Player Matchup

Sobek
Sobek
Gold IV
ELmatoss_Qc
Sobek
Gold IV
Level 79
God Stats
51W - 49L
1,490 SR
Queue Stats
77W - 89L
1,192 MMR
Party 1
Awilix
Awilix
Silver I
Jazzbi
Awilix
Silver I
Level 130
God Stats
12W - 5L
1,871 SR
Queue Stats
129W - 136L
1,242 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
iSecret__Shadows
Nu Wa
Gold IV
Level 160
God Stats
7W - 9L
1,658 SR
Queue Stats
94W - 123L
1,621 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,673 SR
1,352 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,560 SR
1,285 MMR
Apollo
Apollo
Gold IV
ESE KiLLiN 562
Apollo
Gold IV
Level 160
God Stats
32W - 29L
1,630 SR
Queue Stats
252W - 249L
1,333 MMR
Solo
Anubis
Anubis
Bronze III
SilverW0lf36
Anubis
Bronze III
Level 44
God Stats
2W - 10L
1,671 SR
Queue Stats
12W - 23L
1,320 MMR
Party 2
Tyr
Tyr
Bronze III
iiKxngPanda
Tyr
Bronze III
Level 86
God Stats
5W - 10L
1,380 SR
Queue Stats
46W - 55L
1,201 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
8,294
754
4,490
9,239
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
Jazzbi
Awilix
12
5 / 3 / 2
8,752
796
7,269
6,925
2,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 3 / 6
8,376
761
7,697
4,747
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CthulhuAphroditeDanzaburouCabrakan

VS

Bans
CupidYmirKumbhakarnaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 1 / 1
7,111
646
1,172
3,671
1,673
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
11
1 / 4 / 4
7,444
677
4,334
8,451
3,387
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 4 / 3
8,017
729
7,058
11,847
8,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
9
9
Deaths
9
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
3
1
1
3.5
W
Awilix
Jazzbi
Awilix
5
3
2
2
L
Anubis
1
4
4
0.75
W
3
3
6
2
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,456
Damage
12,564
20,911
Taken
23,969
10,123
Mitigated
13,770
2,675
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,490
155
0
2,425
9,239
6,746
306
2,005
7,034
20,701
0
L
1,172
772
0
500
3,671
1,673
0
1,460
2,118
0
9,517
W
Awilix
Jazzbi
Awilix
7,269
2,483
0
0
6,925
2,250
829
1,249
5,576
0
29,847
L
Anubis
4,334
456
296
2,852
8,451
3,387
0
4,763
3,404
28,772
0
W
7,697
3,275
0
250
4,747
1,127
1,469
1,124
3,548
32,324
0
L
7,058
1,973
222
2,155
11,847
8,710
0
5,423
6,252
0
23,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,422
Gold Earned
22,572
120
Minions Killed
89
0
Camps Cleared
0
633,287
Distance Traveled
481,208
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,294
754
28
3
0
209,584
4
L
Apollo
7,111
646
25
2
0
113,363
1
W
Awilix
8,752
796
44
4
0
242,086
4
L
Anubis
7,444
677
35
3
0
156,654
2
W
Nu Wa
8,376
761
48
4
0
181,617
2
L
Tyr
8,017
729
29
3
0
211,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role