Player Matchup

Khepri
Khepri
Zybastig
Khepri
Level 13
God Stats
3W - 2L
1,355 SR
Queue Stats
29W - 18L
1,560 Elo+
Solo
Izanami
Izanami
alpaga12
Izanami
Level 28
God Stats
19W - 14L
1,555 SR
Queue Stats
56W - 69L
1,461 Elo+
Party 1
Nike
Nike
bigpppowell12
Nike
Level 12
God Stats
21W - 21L
1,731 SR
Queue Stats
31W - 35L
1,495 Elo+
Party 2
Chronos
Chronos
jesuiséthiene
Chronos
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 84L
1,443 Elo+
Party 1
Ravana
Ravana
lilstrides
Ravana
Level 16
God Stats
2W - 4L
1,465 SR
Queue Stats
165W - 177L
1,464 Elo+
Party 2
Team Averages
Level 20
1,521 SR
1,484 Elo+

VS

Team Averages
Level 23
1,642 SR
1,455 Elo+
Danzaburou
Danzaburou
Shahabm12
Danzaburou
Level 18
God Stats
6W - 4L
1,774 SR
Queue Stats
24W - 27L
1,398 Elo+
Solo
Mulan
Mulan
Triplliks
Mulan
Level 28
God Stats
13W - 15L
1,887 SR
Queue Stats
77W - 113L
1,412 Elo+
Solo
Thanatos
Thanatos
dfghjki8uyifgkl
Thanatos
Level 28
God Stats
24W - 26L
1,570 SR
Queue Stats
210W - 264L
1,431 Elo+
Solo
Bacchus
Bacchus
thetypischandi
Bacchus
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 49L
1,496 Elo+
Solo
Nox
Nox
星辰不及你眼眸
Nox
Level 29
God Stats
2W - 4L
1,481 SR
Queue Stats
110W - 141L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Zybastig
Khepri
15
3 / 3 / 18
11,542
502
4,650
13,652
15,882
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
alpaga12
Izanami
20
19 / 0 / 11
14,090
613
32,510
14,519
6,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 4 / 7
11,078
482
9,485
14,958
10,327
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 4 / 17
10,852
472
5,366
14,248
6,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
lilstrides
Ravana
17
7 / 4 / 13
12,136
528
11,407
13,564
7,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Shahabm12
Danzaburou
5
0 / 5 / 2
6,598
287
82
4,439
1,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
Triplliks
Mulan
18
2 / 8 / 1
11,127
484
7,159
18,963
11,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
16
7 / 7 / 2
10,611
461
14,285
20,752
8,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 7 / 5
9,194
400
3,892
18,287
24,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 11 / 5
11,180
486
13,894
21,296
9,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
28
38
Kills
13
15
Deaths
38
66
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Shahabm12
Danzaburou
0
5
2
0.2
L
Mulan
Triplliks
Mulan
2
8
1
0.31
W
Khepri
Zybastig
Khepri
3
3
18
4
W
Izanami
alpaga12
Izanami
19
0
11
24.5
W
6
4
7
2.38
L
Thanatos
7
7
2
1.14
W
3
4
17
2.88
W
Ravana
lilstrides
Ravana
7
4
13
3.38
L
0
7
5
0.36
L
4
11
5
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,418
Damage
39,312
70,941
Taken
83,737
46,820
Mitigated
56,418
17,048
Healing
14,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Shahabm12
Danzaburou
82
37
0
160
4,439
1,347
0
561
3,878
0
4,407
L
Mulan
Triplliks
Mulan
7,159
2,303
0
2,308
18,963
11,780
2,757
1,181
17,657
0
64,941
W
Khepri
Zybastig
Khepri
4,650
647
0
443
13,652
15,882
1,274
3,039
10,175
29,820
0
W
Izanami
alpaga12
Izanami
32,510
26,428
0
8,978
14,519
6,929
7,813
4,421
9,885
0
108,198
W
9,485
1,872
0
1,464
14,958
10,327
912
2,119
12,653
0
47,834
L
Thanatos
14,285
3,970
0
10,005
20,752
8,913
0
2,471
18,181
0
51,248
W
5,366
2,519
0
1,287
14,248
6,664
2,620
6,456
7,488
34,575
1,637
W
Ravana
lilstrides
Ravana
11,407
3,434
0
4,876
13,564
7,018
1,382
1,017
11,990
0
77,242
L
3,892
234
0
812
18,287
24,690
385
2,356
15,606
21,236
0
L
13,894
477
0
927
21,296
9,688
93
3,279
17,967
71,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,698
Gold Earned
48,710
461
Minions Killed
358
0
Camps Cleared
0
2,037,854
Distance Traveled
1,409,955
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,598
287
9
0
0
58,249
1
L
Mulan
11,127
484
134
6
0
276,481
2
W
Khepri
11,542
502
45
2
0
415,113
5
W
Izanami
14,090
613
171
7
0
426,762
1
W
Nike
11,078
482
71
3
0
359,957
2
L
Thanatos
10,611
461
79
3
0
401,785
3
W
Chronos
10,852
472
67
3
0
422,751
0
W
Ravana
12,136
528
107
5
0
413,271
4
L
Bacchus
9,194
400
24
1
0
334,942
0
L
Nox
11,180
486
112
5
0
338,498
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role