Player Matchup

Pele
Pele
AsheParrot
Pele
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
EpicFailKid
Guan Yu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,779 Elo+
Solo
Chaac
Chaac
Jojolatige
Chaac
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,395 Elo+
Solo
Janus
Janus
Kingleader
Janus
Level 29
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
性感柳柳
Artemis
Level 26
God Stats
0W - 4L
1,530 SR
Queue Stats
5W - 11L
1,318 Elo+
Solo
Team Averages
Level 19
1,462 SR
1,498 Elo+

VS

Team Averages
Level 23
1,526 SR
1,589 Elo+
Ares
Ares
Heks22
Ares
Level 4
God Stats
4W - 8L
1,337 SR
Queue Stats
4W - 10L
1,233 Elo+
Solo
Medusa
Medusa
Lukewaves
Medusa
Level 27
God Stats
1W - 0L
1,837 SR
Queue Stats
68W - 32L
1,813 Elo+
Party 1
Cerberus
Cerberus
ManLikeFrank
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 42L
1,829 Elo+
Party 1
Pele
Pele
Skorpionmd
Pele
Level 28
God Stats
15W - 17L
1,315 SR
Queue Stats
614W - 578L
1,571 Elo+
Solo
Ra
Ra
SpagheddiPLS
Ra
Level 26
God Stats
13W - 7L
1,639 SR
Queue Stats
271W - 247L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 2
5,815
582
2,410
7,127
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Guan Yu
EpicFailKid
Guan Yu
9
2 / 1 / 0
5,392
539
4,097
6,360
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
8
2 / 3 / 1
4,920
492
3,162
5,734
3,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
9
0 / 4 / 2
4,984
498
2,386
4,499
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
性感柳柳
Artemis
8
1 / 3 / 2
4,829
483
4,701
4,684
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Heks22
Ares
8
1 / 2 / 5
4,786
479
1,443
4,490
2,608
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
Lukewaves
Medusa
10
5 / 1 / 3
6,107
611
5,270
5,274
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
ManLikeFrank
Cerberus
9
0 / 1 / 0
4,905
491
2,869
5,654
3,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
6 / 2 / 1
6,286
629
5,412
7,445
3,867
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 4
6,330
633
4,519
4,316
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
13
13
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Guan Yu
EpicFailKid
Guan Yu
2
1
0
2
W
Ares
Heks22
Ares
1
2
5
1.75
L
Chaac
2
3
1
0.83
L
Janus
0
4
2
0.25
W
Medusa
Lukewaves
Medusa
5
1
3
6.5
W
Cerberus
ManLikeFrank
Cerberus
0
1
0
0
W
6
2
1
3.25
W
1
1
4
3
L
Artemis
性感柳柳
Artemis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,756
Damage
19,513
28,404
Taken
27,179
10,554
Mitigated
12,623
8,546
Healing
9,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,410
790
0
3,324
7,127
1,999
0
1,335
5,792
0
24,853
L
Guan Yu
EpicFailKid
Guan Yu
4,097
1,102
85
1,836
6,360
3,149
0
2,460
3,625
0
17,794
W
Ares
Heks22
Ares
1,443
225
0
0
4,490
2,608
0
220
4,070
4,266
0
L
Chaac
3,162
525
0
1,892
5,734
3,045
0
1,687
3,997
0
8,259
L
Janus
2,386
276
0
0
4,499
1,191
0
1,640
2,859
23,037
0
W
Medusa
Lukewaves
Medusa
5,270
2,366
0
1,809
5,274
1,492
0
0
5,199
0
34,118
W
Cerberus
ManLikeFrank
Cerberus
2,869
790
0
2,860
5,654
3,168
0
0
5,404
19,511
0
W
5,412
1,619
0
2,485
7,445
3,867
578
1,003
6,354
0
33,453
W
4,519
875
428
1,819
4,316
1,488
56
1,163
3,128
42,582
0
L
Artemis
性感柳柳
Artemis
4,701
1,749
0
1,409
4,684
1,170
72
1,384
3,300
0
21,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,940
Gold Earned
28,414
180
Minions Killed
282
0
Camps Cleared
0
838,752
Distance Traveled
904,808
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,815
582
52
5
0
166,877
4
L
Guan Yu
5,392
539
42
4
0
189,297
1
W
Ares
4,786
479
9
1
0
168,279
0
L
Chaac
4,920
492
6
1
0
173,546
1
L
Janus
4,984
498
39
4
0
164,589
1
W
Medusa
6,107
611
65
7
0
164,850
3
W
Cerberus
4,905
491
53
5
0
166,410
0
W
Pele
6,286
629
54
5
0
208,223
1
W
Ra
6,330
633
101
10
0
197,046
1
L
Artemis
4,829
483
41
4
0
144,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role