Player Matchup

Bellona
Bellona
EmilCHIDO
Bellona
Level 27
God Stats
14W - 17L
1,704 SR
Queue Stats
80W - 102L
1,375 Elo+
Solo
Ra
Ra
MeanStrx420
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 67L
1,319 Elo+
Solo
Fenrir
Fenrir
Twaynepain
Fenrir
Level 17
God Stats
11W - 11L
1,510 SR
Queue Stats
198W - 229L
1,409 Elo+
Solo
Guan Yu
Guan Yu
Yeetyboy6786
Guan Yu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,691 Elo+
Solo
Artemis
Artemis
sharpshootr725
Artemis
Level 5
God Stats
4W - 5L
1,499 SR
Queue Stats
9W - 9L
1,634 Elo+
Solo
Team Averages
Level 12
1,542 SR
1,486 Elo+

VS

Team Averages
Level 12
1,554 SR
1,469 Elo+
Pele
Pele
Black_XL13
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,292 Elo+
Solo
Anubis
Anubis
Karmakinss
Anubis
Level 25
God Stats
15W - 14L
1,776 SR
Queue Stats
179W - 168L
1,670 Elo+
Solo
Ymir
Ymir
ThePanaSkull
Ymir
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 20L
1,184 Elo+
Solo
Vamana
Vamana
sassy_claw1
Vamana
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,859 Elo+
Solo
Medusa
Medusa
slinger182
Medusa
Level 8
God Stats
1W - 1L
1,496 SR
Queue Stats
3W - 4L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EmilCHIDO
Bellona
13
3 / 4 / 0
7,990
444
8,091
14,958
10,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 14 / 0
6,737
374
2,916
12,703
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Twaynepain
Fenrir
11
2 / 11 / 0
7,482
416
7,684
16,428
5,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
Yeetyboy6786
Guan Yu
5
0 / 12 / 0
5,623
312
2,813
15,229
7,002
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 3 / 1
8,988
499
9,365
10,154
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
8,255
459
4,220
10,340
3,178
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anubis
Karmakinss
Anubis
18
15 / 2 / 9
11,435
635
16,414
10,267
5,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 2 / 5
8,589
477
3,290
11,425
9,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
20
16 / 0 / 7
12,674
704
14,159
10,628
8,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Medusa
slinger182
Medusa
14
5 / 2 / 6
9,205
511
10,399
11,851
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
74
7
Kills
43
44
Deaths
8
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Bellona
EmilCHIDO
Bellona
3
4
0
0.75
W
Anubis
Karmakinss
Anubis
15
2
9
9.75
L
0
14
0
0
W
4
2
5
3.25
L
Fenrir
Twaynepain
Fenrir
2
11
0
0.18
L
Guan Yu
Yeetyboy6786
Guan Yu
0
12
0
0
W
Vamana
16
0
7
19.5
L
2
3
1
0.83
W
Medusa
slinger182
Medusa
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,869
Damage
48,482
69,472
Taken
54,511
30,811
Mitigated
30,881
14,295
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,220
1,359
0
2,575
10,340
3,178
951
295
10,045
0
33,379
L
Bellona
EmilCHIDO
Bellona
8,091
2,556
0
5,040
14,958
10,798
720
2,604
12,354
0
39,602
W
Anubis
Karmakinss
Anubis
16,414
1,779
0
6,589
10,267
5,088
3,574
1,190
9,077
79,920
0
L
2,916
771
64
589
12,703
3,370
360
5,762
6,941
29,459
0
W
3,290
444
0
0
11,425
9,566
1,073
573
10,852
22,478
0
L
Fenrir
Twaynepain
Fenrir
7,684
1,486
0
3,299
16,428
5,633
0
5,716
10,712
0
51,071
L
Guan Yu
Yeetyboy6786
Guan Yu
2,813
1,009
0
670
15,229
7,002
96
4,828
10,401
0
12,825
W
Vamana
14,159
8,573
0
3,222
10,628
8,505
1,444
397
10,231
0
91,610
L
9,365
4,171
0
4,633
10,154
4,008
308
794
9,360
0
54,982
W
Medusa
slinger182
Medusa
10,399
5,070
0
4,078
11,851
4,544
2,266
461
11,390
0
48,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,820
Gold Earned
50,158
300
Minions Killed
475
0
Camps Cleared
0
1,310,400
Distance Traveled
1,673,586
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,255
459
54
3
0
306,179
1
L
Bellona
7,990
444
64
4
0
320,192
1
W
Anubis
11,435
635
131
7
0
286,463
0
L
Ra
6,737
374
45
3
0
225,398
2
W
Ymir
8,589
477
52
3
0
343,296
1
L
Fenrir
7,482
416
72
4
0
280,787
0
L
Guan Yu
5,623
312
18
1
0
237,268
1
W
Vamana
12,674
704
146
8
0
416,857
0
L
Artemis
8,988
499
101
6
0
246,755
0
W
Medusa
9,205
511
92
5
0
320,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role