Player Matchup

Chaac
Chaac
Falau Albert
Chaac
Level 9
God Stats
11W - 22L
1,500 SR
Queue Stats
43W - 76L
1,169 Elo+
Party 3
Ganesha
Ganesha
Ravisto
Ganesha
Level 26
God Stats
32W - 33L
1,297 SR
Queue Stats
65W - 81L
1,375 Elo+
Solo
Sol
Sol
dragosdragi
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,333 Elo+
Party 3
Tsukuyomi
Tsukuyomi
gepp3to
Tsukuyomi
Level 7
God Stats
11W - 6L
1,761 SR
Queue Stats
86W - 130L
1,586 Elo+
Party 3
Medusa
Medusa
mihaim123
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 90L
1,505 Elo+
Party 3
Team Averages
Level 20
1,512 SR
1,394 Elo+

VS

Team Averages
Level 14
1,450 SR
1,488 Elo+
Chaac
Chaac
Chick Inn6070
Chaac
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
7W - 7L
1,593 Elo+
Party 1
Anubis
Anubis
Elentrox
Anubis
Level 16
God Stats
16W - 15L
1,292 SR
Queue Stats
108W - 107L
1,417 Elo+
Party 2
Neith
Neith
Sentiurban
Neith
Level 21
God Stats
20W - 14L
1,590 SR
Queue Stats
121W - 104L
1,467 Elo+
Party 2
Erlang Shen
Erlang Shen
SuppForeverGod
Erlang Shen
Level 16
God Stats
5W - 7L
1,366 SR
Queue Stats
15W - 18L
1,418 Elo+
Party 1
Bacchus
Bacchus
Zybastig
Bacchus
Level 10
God Stats
4W - 1L
1,500 SR
Queue Stats
29W - 18L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 0
10,155
423
8,225
19,254
17,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Ravisto
Ganesha
15
0 / 5 / 2
9,829
410
5,378
17,202
16,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 6 / 4
10,882
453
13,637
17,402
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
gepp3to
Tsukuyomi
15
3 / 7 / 3
9,830
410
7,925
16,308
4,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
mihaim123
Medusa
15
1 / 4 / 0
9,339
389
8,106
14,821
5,355
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 5
11,447
477
8,017
15,235
14,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Elentrox
Anubis
20
7 / 1 / 4
13,089
545
14,667
13,640
7,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
20
4 / 1 / 5
12,189
508
12,454
9,560
5,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
SuppForeverGod
Erlang Shen
20
7 / 3 / 15
12,823
534
21,374
23,615
14,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Zybastig
Bacchus
17
5 / 0 / 4
11,830
493
8,816
9,776
12,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
11
Kills
30
30
Deaths
12
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
7
5
1.36
W
Anubis
Elentrox
Anubis
7
1
4
9
L
5
8
0
0.63
L
Ganesha
Ravisto
Ganesha
0
5
2
0.2
W
Neith
4
1
5
6.5
W
Erlang Shen
SuppForeverGod
Erlang Shen
7
3
15
4.83
W
Bacchus
Zybastig
Bacchus
5
0
4
7
L
2
6
4
0.67
L
Tsukuyomi
gepp3to
Tsukuyomi
3
7
3
0.64
L
Medusa
mihaim123
Medusa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,271
Damage
65,328
84,987
Taken
71,826
48,152
Mitigated
54,117
18,093
Healing
27,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,017
2,676
0
2,918
15,235
14,212
585
3,074
11,649
0
42,201
W
Anubis
Elentrox
Anubis
14,667
469
0
9,347
13,640
7,865
519
6,720
6,870
95,202
0
L
8,225
2,147
0
2,996
19,254
17,282
0
2,481
16,228
0
27,742
L
Ganesha
Ravisto
Ganesha
5,378
173
0
3,592
17,202
16,753
0
6,067
11,135
33,144
0
W
Neith
12,454
5,419
0
2,702
9,560
5,716
1,615
2,062
7,498
0
106,794
W
Erlang Shen
SuppForeverGod
Erlang Shen
21,374
12,918
0
10,999
23,615
14,313
1,431
4,588
18,908
0
100,040
W
Bacchus
Zybastig
Bacchus
8,816
1,231
0
1,671
9,776
12,011
403
2,571
7,205
22,202
0
L
13,637
1,543
0
7,001
17,402
4,185
566
8,587
8,790
63,689
0
L
Tsukuyomi
gepp3to
Tsukuyomi
7,925
3,167
326
2,218
16,308
4,577
69
1,800
14,473
0
44,092
L
Medusa
mihaim123
Medusa
8,106
2,472
0
1,960
14,821
5,355
0
4,548
10,273
0
60,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,035
Gold Earned
61,378
396
Minions Killed
573
0
Camps Cleared
0
2,172,216
Distance Traveled
2,205,630
4
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,447
477
63
3
0
445,269
0
W
Anubis
13,089
545
161
7
0
457,433
10
L
Chaac
10,155
423
57
2
0
411,375
0
L
Ganesha
9,829
410
13
1
0
429,281
1
W
Neith
12,189
508
184
8
0
374,620
3
W
Erlang Shen
12,823
534
146
6
0
475,209
5
W
Bacchus
11,830
493
19
1
0
453,099
4
L
Sol
10,882
453
127
5
0
425,740
1
L
Tsukuyomi
9,830
410
70
3
0
451,438
0
L
Medusa
9,339
389
129
5
0
454,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role