stats
21W - 17L
1,745 SR
Queue Stats
32W - 36L
1,711 Elo+
Solo
Horus
Horus
faitpaschier
Horus
Level 25
God Stats
3W - 8L
1,370 SR
Queue Stats
133W - 158L
1,483 Elo+
Party 1
Team Averages
Level 24
1,713 SR
1,578 Elo+

VS

Team Averages
Level 14
1,339 SR
1,538 Elo+
Kukulkan
Kukulkan
DavideKovac
Kukulkan
Level 6
God Stats
0W - 3L
1,001 SR
Queue Stats
323W - 406L
1,500 Elo+
Solo
Ymir
Ymir
Gimblelittletoes
Ymir
Level 20
God Stats
22W - 16L
1,330 SR
Queue Stats
83W - 71L
1,503 Elo+
Solo
King Arthur
King Arthur
YeerBoy
King Arthur
Level 14
God Stats
2W - 6L
1,364 SR
Queue Stats
26W - 31L
1,643 Elo+
Solo
Danzaburou
Danzaburou
spiderboi1
Danzaburou
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
17W - 13L
1,766 Elo+
Solo
Erlang Shen
Erlang Shen
xNUMBBOYx
Erlang Shen
Level 18
God Stats
10W - 11L
1,500 SR
Queue Stats
89W - 107L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chesster
Baron Samedi
16
5 / 0 / 12
9,625
535
12,244
9,695
9,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
ClionZ
Merlin
18
12 / 2 / 8
11,041
613
19,416
8,864
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
14
3 / 1 / 7
8,437
469
7,904
11,389
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Lejom
Fenrir
13
5 / 3 / 9
8,566
476
4,978
10,827
4,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
3 / 2 / 4
8,698
483
2,624
12,530
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DavideKovac
Kukulkan
13
2 / 10 / 0
7,871
437
7,113
11,475
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 4
8,028
446
7,701
14,482
13,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
YeerBoy
King Arthur
14
1 / 4 / 1
7,864
437
4,532
13,073
10,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
spiderboi1
Danzaburou
13
2 / 5 / 3
8,583
477
9,645
13,613
4,694
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
xNUMBBOYx
Erlang Shen
12
0 / 6 / 1
7,539
419
3,668
12,786
8,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
28
Kills
7
8
Deaths
28
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chesster
Baron Samedi
5
0
12
11
W
Merlin
ClionZ
Merlin
12
2
8
8
L
Kukulkan
DavideKovac
Kukulkan
2
10
0
0.2
W
Cupid
3
1
7
6.5
L
2
3
4
1.33
W
Fenrir
Lejom
Fenrir
5
3
9
3.17
L
King Arthur
YeerBoy
King Arthur
1
4
1
0.38
W
3
2
4
2.5
L
Danzaburou
spiderboi1
Danzaburou
2
5
3
0.7
L
Erlang Shen
xNUMBBOYx
Erlang Shen
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,166
Damage
32,659
53,305
Taken
65,429
27,889
Mitigated
41,396
21,735
Healing
9,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chesster
Baron Samedi
12,244
1,498
2,807
5,866
9,695
9,524
1,958
2,598
6,856
48,299
0
W
Merlin
ClionZ
Merlin
19,416
1,148
0
488
8,864
3,886
2,222
1,596
7,218
83,671
0
L
Kukulkan
DavideKovac
Kukulkan
7,113
346
0
0
11,475
4,399
0
8,703
2,672
37,411
0
W
Cupid
7,904
3,298
267
6,139
11,389
3,728
632
2,993
8,371
0
47,788
L
7,701
965
0
1,086
14,482
13,214
62
6,479
7,928
30,408
0
W
Fenrir
Lejom
Fenrir
4,978
1,167
0
1,205
10,827
4,273
185
4,469
6,308
0
33,795
L
King Arthur
YeerBoy
King Arthur
4,532
212
0
1,915
13,073
10,802
0
5,716
6,912
0
30,078
W
2,624
1,605
997
3,966
12,530
6,478
690
3,158
9,322
0
22,103
L
Danzaburou
spiderboi1
Danzaburou
9,645
5,353
0
5,951
13,613
4,694
130
4,881
8,632
0
43,329
L
Erlang Shen
xNUMBBOYx
Erlang Shen
3,668
1,389
0
944
12,786
8,287
0
5,064
7,625
0
54,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,367
Gold Earned
39,885
416
Minions Killed
348
0
Camps Cleared
0
1,684,656
Distance Traveled
1,524,018
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,625
535
87
5
0
303,127
5
W
Merlin
11,041
613
145
8
0
325,819
3
L
Kukulkan
7,871
437
73
4
0
257,214
0
W
Cupid
8,437
469
98
5
0
334,291
1
L
Ymir
8,028
446
50
3
0
318,218
0
W
Fenrir
8,566
476
54
3
0
372,338
1
L
King Arthur
7,864
437
61
3
0
347,189
3
W
Horus
8,698
483
32
2
0
349,081
0
L
Danzaburou
8,583
477
72
4
0
308,876
5
L
Erlang Shen
7,539
419
92
5
0
292,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role