Player Matchup

Medusa
Medusa
 
Medusa
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
SeDeQ
Scylla
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
TaCaZoO
Merlin
Level 160
God Stats
6W - 15L
1,500 SR
Queue Stats
1,621W - 1,649L
1,577 Elo+
Solo
Horus
Horus
holligraphix
Horus
Level 69
God Stats
12W - 13L
1,500 SR
Queue Stats
1,487W - 1,497L
1,550 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,525 Elo+

VS

Team Averages
Level 120
1,500 SR
1,539 Elo+
Loki
Loki
Dotaxe
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
JeremiahBro
Odin
Level 145
God Stats
14W - 6L
1,500 SR
Queue Stats
761W - 747L
1,576 Elo+
Solo
Hou Yi
Hou Yi
N1k0HM
Hou Yi
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 65L
1,673 Elo+
Solo
Ao Kuang
Ao Kuang
Prepare-4Trouble
Ao Kuang
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
155W - 166L
1,427 Elo+
Solo
Terra
Terra
tosteur598
Terra
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
5 / 1 / 8
11,244
750
11,855
13,337
6,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
 
Sol
17
2 / 1 / 11
10,291
686
20,188
12,430
5,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
SeDeQ
Scylla
17
5 / 4 / 8
10,495
700
12,374
12,465
5,049
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
TaCaZoO
Merlin
17
2 / 2 / 12
10,157
677
12,863
11,988
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 1 / 14
10,911
727
10,478
21,344
22,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dotaxe
Loki
15
0 / 3 / 4
8,937
596
8,548
14,583
7,889
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 2 / 7
10,166
678
12,106
17,280
17,135
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Hou Yi
N1k0HM
Hou Yi
17
1 / 2 / 6
9,822
655
15,907
10,971
5,070
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 4 / 0
11,104
740
17,642
17,658
10,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
16
0 / 4 / 6
9,928
662
8,253
23,625
19,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
15
Kills
9
9
Deaths
15
53
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
8
9
W
Sol
 
Sol
2
1
11
7.5
L
Loki
Dotaxe
Loki
0
3
4
0.67
L
1
2
7
2.25
L
Hou Yi
N1k0HM
Hou Yi
1
2
6
2
L
7
4
0
1.75
W
Scylla
SeDeQ
Scylla
5
4
8
2.25
W
Merlin
TaCaZoO
Merlin
2
2
12
4
W
1
1
14
8
L
Terra
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,758
Damage
62,456
71,564
Taken
84,117
44,753
Mitigated
59,767
35,888
Healing
43,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,855
4,722
4,153
2,264
13,337
6,984
2,343
4,069
9,268
0
32,525
W
Sol
 
Sol
20,188
4,161
3,050
4,381
12,430
5,297
1,931
5,658
6,772
41,269
0
L
Loki
Dotaxe
Loki
8,548
1,694
1,934
2,430
14,583
7,889
572
6,575
8,008
0
26,190
L
12,106
476
2,039
4,671
17,280
17,135
153
7,357
9,923
0
21,911
L
Hou Yi
N1k0HM
Hou Yi
15,907
6,101
2,596
1,679
10,971
5,070
1,188
6,270
4,701
0
34,997
L
17,642
3,286
0
5,361
17,658
10,556
1,474
10,144
7,514
23,097
0
W
Scylla
SeDeQ
Scylla
12,374
669
0
389
12,465
5,049
244
4,692
7,773
18,533
0
W
Merlin
TaCaZoO
Merlin
12,863
1,239
2,247
2,820
11,988
5,365
594
5,408
6,580
30,578
0
W
10,478
5,361
7,607
8,977
21,344
22,058
165
6,068
15,276
0
15,840
L
Terra
8,253
938
11,622
10,675
23,625
19,117
0
15,079
8,546
14,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,098
Gold Earned
49,957
158
Minions Killed
124
0
Camps Cleared
0
1,315,998
Distance Traveled
1,270,287
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,244
750
40
3
0
252,869
1
W
Sol
10,291
686
37
2
0
251,842
0
L
Loki
8,937
596
23
2
0
276,434
1
L
Odin
10,166
678
28
2
0
263,332
1
L
Hou Yi
9,822
655
49
3
0
225,839
1
L
Ao Kuang
11,104
740
10
1
0
243,167
2
W
Scylla
10,495
700
19
1
0
266,481
5
W
Merlin
10,157
677
48
3
0
264,491
2
W
Horus
10,911
727
14
1
0
280,315
1
L
Terra
9,928
662
14
1
0
261,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role