Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DarkSentineI
Jormungandr
Level 66
God Stats
48W - 40L
1,653 SR
Queue Stats
137W - 136L
1,658 Elo+
Solo
Nu Wa
Nu Wa
LongLungLeon
Nu Wa
Level 160
God Stats
65W - 56L
1,605 SR
Queue Stats
313W - 299L
1,617 Elo+
Solo
Heimdallr
Heimdallr
MinkaMinka06
Heimdallr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 81L
1,504 Elo+
Solo
Serqet
Serqet
devilfam4
Serqet
Level 112
God Stats
15W - 14L
1,292 SR
Queue Stats
283W - 314L
1,488 Elo+
Solo
Team Averages
Level 110
1,510 SR
1,553 Elo+

VS

Team Averages
Level 81
1,502 SR
1,508 Elo+
Hel
Hel
Demon Gamer09
Hel
Level 68
God Stats
2W - 1L
1,750 SR
Queue Stats
183W - 178L
1,614 Elo+
Solo
Kuzenbo
Kuzenbo
H3XGrizzly
Kuzenbo
Level 89
God Stats
0W - 2L
1,248 SR
Queue Stats
48W - 48L
1,704 Elo+
Solo
Hercules
Hercules
Mighty_Tiki_poop
Hercules
Level 86
God Stats
47W - 38L
1,716 SR
Queue Stats
560W - 617L
1,562 Elo+
Solo
Mercury
Mercury
Rcheatum
Mercury
Level 106
God Stats
4W - 7L
1,500 SR
Queue Stats
47W - 61L
1,171 Elo+
Solo
Jing Wei
Jing Wei
christiannne
Jing Wei
Level 56
God Stats
0W - 2L
1,298 SR
Queue Stats
6W - 15L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 4 / 8
9,982
907
13,247
12,000
4,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
DarkSentineI
Jormungandr
17
4 / 1 / 14
10,784
980
15,023
13,074
13,722
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 1 / 8
11,542
1,049
21,200
6,435
2,430
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
MinkaMinka06
Heimdallr
16
0 / 4 / 12
9,638
876
13,858
10,981
4,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
devilfam4
Serqet
17
8 / 3 / 8
11,757
1,069
14,761
11,171
4,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

234

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 7
10,005
910
6,059
9,493
3,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
H3XGrizzly
Kuzenbo
16
2 / 2 / 5
10,167
924
14,608
19,165
18,563
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 8 / 4
10,037
912
9,798
26,978
20,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Rcheatum
Mercury
16
4 / 2 / 3
10,773
979
5,688
10,223
2,970
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
christiannne
Jing Wei
16
3 / 3 / 7
10,484
953
10,673
17,433
5,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
19
Kills
13
13
Deaths
19
50
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
4
8
1.25
W
Jormungandr
DarkSentineI
Jormungandr
4
1
14
11
L
0
4
7
0.88
L
Kuzenbo
H3XGrizzly
Kuzenbo
2
2
5
2.25
W
6
1
8
10
L
4
8
4
0.75
W
Heimdallr
MinkaMinka06
Heimdallr
0
4
12
1.5
L
Mercury
Rcheatum
Mercury
4
2
3
2.75
L
Jing Wei
christiannne
Jing Wei
3
3
7
2.17
W
Serqet
devilfam4
Serqet
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,089
Damage
46,826
53,661
Taken
83,292
29,897
Mitigated
52,036
12,392
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
13,247
587
4,388
4,519
12,000
4,175
0
5,267
5,707
36,568
0
W
Jormungandr
DarkSentineI
Jormungandr
15,023
3,172
916
2,569
13,074
13,722
0
4,865
8,009
34,794
0
L
6,059
178
5,082
2,424
9,493
3,928
0
6,134
2,865
29,568
0
L
Kuzenbo
H3XGrizzly
Kuzenbo
14,608
3,486
0
0
19,165
18,563
0
12,085
6,651
38,108
0
W
21,200
7,487
0
0
6,435
2,430
0
4,061
2,324
48,482
0
L
9,798
2,541
0
2,970
26,978
20,614
0
15,385
10,582
271
17,354
W
Heimdallr
MinkaMinka06
Heimdallr
13,858
7,815
0
0
10,981
4,923
0
3,422
7,434
0
23,160
L
Mercury
Rcheatum
Mercury
5,688
2,655
0
227
10,223
2,970
0
5,223
4,120
0
26,508
L
Jing Wei
christiannne
Jing Wei
10,673
8,274
0
2,013
17,433
5,961
0
9,752
7,242
0
33,752
W
Serqet
devilfam4
Serqet
14,761
2,251
0
0
11,171
4,647
0
3,323
7,368
0
23,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,703
Gold Earned
51,466
210
Minions Killed
192
7
Camps Cleared
8
1,062,919
Distance Traveled
1,071,441
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,982
907
56
5
2
201,812
0
W
Jormungandr
10,784
980
38
3
0
216,712
0
L
Hel
10,005
910
51
5
2
201,987
0
L
Kuzenbo
10,167
924
23
2
0
230,490
2
W
Nu Wa
11,542
1,049
75
7
5
210,660
1
L
Hercules
10,037
912
9
1
0
207,689
0
W
Heimdallr
9,638
876
17
2
0
197,179
0
L
Mercury
10,773
979
53
5
4
226,748
2
L
Jing Wei
10,484
953
56
5
2
204,527
2
W
Serqet
11,757
1,069
24
2
0
236,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role