Player Matchup

Danzaburou
Danzaburou
Gätto
Danzaburou
Level 4
God Stats
10W - 4L
1,777 SR
Queue Stats
413W - 319L
1,817 Elo+
Solo
Ao Kuang
Ao Kuang
Jholon
Ao Kuang
Level 27
God Stats
19W - 19L
1,679 SR
Queue Stats
48W - 52L
1,540 Elo+
Solo
Zeus
Zeus
Otashigame
Zeus
Level 25
God Stats
4W - 2L
1,720 SR
Queue Stats
21W - 26L
1,497 Elo+
Solo
Bacchus
Bacchus
hyuying
Bacchus
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 95L
1,490 Elo+
Party 3
Thor
Thor
nDolinho
Thor
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 3
Team Averages
Level 13
1,635 SR
1,569 Elo+

VS

Team Averages
Level 16
1,470 SR
1,468 Elo+
Ra
Ra
Aizengoold
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,242 Elo+
Solo
Neith
Neith
Educr
Neith
Level 25
God Stats
3W - 3L
1,509 SR
Queue Stats
80W - 93L
1,510 Elo+
Party 2
Ullr
Ullr
JORJA1BR
Ullr
Level 18
God Stats
2W - 2L
1,519 SR
Queue Stats
52W - 95L
1,486 Elo+
Party 1
Pele
Pele
Sh4dsZin
Pele
Level 7
God Stats
3W - 7L
1,321 SR
Queue Stats
14W - 17L
1,659 Elo+
Party 2
Janus
Janus
wagner175-brutal
Janus
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
141W - 283L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gätto
Danzaburou
12
3 / 1 / 3
7,391
672
7,540
8,880
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Jholon
Ao Kuang
12
0 / 1 / 1
6,542
595
2,370
5,422
1,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
6 / 5 / 3
7,103
646
5,971
6,956
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
hyuying
Bacchus
9
2 / 2 / 2
6,092
554
2,414
7,209
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
10
5 / 1 / 1
6,713
610
2,183
5,411
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 1
5,946
541
2,253
7,444
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Educr
Neith
10
1 / 2 / 2
5,958
542
5,998
6,639
1,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
7
1 / 3 / 1
5,072
461
1,360
6,861
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
11
5 / 2 / 0
6,459
587
4,214
7,760
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 1
5,835
530
2,577
3,490
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
16
Kills
8
10
Deaths
17
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Neith
Educr
Neith
1
2
2
1
W
Danzaburou
Gätto
Danzaburou
3
1
3
4.5
L
Ullr
1
3
1
0.5
W
Ao Kuang
Jholon
Ao Kuang
0
1
1
0.5
W
6
5
3
1.5
L
Pele
5
2
0
2.5
W
Bacchus
hyuying
Bacchus
2
2
2
1.5
W
Thor
5
1
1
5.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,478
Damage
16,402
33,878
Taken
32,194
12,048
Mitigated
8,725
12,782
Healing
5,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,253
835
0
302
7,444
2,120
92
4,563
2,881
26,850
0
L
Neith
Educr
Neith
5,998
2,600
0
999
6,639
1,563
245
913
5,726
0
29,141
W
Danzaburou
Gätto
Danzaburou
7,540
3,437
0
3,818
8,880
2,491
186
0
8,880
0
49,051
L
Ullr
1,360
875
0
1,480
6,861
1,652
0
1,085
5,776
0
10,420
W
Ao Kuang
Jholon
Ao Kuang
2,370
121
0
2,636
5,422
1,652
0
1,923
3,263
30,776
0
W
5,971
1,069
195
2,054
6,956
2,455
574
1,532
5,424
26,615
0
L
Pele
4,214
1,002
0
2,462
7,760
2,268
0
2,208
5,552
0
31,997
W
Bacchus
hyuying
Bacchus
2,414
418
0
2,751
7,209
4,000
0
502
6,707
10,324
0
W
Thor
2,183
610
0
1,328
5,411
1,450
118
567
4,774
0
25,016
L
2,577
166
0
155
3,490
1,122
94
1,986
1,504
27,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
29,270
257
Minions Killed
263
0
Camps Cleared
0
1,055,576
Distance Traveled
998,786
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,946
541
65
6
0
166,265
0
L
Neith
5,958
542
59
5
0
194,699
3
W
Danzaburou
7,391
672
79
7
0
210,745
2
L
Ullr
5,072
461
17
2
0
212,359
1
W
Ao Kuang
6,542
595
69
6
0
214,268
3
W
Zeus
7,103
646
46
4
0
190,635
3
L
Pele
6,459
587
72
7
0
240,206
2
W
Bacchus
6,092
554
15
1
0
203,796
1
W
Thor
6,713
610
48
4
0
236,132
0
L
Janus
5,835
530
50
5
0
185,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role