Player Matchup

Nemesis
Nemesis
Ancheur
Nemesis
Level 10
God Stats
1W - 2L
1,769 SR
Queue Stats
2W - 4L
1,676 Elo+
Party 1
Artemis
Artemis
CHTI-QUINQUIN-59
Artemis
Level 54
God Stats
0W - 1L
1,979 SR
Queue Stats
2W - 1L
1,840 Elo+
Party 1
Cthulhu
Cthulhu
Tacun
Cthulhu
Level 28
God Stats
0W - 1L
1,295 SR
Queue Stats
5W - 20L
1,000 Elo+
Solo
Team Averages
Level 31
1,681 SR
1,506 Elo+

VS

Team Averages
Level 92
1,523 SR
1,419 Elo+
Cabrakan
Cabrakan
CyberTerror0225
Cabrakan
Level 139
God Stats
1W - 2L
1,847 SR
Queue Stats
14W - 34L
1,352 Elo+
Party 2
Nox
Nox
GewinnerTuch
Nox
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 4L
1,384 Elo+
Party 2
Fenrir
Fenrir
omaraxe333t
Fenrir
Level 124
God Stats
95W - 88L
1,223 SR
Queue Stats
579W - 629L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ancheur
Nemesis
10
2 / 6 / 3
7,464
679
2,243
9,871
2,983
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 6 / 3
7,935
721
6,496
8,616
2,981
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Tacun
Cthulhu
9
1 / 8 / 5
7,651
696
6,392
13,686
7,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
5 / 4 / 13
9,787
890
11,039
9,970
10,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
7 / 1 / 8
9,297
845
9,737
4,544
1,663
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
13
8 / 1 / 4
8,912
810
5,633
7,862
3,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
6
Kills
20
20
Deaths
6
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ancheur
Nemesis
2
6
3
0.58
L
3
6
3
0.75
W
Cabrakan
5
4
13
2.88
W
7
1
8
11
L
Cthulhu
Tacun
Cthulhu
1
8
5
0.44
W
Fenrir
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,131
Damage
26,409
32,173
Taken
22,376
13,018
Mitigated
15,329
2,871
Healing
3,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ancheur
Nemesis
2,243
639
0
1,287
9,871
2,983
0
6,444
3,427
0
15,754
L
6,496
3,723
0
403
8,616
2,981
0
5,000
3,616
0
18,085
W
Cabrakan
11,039
1,456
0
1,833
9,970
10,666
259
3,828
6,142
28,328
0
W
9,737
2,386
0
575
4,544
1,663
389
1,429
3,115
30,000
0
L
Cthulhu
Tacun
Cthulhu
6,392
971
323
858
13,686
7,054
0
9,414
4,272
23,129
0
W
Fenrir
5,633
877
0
1,336
7,862
3,000
1,904
1,190
6,672
0
30,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,050
Gold Earned
27,996
93
Minions Killed
131
0
Camps Cleared
0
514,720
Distance Traveled
609,227
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,464
679
26
2
0
176,321
2
L
Artemis
7,935
721
35
3
0
184,446
0
W
Cabrakan
9,787
890
34
3
0
186,678
1
W
Nox
9,297
845
48
4
0
198,008
0
L
Cthulhu
7,651
696
32
3
0
153,953
0
W
Fenrir
8,912
810
49
4
0
224,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role