Player Matchup

Kali
Kali
Addictioη
Kali
Level 26
God Stats
2W - 5L
1,257 SR
Queue Stats
162W - 126L
1,787 Elo+
Solo
Nox
Nox
Dinocryst
Nox
Level 29
God Stats
7W - 5L
1,500 SR
Queue Stats
254W - 252L
1,609 Elo+
Solo
Cthulhu
Cthulhu
NewHaLiLiX
Cthulhu
Level 27
God Stats
25W - 19L
1,581 SR
Queue Stats
195W - 209L
1,569 Elo+
Solo
Apollo
Apollo
TheOfficialCANE
Apollo
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 86L
1,532 Elo+
Solo
Artio
Artio
sleepymop
Artio
Level 29
God Stats
7W - 4L
1,692 SR
Queue Stats
26W - 14L
1,782 Elo+
Solo
Team Averages
Level 24
1,506 SR
1,656 Elo+

VS

Team Averages
Level 21
1,594 SR
1,550 Elo+
Mulan
Mulan
Amigo331
Mulan
Level 8
God Stats
4W - 2L
1,853 SR
Queue Stats
10W - 13L
1,689 Elo+
Solo
Nu Wa
Nu Wa
Illusionaryworld
Nu Wa
Level 29
God Stats
3W - 5L
1,697 SR
Queue Stats
38W - 40L
1,600 Elo+
Solo
Thoth
Thoth
Mysticlumen
Thoth
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
98W - 101L
1,707 Elo+
Solo
Nox
Nox
Simmppingg
Nox
Level 27
God Stats
0W - 1L
1,727 SR
Queue Stats
33W - 29L
1,627 Elo+
Solo
Susano
Susano
i3068320080000
Susano
Level 14
God Stats
1W - 5L
1,194 SR
Queue Stats
15W - 16L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 7
10,089
631
8,137
12,686
5,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
10 / 0 / 3
9,385
587
6,376
6,088
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
NewHaLiLiX
Cthulhu
15
3 / 2 / 4
8,902
556
6,240
10,854
9,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 1 / 2
9,176
574
7,314
8,632
2,756
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
sleepymop
Artio
12
2 / 2 / 8
8,262
516
4,862
10,053
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Amigo331
Mulan
9
0 / 6 / 1
5,894
368
3,141
10,840
5,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 3 / 0
6,810
426
5,149
5,951
1,400
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 11 / 0
6,479
405
4,455
11,095
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 4 / 0
8,399
525
7,764
8,900
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 5 / 1
6,957
435
4,498
10,232
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
29
Kills
7
7
Deaths
29
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
L
Mulan
Amigo331
Mulan
0
6
1
0.08
W
10
0
3
11.5
L
3
3
0
1
L
0
11
0
0
W
Cthulhu
NewHaLiLiX
Cthulhu
3
2
4
2.5
L
3
4
0
0.75
W
8
1
2
9
L
1
5
1
0.3
W
Artio
sleepymop
Artio
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,929
Damage
25,007
48,313
Taken
47,018
27,112
Mitigated
16,406
19,936
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,137
5,368
0
7,956
12,686
5,057
0
1,102
11,504
0
63,671
L
Mulan
Amigo331
Mulan
3,141
393
0
1,049
10,840
5,206
0
1,968
8,822
0
23,963
W
6,376
502
0
1,167
6,088
2,226
668
4,183
1,838
41,567
0
L
5,149
2,141
0
577
5,951
1,400
144
2,227
3,724
24,574
0
L
4,455
408
0
830
11,095
3,458
0
5,192
5,571
31,076
0
W
Cthulhu
NewHaLiLiX
Cthulhu
6,240
269
510
1,650
10,854
9,106
495
5,375
4,980
44,419
0
L
7,764
814
0
2,445
8,900
3,146
212
4,388
4,432
49,340
0
W
7,314
3,384
0
4,094
8,632
2,756
2,606
3,472
5,079
0
56,579
L
4,498
1,710
0
2,403
10,232
3,196
0
3,201
6,991
0
34,302
W
Artio
sleepymop
Artio
4,862
258
337
4,222
10,053
7,967
0
2,620
7,244
20,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,814
Gold Earned
34,539
442
Minions Killed
330
0
Camps Cleared
0
1,572,112
Distance Traveled
1,273,461
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,089
631
117
7
0
359,603
2
L
Mulan
5,894
368
47
3
0
269,614
1
W
Nox
9,385
587
89
6
0
314,048
4
L
Nu Wa
6,810
426
33
2
0
221,002
8
L
Thoth
6,479
405
64
4
0
253,834
2
W
Cthulhu
8,902
556
95
6
0
312,074
2
L
Nox
8,399
525
114
7
0
239,424
1
W
Apollo
9,176
574
122
8
0
294,117
1
L
Susano
6,957
435
72
5
0
289,587
5
W
Artio
8,262
516
19
1
0
292,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role