Player Matchup

Cthulhu
Cthulhu
Delta-Unit-O61
Cthulhu
Level 18
God Stats
22W - 24L
1,523 SR
Queue Stats
804W - 819L
1,438 Elo+
Solo
Ra
Ra
Ninja201018
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
NooshyBear
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
VokaRowrs
Da Ji
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 29L
1,280 Elo+
Solo
Scylla
Scylla
vIKronikz
Scylla
Level 29
God Stats
13W - 18L
1,505 SR
Queue Stats
87W - 99L
1,499 Elo+
Solo
Team Averages
Level 15
1,505 SR
1,443 Elo+

VS

Team Averages
Level 14
1,542 SR
1,573 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ApatheticKitsune
Chang'e
Level 3
God Stats
2W - 2L
1,708 SR
Queue Stats
2W - 2L
1,699 Elo+
Solo
Nemesis
Nemesis
JekyllandHyde2
Nemesis
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 85L
1,428 Elo+
Solo
Rama
Rama
MaskedBadge6900
Rama
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 14L
1,546 Elo+
Solo
Ra
Ra
Porkchopz21
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 11L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,852
539
2,056
5,403
1,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

2
0 / 2 / 0
3,379
375
420
1,124
339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
6
0 / 6 / 1
3,997
444
1,623
6,402
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
VokaRowrs
Da Ji
8
4 / 3 / 0
5,031
559
4,645
6,637
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
vIKronikz
Scylla
10
2 / 0 / 1
5,365
596
2,403
1,457
423
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 2 / 4
5,034
559
3,492
5,972
3,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
4 / 0 / 0
5,533
615
2,833
4,227
1,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 3 / 2
4,026
447
1,179
4,161
1,411
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
5 / 1 / 1
5,470
608
3,265
3,759
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 1 / 2
5,305
589
2,205
3,989
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
12
13
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
4
1.5
W
4
0
0
4
L
1
2
1
0.75
W
0
3
2
0.33
W
5
1
1
5.5
L
0
2
0
0
L
Neith
0
6
1
0.08
W
2
1
2
3
L
Da Ji
VokaRowrs
Da Ji
4
3
0
1.33
L
Scylla
vIKronikz
Scylla
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,147
Damage
12,974
21,023
Taken
22,108
6,130
Mitigated
8,270
6,025
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,492
1,087
1,007
2,295
5,972
3,031
192
731
5,195
14,052
0
W
2,833
231
567
2,855
4,227
1,542
0
2,176
1,925
25,178
0
L
2,056
320
0
1,674
5,403
1,947
615
3,069
2,328
20,180
0
W
1,179
663
0
797
4,161
1,411
56
598
3,563
0
6,717
W
3,265
2,629
0
1,741
3,759
1,226
1,454
629
3,110
0
25,442
L
420
239
0
0
1,124
339
0
930
120
2,428
0
L
Neith
1,623
808
0
993
6,402
1,456
0
1,877
4,479
0
10,836
W
2,205
525
49
1,707
3,989
1,060
0
523
3,436
25,061
0
L
Da Ji
VokaRowrs
Da Ji
4,645
961
0
2,502
6,637
1,965
0
1,662
4,975
0
21,360
L
Scylla
vIKronikz
Scylla
2,403
291
0
856
1,457
423
0
830
591
22,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,624
Gold Earned
25,368
142
Minions Killed
193
0
Camps Cleared
0
694,205
Distance Traveled
759,141
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,034
559
24
3
0
150,415
1
W
Chang'e
5,533
615
51
6
0
165,679
1
L
Cthulhu
4,852
539
30
3
0
180,656
1
W
Nemesis
4,026
447
15
2
0
137,847
3
W
Rama
5,470
608
47
5
0
134,982
0
L
Ra
3,379
375
5
1
0
60,982
0
L
Neith
3,997
444
12
1
0
165,732
3
W
Ra
5,305
589
56
6
0
170,218
0
L
Da Ji
5,031
559
49
5
0
145,660
0
L
Scylla
5,365
596
46
5
0
141,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role