Player Matchup

Izanami
Izanami
Silver II
Armaty_Kataclysm
Izanami
Silver II
Level 103
God Stats
3W - 5L
1,338 SR
Queue Stats
43W - 42L
1,558 MMR
Solo
Bellona
Bellona
Bronze III
ImYoMum44
Bellona
Bronze III
Level 89
God Stats
11W - 5L
1,793 SR
Queue Stats
144W - 124L
1,540 MMR
Solo
Chang'e
Chang'e
Bronze III
Jordan_Singh15
Chang'e
Bronze III
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,520 MMR
Solo
Awilix
Awilix
Bronze III
ShooterKnight
Awilix
Bronze III
Level 116
God Stats
9W - 7L
1,896 SR
Queue Stats
83W - 63L
1,500 MMR
Party 2
Ra
Ra
Gold II
Veilchen88
Ra
Gold II
Level 160
God Stats
17W - 10L
1,891 SR
Queue Stats
68W - 50L
1,631 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,684 SR
1,550 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,591 SR
1,548 MMR
Medusa
Medusa
Gold III
Deacon885
Medusa
Gold III
Level 105
God Stats
93W - 77L
1,560 SR
Queue Stats
425W - 419L
1,506 MMR
Solo
King Arthur
King Arthur
Bronze III
FFX_YunaSmurfing
King Arthur
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 73L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
GM_NeLoto
Erlang Shen
Gold IV
Level 94
God Stats
1W - 2L
1,489 SR
Queue Stats
44W - 40L
1,582 MMR
Solo
Raijin
Raijin
Gold II
Puma4393
Raijin
Gold II
Level 77
God Stats
26W - 18L
1,685 SR
Queue Stats
291W - 280L
1,687 MMR
Party 1
Sobek
Sobek
Gold IV
deep purpleZ
Sobek
Gold IV
Level 149
God Stats
3W - 3L
1,719 SR
Queue Stats
125W - 120L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 4
13,729
654
9,568
14,521
5,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
ImYoMum44
Bellona
20
6 / 3 / 3
13,951
664
19,774
20,688
22,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 2 / 5
12,408
591
13,757
16,577
7,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
7 / 1 / 5
13,226
630
7,984
12,507
5,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
4 / 2 / 5
13,188
628
8,879
10,725
5,360
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Nu WaSetDanzaburouTsukuyomiCthulhu

VS

Bans
JanusCerberusKumbhakarnaFenrirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Deacon885
Medusa
17
0 / 6 / 2
10,369
494
7,198
14,465
7,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
FFX_YunaSmurfing
King Arthur
17
4 / 7 / 0
10,411
496
15,996
21,668
19,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
GM_NeLoto
Erlang Shen
15
2 / 3 / 1
9,384
447
5,012
13,281
9,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Puma4393
Raijin
16
1 / 5 / 4
10,058
479
8,899
11,117
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 2
9,586
456
8,573
19,022
17,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
24
Kills
10
10
Deaths
24
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Medusa
Deacon885
Medusa
0
6
2
0.17
L
King Arthur
FFX_YunaSmurfing
King Arthur
4
7
0
0.57
L
Erlang Shen
GM_NeLoto
Erlang Shen
2
3
1
0.83
W
Bellona
ImYoMum44
Bellona
6
3
3
2.5
W
4
2
5
3.25
L
Raijin
Puma4393
Raijin
1
5
4
0.6
W
7
1
5
9.5
W
4
2
5
3.25
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,962
Damage
45,678
75,018
Taken
79,553
47,179
Mitigated
58,227
41,489
Healing
15,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,568
6,393
0
6,668
14,521
5,565
8,110
2,191
12,228
0
107,214
L
Medusa
Deacon885
Medusa
7,198
2,758
0
3,309
14,465
7,617
335
2,425
12,040
0
83,144
L
King Arthur
FFX_YunaSmurfing
King Arthur
15,996
2,217
0
2,380
21,668
19,636
0
2,012
19,656
480
67,215
L
Erlang Shen
GM_NeLoto
Erlang Shen
5,012
1,268
0
1,091
13,281
9,246
0
3,263
10,018
0
66,288
W
Bellona
ImYoMum44
Bellona
19,774
11,496
0
8,207
20,688
22,708
700
1,851
18,762
617
88,263
W
13,757
1,027
4,244
9,147
16,577
7,627
828
5,850
10,635
62,594
0
L
Raijin
Puma4393
Raijin
8,899
426
0
2,265
11,117
4,654
0
5,273
5,844
69,763
0
W
7,984
2,633
0
4,544
12,507
5,919
1,446
2,607
9,580
0
96,315
W
8,879
471
3,311
5,368
10,725
5,360
2,253
5,138
5,345
100,074
0
L
8,573
439
0
6,120
19,022
17,074
0
9,814
9,208
29,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,502
Gold Earned
49,808
729
Minions Killed
575
0
Camps Cleared
0
2,093,306
Distance Traveled
1,823,850
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,729
654
183
9
0
321,894
2
L
Medusa
10,369
494
148
7
0
356,887
2
L
King Arthur
10,411
496
135
6
0
386,343
2
L
Erlang Shen
9,384
447
113
5
0
374,582
0
W
Bellona
13,951
664
162
8
0
403,793
5
W
Chang'e
12,408
591
78
4
0
414,596
2
L
Raijin
10,058
479
147
7
0
356,306
4
W
Awilix
13,226
630
128
6
0
512,271
2
W
Ra
13,188
628
178
8
0
440,752
6
L
Sobek
9,586
456
32
2
0
349,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role