Player Matchup

Nox
Nox
DramaHit
Nox
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Misk1n
Ganesha
Level 47
God Stats
4W - 3L
1,859 SR
Queue Stats
254W - 263L
1,553 Elo+
Solo
Discordia
Discordia
TimousTamous
Discordia
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
206W - 216L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
jifferGDDDº
Zhong Kui
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 17L
1,500 Elo+
Party 1
Da Ji
Da Ji
rebirthº
Da Ji
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,531 Elo+
Party 1
Team Averages
Level 109
1,572 SR
1,503 Elo+

VS

Team Averages
Level 133
1,562 SR
1,539 Elo+
He Bo
He Bo
Adixu
He Bo
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 107L
1,551 Elo+
Solo
Danzaburou
Danzaburou
Melluzine
Danzaburou
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 101L
1,511 Elo+
Party 2
Mulan
Mulan
Mythraenor
Mulan
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
85W - 82L
1,554 Elo+
Party 2
Athena
Athena
Oönõ
Athena
Level 144
God Stats
2W - 4L
1,500 SR
Queue Stats
159W - 190L
1,510 Elo+
Party 2
Hou Yi
Hou Yi
WizeGoat
Hou Yi
Level 147
God Stats
2W - 4L
1,811 SR
Queue Stats
719W - 747L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 17
9,792
816
7,494
11,611
5,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Misk1n
Ganesha
17
0 / 2 / 29
10,174
848
6,702
19,303
23,206
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
TimousTamous
Discordia
19
8 / 0 / 21
11,204
934
16,400
9,663
4,794
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
jifferGDDDº
Zhong Kui
15
6 / 3 / 19
9,806
817
13,872
14,000
11,562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
rebirthº
Da Ji
17
15 / 4 / 13
11,739
978
17,379
13,161
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Adixu
He Bo
14
4 / 8 / 3
8,242
687
12,265
10,603
3,684
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Melluzine
Danzaburou
13
0 / 6 / 6
7,351
613
13,074
9,979
3,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
15
3 / 7 / 6
8,507
709
9,047
15,273
19,290
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
Oönõ
Athena
15
4 / 9 / 6
9,146
762
7,998
20,437
21,892
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
WizeGoat
Hou Yi
15
2 / 5 / 6
7,743
645
8,038
10,354
4,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
40
35
Kills
13
13
Deaths
35
99
Assists
27
Player
Kills
Deaths
Assists
KDA
L
He Bo
Adixu
He Bo
4
8
3
0.69
W
6
4
17
3.63
L
Danzaburou
Melluzine
Danzaburou
0
6
6
0.5
W
Ganesha
Misk1n
Ganesha
0
2
29
7.25
L
Mulan
3
7
6
0.86
L
Athena
Oönõ
Athena
4
9
6
0.78
W
Discordia
TimousTamous
Discordia
8
0
21
18.5
L
Hou Yi
WizeGoat
Hou Yi
2
5
6
1
W
Zhong Kui
jifferGDDDº
Zhong Kui
6
3
19
5.17
W
Da Ji
rebirthº
Da Ji
15
4
13
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,847
Damage
50,422
67,738
Taken
66,646
53,928
Mitigated
52,222
26,715
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Adixu
He Bo
12,265
626
1,002
1,167
10,603
3,684
80
6,685
3,818
21,864
0
W
7,494
1,658
2,721
1,410
11,611
5,878
1,226
4,326
7,285
14,769
0
L
Danzaburou
Melluzine
Danzaburou
13,074
4,085
0
721
9,979
3,223
230
7,609
2,336
0
24,209
W
Ganesha
Misk1n
Ganesha
6,702
470
2,447
2,967
19,303
23,206
456
4,676
14,627
13,951
0
L
Mulan
9,047
2,478
1,747
1,821
15,273
19,290
132
8,829
6,059
0
14,869
L
Athena
Oönõ
Athena
7,998
2,332
1,584
1,649
20,437
21,892
0
11,579
8,376
14,021
0
W
Discordia
TimousTamous
Discordia
16,400
1,013
3,636
2,456
9,663
4,794
1,343
4,133
5,530
39,245
0
L
Hou Yi
WizeGoat
Hou Yi
8,038
2,600
0
1,299
10,354
4,133
0
8,560
1,589
0
15,404
W
Zhong Kui
jifferGDDDº
Zhong Kui
13,872
2,812
2,036
3,988
14,000
11,562
1,366
3,773
10,227
26,616
0
W
Da Ji
rebirthº
Da Ji
17,379
4,603
2,698
2,356
13,161
8,488
908
3,355
9,806
0
24,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,715
Gold Earned
40,989
130
Minions Killed
97
0
Camps Cleared
0
1,012,314
Distance Traveled
853,916
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,242
687
29
2
0
171,107
3
W
Nox
9,792
816
20
2
0
190,119
0
L
Danzaburou
7,351
613
19
2
0
162,468
0
W
Ganesha
10,174
848
1
0
0
221,164
0
L
Mulan
8,507
709
14
1
0
171,203
1
L
Athena
9,146
762
13
1
0
165,066
0
W
Discordia
11,204
934
60
5
0
208,907
6
L
Hou Yi
7,743
645
22
2
0
184,072
0
W
Zhong Kui
9,806
817
44
4
0
189,928
4
W
Da Ji
11,739
978
5
0
0
202,196
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role