Player Matchup

Cthulhu
Cthulhu
HarriGnutz
Cthulhu
Level 29
God Stats
11W - 11L
1,664 SR
Queue Stats
664W - 716L
1,491 Elo+
Party 1
Merlin
Merlin
Jon2224
Merlin
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 158L
1,363 Elo+
Solo
Hou Yi
Hou Yi
WilmaTipFit
Hou Yi
Level 29
God Stats
21W - 22L
1,655 SR
Queue Stats
278W - 299L
1,480 Elo+
Party 1
Horus
Horus
dgreer
Horus
Level 23
God Stats
5W - 7L
1,363 SR
Queue Stats
15W - 13L
1,587 Elo+
Party 1
Thor
Thor
sSilencePleasee
Thor
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 67L
1,465 Elo+
Solo
Team Averages
Level 22
1,536 SR
1,477 Elo+

VS

Team Averages
Level 11
1,602 SR
1,443 Elo+
Ullr
Ullr
Duyser
Ullr
Level 19
God Stats
1W - 1L
1,746 SR
Queue Stats
6W - 10L
1,424 Elo+
Solo
Chaac
Chaac
JikPik3
Chaac
Level 19
God Stats
2W - 4L
1,500 SR
Queue Stats
191W - 196L
1,389 Elo+
Solo
Kukulkan
Kukulkan
RatKingRathius
Kukulkan
Level 14
God Stats
2W - 2L
1,762 SR
Queue Stats
105W - 64L
1,806 Elo+
Solo
Camazotz
Camazotz
belfortyra35
Camazotz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
bjornto420
Cthulhu
Level 3
God Stats
15W - 9L
1,500 SR
Queue Stats
115W - 121L
1,096 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HarriGnutz
Cthulhu
14
6 / 1 / 1
8,208
586
6,208
11,271
13,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Jon2224
Merlin
10
1 / 7 / 0
6,123
437
1,410
8,037
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
14
7 / 1 / 9
8,790
628
11,128
7,078
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
dgreer
Horus
12
10 / 0 / 9
8,705
622
6,531
7,620
4,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 2 / 7
8,937
638
5,446
9,687
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Duyser
Ullr
10
1 / 4 / 0
6,360
454
2,629
7,675
1,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
JikPik3
Chaac
12
1 / 6 / 0
6,665
476
6,730
10,597
6,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
14
9 / 3 / 0
8,472
605
10,636
7,554
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
belfortyra35
Camazotz
6
0 / 9 / 0
4,822
344
178
9,226
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
bjornto420
Cthulhu
7
0 / 6 / 1
5,744
410
2,293
8,604
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
27
Kills
11
11
Deaths
28
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ullr
Duyser
Ullr
1
4
0
0.25
W
Cthulhu
HarriGnutz
Cthulhu
6
1
1
6.5
L
Chaac
JikPik3
Chaac
1
6
0
0.17
W
Merlin
Jon2224
Merlin
1
7
0
0.14
L
Kukulkan
9
3
0
3
W
Hou Yi
7
1
9
11.5
L
Camazotz
belfortyra35
Camazotz
0
9
0
0
L
Cthulhu
bjornto420
Cthulhu
0
6
1
0.08
W
Horus
dgreer
Horus
10
0
9
14.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,723
Damage
22,466
43,693
Taken
43,656
27,337
Mitigated
16,172
11,768
Healing
5,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Duyser
Ullr
2,629
1,504
0
1,283
7,675
1,834
0
0
7,675
0
26,495
W
Cthulhu
HarriGnutz
Cthulhu
6,208
1,411
169
2,125
11,271
13,078
87
0
11,271
48,859
0
L
Chaac
JikPik3
Chaac
6,730
2,111
0
2,680
10,597
6,502
551
5,644
4,953
0
35,418
W
Merlin
Jon2224
Merlin
1,410
433
0
980
8,037
3,242
192
5,949
2,088
23,000
0
L
Kukulkan
10,636
1,392
0
733
7,554
2,889
0
940
6,614
49,791
0
W
Hou Yi
11,128
5,137
0
1,250
7,078
2,456
982
1,296
5,782
0
50,579
L
Camazotz
belfortyra35
Camazotz
178
178
0
868
9,226
1,978
164
1,034
8,192
0
8,395
L
Cthulhu
bjornto420
Cthulhu
2,293
59
0
271
8,604
2,969
0
0
8,604
10,276
0
W
Horus
dgreer
Horus
6,531
3,201
1,297
2,537
7,620
4,893
183
2,725
4,895
0
16,438
W
5,446
1,526
0
3,410
9,687
3,668
81
2,959
6,728
0
65,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,763
Gold Earned
32,063
378
Minions Killed
240
0
Camps Cleared
0
1,313,890
Distance Traveled
1,103,348
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,360
454
47
3
0
199,879
3
W
Cthulhu
8,208
586
99
7
0
226,828
1
L
Chaac
6,665
476
57
4
0
199,057
0
W
Merlin
6,123
437
41
3
0
201,650
0
L
Kukulkan
8,472
605
101
7
0
248,964
0
W
Hou Yi
8,790
628
82
6
0
267,965
2
L
Camazotz
4,822
344
11
1
0
240,302
1
L
Cthulhu
5,744
410
24
2
0
215,146
0
W
Horus
8,705
622
23
2
0
317,408
7
W
Thor
8,937
638
133
10
0
300,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role