Player Matchup

Bacchus
Bacchus
DanielaZS2490
Bacchus
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 32L
1,698 Elo+
Party 2
Nu Wa
Nu Wa
Dashbots4420
Nu Wa
Level 29
God Stats
3W - 2L
1,690 SR
Queue Stats
170W - 202L
1,520 Elo+
Party 2
Neith
Neith
RomanCasco7
Neith
Level 5
God Stats
5W - 6L
1,552 SR
Queue Stats
5W - 7L
1,529 Elo+
Solo
Horus
Horus
Valkyrabbit
Horus
Level 6
God Stats
12W - 8L
1,573 SR
Queue Stats
205W - 231L
1,442 Elo+
Solo
Izanami
Izanami
michaelmyers42o
Izanami
Level 28
God Stats
23W - 36L
1,627 SR
Queue Stats
579W - 653L
1,563 Elo+
Solo
Team Averages
Level 19
1,588 SR
1,551 Elo+

VS

Team Averages
Level 19
1,540 SR
1,481 Elo+
Zeus
Zeus
DongMasterSlice
Zeus
Level 15
God Stats
54W - 72L
1,380 SR
Queue Stats
72W - 98L
1,430 Elo+
Solo
Sylvanus
Sylvanus
DukeWintermaul
Sylvanus
Level 35
God Stats
6W - 3L
1,629 SR
Queue Stats
47W - 39L
1,501 Elo+
Party 1
Bellona
Bellona
EZBWOY
Bellona
Level 18
God Stats
87W - 56L
1,576 SR
Queue Stats
312W - 301L
1,492 Elo+
Solo
Heimdallr
Heimdallr
P4NZER SOLDAT
Heimdallr
Level 18
God Stats
8W - 7L
1,499 SR
Queue Stats
41W - 32L
1,596 Elo+
Party 1
Guan Yu
Guan Yu
Silntstep
Guan Yu
Level 10
God Stats
22W - 9L
1,619 SR
Queue Stats
36W - 29L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
0 / 4 / 2
9,176
918
11,372
22,620
25,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 1 / 1
9,067
907
7,454
8,583
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 2
8,940
894
10,655
10,690
3,896
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 4 / 3
9,580
958
5,233
17,783
17,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 5 / 2
9,041
904
9,696
17,202
6,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

208

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 9
10,582
1,058
29,942
5,944
2,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
17
1 / 1 / 14
10,830
1,083
6,984
11,861
9,833
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
EZBWOY
Bellona
15
0 / 0 / 11
8,932
893
7,836
12,322
11,634
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
P4NZER SOLDAT
Heimdallr
16
9 / 2 / 4
10,701
1,070
21,770
8,407
3,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Silntstep
Guan Yu
15
0 / 0 / 5
8,663
866
5,801
10,372
10,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
3
Kills
16
16
Deaths
3
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
4
2
0.25
L
1
1
1
1.5
W
6
0
9
10.5
W
Sylvanus
1
1
14
8
W
Bellona
EZBWOY
Bellona
0
0
11
5.5
W
Heimdallr
P4NZER SOLDAT
Heimdallr
9
2
4
5.5
L
1
2
2
1
W
Guan Yu
Silntstep
Guan Yu
0
0
5
2.5
L
0
4
3
0.38
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,410
Damage
72,333
76,878
Taken
48,906
56,403
Mitigated
38,315
12,556
Healing
20,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
11,372
1,307
0
960
22,620
25,256
0
9,055
13,329
21,296
0
L
7,454
1,452
0
535
8,583
2,944
0
5,673
2,860
20,088
0
W
29,942
679
570
348
5,944
2,320
0
2,992
2,952
50,566
0
W
Sylvanus
6,984
1,905
7,342
5,686
11,861
9,833
0
4,203
7,658
19,639
0
W
Bellona
EZBWOY
Bellona
7,836
3,710
0
355
12,322
11,634
0
4,992
7,330
0
16,864
W
Heimdallr
P4NZER SOLDAT
Heimdallr
21,770
9,161
0
0
8,407
3,870
0
3,480
4,927
0
48,586
L
10,655
5,775
0
1,451
10,690
3,896
0
6,565
4,075
0
35,247
W
Guan Yu
Silntstep
Guan Yu
5,801
451
3,582
2,446
10,372
10,658
0
3,159
7,213
0
23,592
L
5,233
3,396
4,151
5,459
17,783
17,761
0
6,570
11,113
0
13,363
L
9,696
5,394
0
0
17,202
6,546
0
9,063
8,064
0
30,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,804
Gold Earned
49,708
173
Minions Killed
220
3
Camps Cleared
5
992,325
Distance Traveled
924,958
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,176
918
13
1
1
237,030
3
L
Nu Wa
9,067
907
22
2
0
203,299
0
W
Zeus
10,582
1,058
63
6
3
176,919
1
W
Sylvanus
10,830
1,083
27
3
0
142,987
0
W
Bellona
8,932
893
23
2
0
209,795
0
W
Heimdallr
10,701
1,070
65
7
2
165,721
2
L
Neith
8,940
894
62
6
0
161,519
0
W
Guan Yu
8,663
866
42
4
0
229,536
0
L
Horus
9,580
958
17
2
1
207,895
0
L
Izanami
9,041
904
59
6
1
182,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role