Player Matchup

Heimdallr
Heimdallr
ChillB0Y0
Heimdallr
Level 107
God Stats
4W - 2L
1,684 SR
Queue Stats
103W - 109L
1,453 Elo+
Solo
Hel
Hel
FrecklesofFury
Hel
Level 68
God Stats
27W - 18L
1,757 SR
Queue Stats
348W - 323L
1,595 Elo+
Solo
Cerberus
Cerberus
ItsDatWonGai
Cerberus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Pico-chan-69
Baron Samedi
Level 99
God Stats
4W - 0L
1,459 SR
Queue Stats
116W - 91L
1,392 Elo+
Solo
Izanami
Izanami
andreliman_88
Izanami
Level 88
God Stats
21W - 6L
1,947 SR
Queue Stats
588W - 584L
1,499 Elo+
Solo
Team Averages
Level 85
1,669 SR
1,488 Elo+

VS

Team Averages
Level 107
1,470 SR
1,519 Elo+
Cthulhu
Cthulhu
Alton_leo_07
Cthulhu
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 56L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
Koalakingv2_TTV
Nu Wa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 120L
1,558 Elo+
Solo
Heimdallr
Heimdallr
Krieger59
Heimdallr
Level 128
God Stats
222W - 204L
1,494 SR
Queue Stats
531W - 518L
1,578 Elo+
Solo
Chang'e
Chang'e
Madara_2057
Chang'e
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 274L
1,510 Elo+
Party 1
Agni
Agni
MightyxVo
Agni
Level 103
God Stats
6W - 18L
1,355 SR
Queue Stats
381W - 365L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChillB0Y0
Heimdallr
20
6 / 1 / 7
13,848
554
14,346
20,103
11,755
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
15 / 0 / 9
15,792
632
21,167
19,451
11,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
ItsDatWonGai
Cerberus
18
1 / 4 / 14
10,945
438
7,043
21,999
22,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Pico-chan-69
Baron Samedi
19
3 / 1 / 14
12,595
504
17,656
24,244
22,662
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
20
6 / 4 / 13
13,249
530
14,476
20,822
11,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alton_leo_07
Cthulhu
14
0 / 6 / 3
9,340
374
9,034
24,238
26,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 6 / 4
10,580
423
14,388
17,811
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Krieger59
Heimdallr
20
2 / 4 / 1
12,823
513
13,260
16,984
6,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Madara_2057
Chang'e
17
2 / 9 / 1
11,076
443
13,572
25,481
17,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
17
3 / 6 / 2
10,798
432
18,405
18,334
7,082
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
21
31
Kills
10
10
Deaths
31
57
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alton_leo_07
Cthulhu
0
6
3
0.25
W
Heimdallr
ChillB0Y0
Heimdallr
6
1
7
9.5
W
15
0
9
19.5
W
Cerberus
ItsDatWonGai
Cerberus
1
4
14
2
L
3
6
4
0.83
L
Heimdallr
Krieger59
Heimdallr
2
4
1
0.63
L
Chang'e
Madara_2057
Chang'e
2
9
1
0.28
L
Agni
3
6
2
0.67
W
Baron Samedi
Pico-chan-69
Baron Samedi
3
1
14
10
W
Izanami
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,688
Damage
68,659
106,619
Taken
102,848
80,163
Mitigated
64,210
63,475
Healing
32,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alton_leo_07
Cthulhu
9,034
853
0
2,460
24,238
26,923
90
8,125
16,113
34,694
0
W
Heimdallr
ChillB0Y0
Heimdallr
14,346
7,210
0
12,106
20,103
11,755
5,586
5,365
14,738
0
111,312
W
21,167
1,447
12,839
14,544
19,451
11,467
1,170
13,089
6,362
117,546
0
W
Cerberus
ItsDatWonGai
Cerberus
7,043
475
0
2,072
21,999
22,864
596
7,495
14,504
37,902
0
L
14,388
2,840
0
5,653
17,811
6,325
1,026
8,436
9,375
77,736
0
L
Heimdallr
Krieger59
Heimdallr
13,260
7,256
0
7,058
16,984
6,544
0
5,320
11,660
0
101,112
L
Chang'e
Madara_2057
Chang'e
13,572
671
1,087
9,552
25,481
17,336
386
14,587
10,894
65,545
0
L
Agni
18,405
1,116
156
6,057
18,334
7,082
855
9,398
8,933
67,194
0
W
Baron Samedi
Pico-chan-69
Baron Samedi
17,656
1,467
3,661
13,208
24,244
22,662
560
17,494
6,750
83,884
0
W
Izanami
14,476
8,438
0
5,045
20,822
11,415
3,139
11,956
8,866
0
107,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,429
Gold Earned
54,617
703
Minions Killed
571
0
Camps Cleared
0
2,313,827
Distance Traveled
2,162,495
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,340
374
37
1
0
528,888
0
W
Heimdallr
13,848
554
160
6
0
448,838
3
W
Hel
15,792
632
210
8
0
520,938
2
W
Cerberus
10,945
438
62
2
0
483,701
6
L
Nu Wa
10,580
423
116
5
0
376,317
4
L
Heimdallr
12,823
513
180
7
0
452,544
5
L
Chang'e
11,076
443
127
5
0
375,480
1
L
Agni
10,798
432
111
4
0
429,266
6
W
Baron Samedi
12,595
504
125
5
0
437,348
0
W
Izanami
13,249
530
146
6
0
423,002
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role