Player Matchup

Izanami
Izanami
DrZenn
Izanami
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 134L
1,608 Elo+
Solo
Scylla
Scylla
Ginte
Scylla
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
179W - 190L
1,428 Elo+
Party 1
Jing Wei
Jing Wei
Safie
Jing Wei
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
YEDOUCHINA
He Bo
Level 160
God Stats
3W - 6L
1,178 SR
Queue Stats
293W - 291L
1,479 Elo+
Solo
Hachiman
Hachiman
Zaringoth
Hachiman
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 182L
1,417 Elo+
Party 1
Team Averages
Level 137
1,436 SR
1,486 Elo+

VS

Team Averages
Level 140
1,500 SR
1,476 Elo+
Rama
Rama
Kanitxeman
Rama
Level 144
God Stats
3W - 3L
1,500 SR
Queue Stats
128W - 127L
1,427 Elo+
Solo
Vamana
Vamana
Maprikan
Vamana
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,443 Elo+
Solo
Nemesis
Nemesis
NastyNesty
Nemesis
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,316 Elo+
Solo
Chaac
Chaac
mosselsap
Chaac
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 113L
1,685 Elo+
Solo
Jormungandr
Jormungandr
peppe2399
Jormungandr
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 57L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrZenn
Izanami
17
8 / 6 / 5
10,793
830
16,444
17,897
8,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Ginte
Scylla
14
0 / 6 / 7
8,492
653
10,178
10,847
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Safie
Jing Wei
16
3 / 4 / 5
9,277
714
14,679
11,565
5,474
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
16
5 / 7 / 7
9,898
761
17,485
16,139
6,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
Zaringoth
Hachiman
15
1 / 7 / 10
8,928
687
9,624
18,503
14,785
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 8
11,651
896
16,086
13,987
5,804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
Maprikan
Vamana
17
5 / 5 / 14
11,066
851
11,224
22,602
24,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
NastyNesty
Nemesis
16
3 / 3 / 17
10,033
772
12,794
14,582
9,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
mosselsap
Chaac
18
4 / 3 / 17
10,645
819
17,704
24,128
23,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
peppe2399
Jormungandr
16
6 / 4 / 12
10,497
807
13,485
12,835
10,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
98
17
Kills
30
30
Deaths
18
34
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Izanami
DrZenn
Izanami
8
6
5
1.75
L
Scylla
Ginte
Scylla
0
6
7
0.58
W
12
3
8
5.33
W
Vamana
Maprikan
Vamana
5
5
14
2.4
W
Nemesis
NastyNesty
Nemesis
3
3
17
3.83
L
Jing Wei
Safie
Jing Wei
3
4
5
1.38
L
He Bo
5
7
7
1.21
L
Hachiman
Zaringoth
Hachiman
1
7
10
0.86
W
Chaac
mosselsap
Chaac
4
3
17
4.17
W
Jormungandr
peppe2399
Jormungandr
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,410
Damage
71,293
74,951
Taken
88,134
39,941
Mitigated
74,402
19,590
Healing
36,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DrZenn
Izanami
16,444
8,272
1,371
4,453
17,897
8,649
565
3,751
13,596
0
32,649
L
Scylla
Ginte
Scylla
10,178
480
309
711
10,847
4,251
340
1,993
8,579
18,830
0
W
16,086
13,370
1,726
4,145
13,987
5,804
2,789
3,640
10,209
0
23,298
W
Vamana
Maprikan
Vamana
11,224
2,577
3,356
5,778
22,602
24,608
426
7,190
14,866
0
21,354
W
Nemesis
NastyNesty
Nemesis
12,794
3,626
3,761
4,300
14,582
9,436
352
3,972
10,296
0
19,214
L
Jing Wei
Safie
Jing Wei
14,679
7,311
2,316
2,095
11,565
5,474
429
1,820
9,495
0
23,046
L
He Bo
17,485
265
1,791
3,313
16,139
6,782
226
2,259
13,455
25,518
0
L
Hachiman
Zaringoth
Hachiman
9,624
3,423
2,161
1,070
18,503
14,785
0
2,987
14,666
0
16,790
W
Chaac
mosselsap
Chaac
17,704
2,604
1,454
11,331
24,128
23,988
395
7,176
16,382
0
31,658
W
Jormungandr
peppe2399
Jormungandr
13,485
2,062
0
764
12,835
10,566
808
3,926
8,718
38,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,388
Gold Earned
53,892
113
Minions Killed
122
0
Camps Cleared
0
1,148,162
Distance Traveled
1,260,849
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,793
830
32
2
0
215,182
0
L
Scylla
8,492
653
27
2
0
244,650
2
W
Rama
11,651
896
15
1
0
231,951
1
W
Vamana
11,066
851
17
1
0
244,464
0
W
Nemesis
10,033
772
21
2
0
276,108
0
L
Jing Wei
9,277
714
29
2
0
250,836
3
L
He Bo
9,898
761
18
1
0
216,074
0
L
Hachiman
8,928
687
7
1
0
221,420
4
W
Chaac
10,645
819
25
2
0
278,467
0
W
Jormungandr
10,497
807
44
3
0
229,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role