Player Matchup

Ares
Ares
Silver II
CR7_portu
Ares
Silver II
Level 88
God Stats
1W - 3L
1,462 SR
Queue Stats
105W - 118L
1,180 MMR
Party 1
Medusa
Medusa
Silver I
E_R_I_C03
Medusa
Silver I
Level 84
God Stats
4W - 2L
1,926 SR
Queue Stats
260W - 267L
1,210 MMR
Solo
Pele
Pele
Silver II
Ice_Vuka
Pele
Silver II
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 118L
1,180 MMR
Party 1
Nu Wa
Nu Wa
Silver II
adidukas
Nu Wa
Silver II
Level 127
God Stats
128W - 96L
1,514 SR
Queue Stats
532W - 539L
1,273 MMR
Solo
Hercules
Hercules
Silver V
sergiomiguel13
Hercules
Silver V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,266 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,580 SR
1,222 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,501 SR
1,222 MMR
Danzaburou
Danzaburou
Silver I
DaLurgyDisher
Danzaburou
Silver I
Level 121
God Stats
6W - 9L
1,767 SR
Queue Stats
115W - 109L
1,317 MMR
Solo
Artio
Artio
Silver I
IK3Rr
Artio
Silver I
Level 62
God Stats
6W - 8L
1,446 SR
Queue Stats
23W - 29L
1,197 MMR
Solo
Guan Yu
Guan Yu
Silver II
PsychoSharks1
Guan Yu
Silver II
Level 123
God Stats
3W - 1L
1,631 SR
Queue Stats
77W - 81L
1,171 MMR
Solo
Raijin
Raijin
Silver III
Zarok_1
Raijin
Silver III
Level 94
God Stats
19W - 18L
1,159 SR
Queue Stats
268W - 276L
1,219 MMR
Solo
Sobek
Sobek
Silver I
alv_zc23
Sobek
Silver I
Level 109
God Stats
7W - 5L
1,500 SR
Queue Stats
152W - 171L
1,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 8 / 3
7,090
355
4,907
18,186
7,661
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
E_R_I_C03
Medusa
14
1 / 7 / 0
8,546
427
4,583
12,444
4,148
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
14
2 / 7 / 2
8,596
430
5,104
15,614
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
adidukas
Nu Wa
15
1 / 4 / 1
9,012
451
11,996
9,532
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
15
0 / 4 / 0
9,101
455
8,978
19,579
11,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
TsukuyomiFenrirBakasuraScyllaCthulhu

VS

Bans
NemesisSetKing ArthurYemojaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaLurgyDisher
Danzaburou
19
10 / 0 / 3
12,775
639
14,169
12,799
4,999
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artio
IK3Rr
Artio
16
2 / 1 / 4
10,437
522
11,791
18,999
14,298
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
19
5 / 2 / 7
11,635
582
12,831
15,666
9,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Zarok_1
Raijin
17
5 / 2 / 7
10,928
546
12,614
9,837
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
alv_zc23
Sobek
16
8 / 0 / 9
11,340
567
7,539
14,871
18,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
5
Kills
30
30
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ares
1
8
3
0.31
W
Danzaburou
DaLurgyDisher
Danzaburou
10
0
3
11.5
L
Medusa
E_R_I_C03
Medusa
1
7
0
0.14
W
Artio
IK3Rr
Artio
2
1
4
4
L
Pele
2
7
2
0.43
W
Guan Yu
5
2
7
4.25
W
Raijin
Zarok_1
Raijin
5
2
7
4.25
L
Nu Wa
adidukas
Nu Wa
1
4
1
0.38
W
Sobek
alv_zc23
Sobek
8
0
9
12.5
L
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,568
Damage
58,944
75,355
Taken
72,172
31,102
Mitigated
51,599
17,863
Healing
34,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
4,907
240
249
1,537
18,186
7,661
0
6,695
11,247
13,618
0
W
Danzaburou
DaLurgyDisher
Danzaburou
14,169
7,913
0
8,485
12,799
4,999
6,714
2,398
10,303
0
85,589
L
Medusa
E_R_I_C03
Medusa
4,583
1,933
0
2,310
12,444
4,148
270
2,507
9,911
0
54,375
W
Artio
IK3Rr
Artio
11,791
1,081
462
11,232
18,999
14,298
247
3,722
15,021
58,308
0
L
Pele
5,104
692
0
5,046
15,614
4,749
0
3,073
12,395
0
56,607
W
Guan Yu
12,831
661
1,040
7,476
15,666
9,272
782
2,502
12,994
0
91,757
W
Raijin
Zarok_1
Raijin
12,614
986
0
2,113
9,837
4,422
308
3,453
6,222
74,949
0
L
Nu Wa
adidukas
Nu Wa
11,996
2,808
0
2,026
9,532
3,078
493
4,611
4,609
69,662
0
W
Sobek
alv_zc23
Sobek
7,539
618
0
4,173
14,871
18,608
422
3,886
10,729
35,261
0
L
Hercules
8,978
4,295
0
6,695
19,579
11,466
0
14,198
5,249
0
56,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,345
Gold Earned
57,115
466
Minions Killed
561
0
Camps Cleared
0
1,781,221
Distance Traveled
1,933,940
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,090
355
30
2
0
370,447
1
W
Danzaburou
12,775
639
141
7
0
360,006
7
L
Medusa
8,546
427
87
4
0
338,613
2
W
Artio
10,437
522
105
5
0
362,250
10
L
Pele
8,596
430
99
5
0
369,412
1
W
Guan Yu
11,635
582
148
7
0
414,711
5
W
Raijin
10,928
546
125
6
0
363,715
5
L
Nu Wa
9,012
451
128
6
0
331,845
10
W
Sobek
11,340
567
42
2
0
433,258
2
L
Hercules
9,101
455
122
6
0
370,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role