Player Matchup

Cerberus
Cerberus
Cascadara
Cerberus
Level 20
God Stats
10W - 10L
1,519 SR
Queue Stats
16W - 25L
1,377 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GoogiSSS
Tsukuyomi
Level 29
God Stats
2W - 3L
1,788 SR
Queue Stats
39W - 58L
1,486 Elo+
Party 2
Hachiman
Hachiman
Klatschtot
Hachiman
Level 55
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 95L
1,425 Elo+
Solo
Ra
Ra
Paluchh
Ra
Level 35
God Stats
0W - 3L
1,263 SR
Queue Stats
47W - 69L
1,495 Elo+
Party 2
Aphrodite
Aphrodite
RoyalMyth
Aphrodite
Level 78
God Stats
31W - 19L
1,662 SR
Queue Stats
59W - 68L
1,362 Elo+
Party 1
Team Averages
Level 43
1,546 SR
1,429 Elo+

VS

Team Averages
Level 88
1,625 SR
1,662 Elo+
Izanami
Izanami
Cornetti
Izanami
Level 87
God Stats
4W - 5L
1,549 SR
Queue Stats
15W - 16L
1,298 Elo+
Solo
Tyr
Tyr
Mr_ELMO666
Tyr
Level 136
God Stats
11W - 7L
1,859 SR
Queue Stats
27W - 11L
1,855 Elo+
Party 3
Janus
Janus
Mrvillar
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
jorgitos1
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
247W - 186L
1,762 Elo+
Party 3
Ratatoskr
Ratatoskr
pablo_sanfer
Ratatoskr
Level 102
God Stats
3W - 5L
1,717 SR
Queue Stats
91W - 58L
1,893 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cascadara
Cerberus
12
0 / 6 / 3
8,396
350
6,429
22,110
12,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
GoogiSSS
Tsukuyomi
14
2 / 6 / 0
9,675
403
8,163
19,478
6,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
Klatschtot
Hachiman
15
2 / 2 / 2
9,296
387
9,711
16,135
7,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 5 / 1
10,061
419
12,932
17,700
6,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
RoyalMyth
Aphrodite
14
1 / 8 / 2
9,233
385
9,997
23,847
19,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cornetti
Izanami
20
6 / 3 / 4
14,849
619
17,225
25,345
10,118
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
7 / 0 / 6
14,147
589
8,983
25,586
24,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
Mrvillar
Janus
20
10 / 0 / 8
15,608
650
35,335
13,706
5,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
jorgitos1
Bacchus
16
3 / 1 / 14
12,614
526
13,370
23,208
26,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
pablo_sanfer
Ratatoskr
19
1 / 3 / 15
13,129
547
7,749
22,180
16,058
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
74
6
Kills
27
27
Deaths
7
8
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cascadara
Cerberus
0
6
3
0.25
W
Izanami
Cornetti
Izanami
6
3
4
2.67
L
Tsukuyomi
GoogiSSS
Tsukuyomi
2
6
0
0.33
L
Hachiman
Klatschtot
Hachiman
2
2
2
1.5
W
7
0
6
10
W
Janus
Mrvillar
Janus
10
0
8
14
L
1
5
1
0.3
L
Aphrodite
RoyalMyth
Aphrodite
1
8
2
0.25
W
Bacchus
jorgitos1
Bacchus
3
1
14
10
W
Ratatoskr
pablo_sanfer
Ratatoskr
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,232
Damage
82,662
99,270
Taken
110,025
53,103
Mitigated
82,580
26,402
Healing
56,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cascadara
Cerberus
6,429
338
0
3,925
22,110
12,851
0
9,341
12,583
27,493
0
W
Izanami
Cornetti
Izanami
17,225
12,134
79
15,939
25,345
10,118
11,777
4,593
20,638
0
150,141
L
Tsukuyomi
GoogiSSS
Tsukuyomi
8,163
1,646
0
4,780
19,478
6,798
748
9,730
9,618
0
60,121
L
Hachiman
Klatschtot
Hachiman
9,711
5,065
0
3,341
16,135
7,369
0
7,004
9,019
0
50,286
W
8,983
955
0
13,256
25,586
24,016
268
10,131
12,903
0
87,310
W
Janus
Mrvillar
Janus
35,335
942
370
5,969
13,706
5,606
1,263
2,709
10,613
154,529
0
L
12,932
209
573
1,968
17,700
6,503
1,062
10,801
6,447
70,125
0
L
Aphrodite
RoyalMyth
Aphrodite
9,997
599
3,291
8,524
23,847
19,582
336
10,647
12,898
42,999
0
W
Bacchus
jorgitos1
Bacchus
13,370
984
0
8,192
23,208
26,782
505
5,353
15,894
34,114
0
W
Ratatoskr
pablo_sanfer
Ratatoskr
7,749
1,412
0
12,829
22,180
16,058
1,871
7,294
14,354
0
99,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,661
Gold Earned
70,347
457
Minions Killed
746
0
Camps Cleared
0
2,220,880
Distance Traveled
2,534,436
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,396
350
47
2
0
471,118
2
W
Izanami
14,849
619
188
8
0
399,890
2
L
Tsukuyomi
9,675
403
108
5
0
466,021
7
L
Hachiman
9,296
387
84
4
0
406,217
4
W
Tyr
14,147
589
124
5
0
533,250
4
W
Janus
15,608
650
240
10
0
532,826
11
L
Ra
10,061
419
126
5
0
493,187
0
L
Aphrodite
9,233
385
92
4
0
384,337
8
W
Bacchus
12,614
526
19
1
0
507,071
6
W
Ratatoskr
13,129
547
175
7
0
561,399
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role