Player Matchup

Mercury
Mercury
MOTORLUFFY
Mercury
Level 155
God Stats
4W - 7L
1,715 SR
Queue Stats
447W - 483L
1,331 Elo+
Solo
Bellona
Bellona
Mrfufurax
Bellona
Level 49
God Stats
38W - 37L
1,415 SR
Queue Stats
220W - 233L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
Shad0whunter21
Cthulhu
Level 159
God Stats
7W - 11L
1,306 SR
Queue Stats
394W - 452L
1,128 Elo+
Solo
Nu Wa
Nu Wa
Trincavel
Nu Wa
Level 42
God Stats
18W - 20L
1,624 SR
Queue Stats
169W - 169L
1,416 Elo+
Party 1
Neith
Neith
deadmanr74
Neith
Level 147
God Stats
2W - 4L
1,493 SR
Queue Stats
26W - 33L
1,237 Elo+
Solo
Team Averages
Level 110
1,511 SR
1,309 Elo+

VS

Team Averages
Level 94
1,469 SR
1,444 Elo+
Sylvanus
Sylvanus
Agior
Sylvanus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Berse1109
Ao Kuang
Level 88
God Stats
3W - 2L
1,259 SR
Queue Stats
291W - 306L
1,451 Elo+
Solo
Nu Wa
Nu Wa
HecatesDagger
Nu Wa
Level 109
God Stats
41W - 23L
1,588 SR
Queue Stats
224W - 223L
1,459 Elo+
Solo
Izanami
Izanami
Kaori989
Izanami
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,435 Elo+
Solo
Vamana
Vamana
stalker343
Vamana
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 242L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MOTORLUFFY
Mercury
7
0 / 2 / 0
4,693
521
834
4,048
1,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
Mrfufurax
Bellona
10
0 / 1 / 0
5,446
605
4,000
5,835
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 6 / 2
5,361
596
5,000
7,403
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nu Wa
Trincavel
Nu Wa
9
0 / 3 / 1
5,110
568
3,372
4,725
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Neith
9
3 / 0 / 1
5,666
630
5,445
6,061
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Agior
Sylvanus
7
1 / 2 / 5
5,185
576
3,234
7,072
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Berse1109
Ao Kuang
11
3 / 1 / 2
5,870
652
2,549
4,461
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 0 / 1
5,529
614
4,461
4,238
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Kaori989
Izanami
11
6 / 2 / 1
6,342
705
4,036
6,203
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
stalker343
Vamana
9
0 / 0 / 2
5,186
576
1,667
6,050
3,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
11
12
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Agior
Sylvanus
1
2
5
1.75
W
Ao Kuang
Berse1109
Ao Kuang
3
1
2
4
W
1
0
1
1.5
W
Izanami
Kaori989
Izanami
6
2
1
3.25
L
Mercury
MOTORLUFFY
Mercury
0
2
0
0
L
Bellona
Mrfufurax
Bellona
0
1
0
0
L
2
6
2
0.5
L
Nu Wa
Trincavel
Nu Wa
0
3
1
0.17
L
Neith
3
0
1
3.5
W
Vamana
stalker343
Vamana
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,651
Damage
15,947
28,072
Taken
28,024
10,630
Mitigated
11,960
8,851
Healing
11,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Agior
Sylvanus
3,234
1,310
725
2,505
7,072
2,836
0
1,533
5,509
9,772
0
W
Ao Kuang
Berse1109
Ao Kuang
2,549
856
0
1,473
4,461
2,481
0
1,155
3,204
24,456
5,254
W
4,461
1,107
0
1,250
4,238
1,211
1,094
1,875
2,141
31,617
0
W
Izanami
Kaori989
Izanami
4,036
2,772
0
2,717
6,203
1,854
103
3,051
3,082
0
33,479
L
Mercury
MOTORLUFFY
Mercury
834
203
0
573
4,048
1,152
0
714
3,236
0
18,188
L
Bellona
Mrfufurax
Bellona
4,000
1,615
0
2,691
5,835
3,116
0
1,426
4,027
0
27,953
L
5,000
113
60
348
7,403
3,718
0
2,347
4,935
19,371
0
L
Nu Wa
Trincavel
Nu Wa
3,372
527
0
1,191
4,725
1,167
113
2,922
1,601
29,157
0
L
Neith
5,445
2,466
0
3,988
6,061
1,477
846
2,103
3,876
0
24,839
W
Vamana
stalker343
Vamana
1,667
404
0
2,534
6,050
3,578
492
264
5,716
0
21,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,276
Gold Earned
28,112
240
Minions Killed
264
0
Camps Cleared
0
821,779
Distance Traveled
858,430
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,185
576
13
1
0
158,411
2
W
Ao Kuang
5,870
652
67
7
0
183,861
2
W
Nu Wa
5,529
614
67
7
0
190,151
2
W
Izanami
6,342
705
62
7
0
156,377
0
L
Mercury
4,693
521
46
5
0
130,970
0
L
Bellona
5,446
605
56
6
0
164,854
0
L
Cthulhu
5,361
596
26
3
0
187,107
2
L
Nu Wa
5,110
568
52
6
0
175,563
2
L
Neith
5,666
630
60
7
0
163,285
2
W
Vamana
5,186
576
55
6
0
169,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role