Player Matchup

Bellona
Bellona
BigJohn369YT
Bellona
Level 26
God Stats
26W - 24L
1,541 SR
Queue Stats
131W - 162L
1,526 Elo+
Solo
Khepri
Khepri
Blayder1
Khepri
Level 3
God Stats
0W - 2L
1,359 SR
Queue Stats
0W - 3L
1,192 Elo+
Solo
Scylla
Scylla
Nose10
Scylla
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 63L
1,245 Elo+
Solo
Neith
Neith
Wonkabar12
Neith
Level 24
God Stats
6W - 7L
1,531 SR
Queue Stats
258W - 264L
1,649 Elo+
Solo
Bakasura
Bakasura
xX69GANGGANG69Xx
Bakasura
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 101L
1,479 Elo+
Solo
Team Averages
Level 20
1,486 SR
1,418 Elo+

VS

Team Averages
Level 28
1,507 SR
1,647 Elo+
Fafnir
Fafnir
BobbyPetunia
Fafnir
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
30W - 25L
1,703 Elo+
Party 1
Ah Puch
Ah Puch
Lessened
Ah Puch
Level 29
God Stats
20W - 9L
1,500 SR
Queue Stats
50W - 45L
1,703 Elo+
Party 1
Chaac
Chaac
Sandmanne
Chaac
Level 40
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 57L
1,703 Elo+
Party 1
Izanami
Izanami
shadowtayler77
Izanami
Level 27
God Stats
14W - 4L
1,534 SR
Queue Stats
278W - 284L
1,495 Elo+
Solo
Serqet
Serqet
yuesiab
Serqet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 115L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigJohn369YT
Bellona
18
4 / 2 / 2
10,384
547
7,566
14,547
14,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
Blayder1
Khepri
11
0 / 9 / 7
7,920
417
2,913
16,796
10,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Nose10
Scylla
20
7 / 0 / 6
11,860
624
10,297
7,319
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
13
5 / 7 / 6
9,053
476
9,389
13,289
4,752
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 5 / 3
9,607
506
8,672
12,953
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
4 / 5 / 8
9,425
496
6,315
15,810
15,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Lessened
Ah Puch
17
6 / 2 / 7
10,250
539
15,594
7,631
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Sandmanne
Chaac
15
4 / 3 / 2
9,607
506
9,334
12,588
14,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
5 / 8 / 8
9,842
518
12,500
16,705
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
yuesiab
Serqet
15
3 / 3 / 3
9,459
498
4,278
10,726
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
50
21
Kills
22
23
Deaths
21
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
BigJohn369YT
Bellona
4
2
2
2.5
L
Khepri
Blayder1
Khepri
0
9
7
0.39
W
Fafnir
4
5
8
1.6
W
Ah Puch
Lessened
Ah Puch
6
2
7
4.75
L
Scylla
Nose10
Scylla
7
0
6
10
W
Chaac
Sandmanne
Chaac
4
3
2
1.67
L
Neith
5
7
6
1.14
W
5
8
8
1.13
L
5
5
3
1.3
W
Serqet
yuesiab
Serqet
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,837
Damage
48,021
64,904
Taken
63,460
38,097
Mitigated
42,180
14,829
Healing
19,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BigJohn369YT
Bellona
7,566
3,198
573
4,194
14,547
14,708
973
1,848
12,369
0
64,570
L
Khepri
Blayder1
Khepri
2,913
442
0
774
16,796
10,835
70
7,277
9,347
6,802
0
W
Fafnir
6,315
1,505
0
2,142
15,810
15,729
114
3,965
11,587
19,431
0
W
Ah Puch
Lessened
Ah Puch
15,594
886
0
2,759
7,631
2,831
227
1,333
6,222
59,824
0
L
Scylla
Nose10
Scylla
10,297
1,881
0
1,797
7,319
2,639
2,222
2,552
4,605
85,562
0
W
Chaac
Sandmanne
Chaac
9,334
2,101
0
4,686
12,588
14,446
1,282
1,260
10,878
0
50,552
L
Neith
9,389
4,737
0
3,840
13,289
4,752
1,208
5,805
7,297
0
49,534
W
12,500
8,506
0
6,321
16,705
5,452
2,001
5,065
11,237
0
70,493
L
8,672
5,478
0
3,651
12,953
5,163
115
4,427
8,476
0
37,302
W
Serqet
yuesiab
Serqet
4,278
767
0
3,424
10,726
3,722
1,560
1,169
9,477
0
48,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,824
Gold Earned
48,583
471
Minions Killed
455
0
Camps Cleared
0
1,782,688
Distance Traveled
1,696,753
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,384
547
127
7
0
373,736
6
L
Khepri
7,920
417
7
0
0
342,683
1
W
Fafnir
9,425
496
9
0
0
335,546
0
W
Ah Puch
10,250
539
112
6
0
379,173
4
L
Scylla
11,860
624
180
9
0
363,788
3
W
Chaac
9,607
506
108
6
0
301,512
0
L
Neith
9,053
476
80
4
0
319,435
0
W
Izanami
9,842
518
132
7
0
299,989
4
L
Bakasura
9,607
506
77
4
0
383,046
4
W
Serqet
9,459
498
94
5
0
380,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role