Player Matchup

Osiris
Osiris
BrayanLegend
Osiris
Level 49
God Stats
17W - 10L
1,778 SR
Queue Stats
202W - 122L
1,657 Elo+
Party 1
Merlin
Merlin
TSGecko
Merlin
Level 125
God Stats
11W - 4L
1,500 SR
Queue Stats
79W - 38L
1,491 Elo+
Party 1
Medusa
Medusa
matter9
Medusa
Level 143
God Stats
2W - 1L
1,876 SR
Queue Stats
70W - 35L
1,728 Elo+
Party 1
Team Averages
Level 106
1,718 SR
1,625 Elo+

VS

Team Averages
Level 96
1,556 SR
1,648 Elo+
Tyr
Tyr
MarlboroMenace
Tyr
Level 105
God Stats
8W - 9L
1,436 SR
Queue Stats
123W - 102L
1,640 Elo+
Solo
Cerberus
Cerberus
Tungpi717
Cerberus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
erlocobylol
Anhur
Level 88
God Stats
121W - 94L
1,733 SR
Queue Stats
672W - 479L
1,804 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
1 / 6 / 1
7,052
588
5,473
10,978
7,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
TSGecko
Merlin
11
2 / 3 / 1
7,738
645
6,255
5,605
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
matter9
Medusa
10
0 / 3 / 3
7,394
616
5,702
7,322
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
8,918
743
5,061
7,435
5,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cerberus
Tungpi717
Cerberus
12
5 / 1 / 5
9,525
794
9,492
13,464
8,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 0 / 7
8,796
733
7,126
5,198
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
12
12
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
6
1
0.25
W
4
2
5
3.25
L
Merlin
TSGecko
Merlin
2
3
1
0.83
W
Cerberus
Tungpi717
Cerberus
5
1
5
7.5
W
3
0
7
6.5
L
Medusa
matter9
Medusa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,430
Damage
21,679
23,905
Taken
26,097
10,317
Mitigated
16,714
2,253
Healing
7,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
5,473
1,372
0
440
10,978
7,113
0
3,060
7,918
0
9,127
W
5,061
1,056
0
571
7,435
5,380
976
1,105
5,994
0
28,657
L
Merlin
TSGecko
Merlin
6,255
806
0
250
5,605
1,214
0
2,467
3,138
35,504
0
W
Cerberus
Tungpi717
Cerberus
9,492
292
0
5,608
13,464
8,766
331
2,945
9,893
36,892
0
W
7,126
3,219
0
1,032
5,198
2,568
1,271
1,460
3,336
0
41,782
L
Medusa
matter9
Medusa
5,702
3,575
0
1,563
7,322
1,990
0
4,009
3,313
0
30,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,184
Gold Earned
27,239
134
Minions Killed
224
0
Camps Cleared
0
609,794
Distance Traveled
685,367
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,052
588
10
1
0
213,620
2
W
Tyr
8,918
743
57
5
0
236,143
3
L
Merlin
7,738
645
69
6
0
213,328
3
W
Cerberus
9,525
794
87
7
0
224,194
3
W
Anhur
8,796
733
80
7
0
225,030
5
L
Medusa
7,394
616
55
5
0
182,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role