Player Matchup

Yemoja
Yemoja
Alexis663
Yemoja
Level 108
God Stats
3W - 1L
1,332 SR
Queue Stats
12W - 12L
1,470 Elo+
Solo
Nike
Nike
CamamaCoola
Nike
Level 56
God Stats
5W - 1L
1,795 SR
Queue Stats
88W - 93L
1,498 Elo+
Solo
Anubis
Anubis
LaZiShOoTeR
Anubis
Level 106
God Stats
56W - 71L
1,437 SR
Queue Stats
294W - 290L
1,455 Elo+
Solo
Susano
Susano
PixelatedTea
Susano
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 185L
1,461 Elo+
Solo
Apollo
Apollo
antonelbibo01
Apollo
Level 114
God Stats
44W - 36L
1,586 SR
Queue Stats
171W - 160L
1,506 Elo+
Solo
Team Averages
Level 92
1,530 SR
1,478 Elo+

VS

Team Averages
Level 87
1,514 SR
1,514 Elo+
Olorun
Olorun
Fanis2004
Olorun
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,790 Elo+
Solo
Erlang Shen
Erlang Shen
Michel2717
Erlang Shen
Level 96
God Stats
2W - 4L
1,572 SR
Queue Stats
99W - 99L
1,569 Elo+
Solo
Sobek
Sobek
Ttols
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
gypsiedanger
Fenrir
Level 95
God Stats
3W - 11L
1,500 SR
Queue Stats
167W - 182L
1,287 Elo+
Solo
Hou Yi
Hou Yi
marivip02
Hou Yi
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 49L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alexis663
Yemoja
13
3 / 2 / 10
8,823
519
4,183
11,661
7,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 3 / 8
8,426
496
8,592
15,251
9,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
17
9 / 1 / 5
10,422
613
13,512
8,124
4,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Susano
15
3 / 2 / 6
9,166
539
9,524
10,698
6,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 1 / 5
9,512
560
9,532
13,230
5,168
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fanis2004
Olorun
13
1 / 6 / 3
8,155
480
7,802
14,567
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Erlang Shen
Michel2717
Erlang Shen
15
2 / 4 / 1
8,734
514
9,730
13,208
7,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Ttols
Sobek
10
2 / 5 / 2
7,147
420
6,370
16,289
14,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
13
3 / 4 / 4
8,328
490
6,181
12,282
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hou Yi
marivip02
Hou Yi
11
1 / 4 / 1
7,053
415
4,500
8,656
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
22
Kills
9
9
Deaths
23
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Alexis663
Yemoja
3
2
10
4
W
1
3
8
1.67
L
Olorun
Fanis2004
Olorun
1
6
3
0.42
W
Anubis
9
1
5
11.5
L
Erlang Shen
Michel2717
Erlang Shen
2
4
1
0.63
W
Susano
3
2
6
3
L
Sobek
Ttols
Sobek
2
5
2
0.6
W
6
1
5
8.5
L
Fenrir
3
4
4
1.25
L
Hou Yi
marivip02
Hou Yi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,343
Damage
34,583
58,964
Taken
65,002
33,528
Mitigated
32,854
22,030
Healing
22,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Alexis663
Yemoja
4,183
1,408
3,840
4,757
11,661
7,376
1,051
4,192
7,469
19,434
0
W
8,592
1,759
0
1,500
15,251
9,572
716
1,555
13,696
0
37,594
L
Olorun
Fanis2004
Olorun
7,802
3,806
930
5,921
14,567
4,039
744
6,423
8,144
43,841
0
W
Anubis
13,512
273
0
3,466
8,124
4,429
540
5,037
3,087
64,137
0
L
Erlang Shen
Michel2717
Erlang Shen
9,730
5,273
0
3,827
13,208
7,695
96
2,756
10,452
0
55,191
W
Susano
9,524
2,194
0
1,015
10,698
6,983
42
1,503
9,195
6,560
55,389
L
Sobek
Ttols
Sobek
6,370
864
0
4,974
16,289
14,422
0
4,538
11,751
25,365
0
W
9,532
6,572
0
7,452
13,230
5,168
1,987
1,885
11,345
0
67,490
L
Fenrir
6,181
971
537
4,125
12,282
4,227
49
3,212
9,070
0
44,447
L
Hou Yi
marivip02
Hou Yi
4,500
2,293
0
1,844
8,656
2,471
0
1,032
7,624
0
30,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,349
Gold Earned
39,417
428
Minions Killed
381
0
Camps Cleared
0
1,567,934
Distance Traveled
1,514,859
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,823
519
29
2
0
291,459
9
W
Nike
8,426
496
79
5
0
294,275
0
L
Olorun
8,155
480
91
5
0
275,372
1
W
Anubis
10,422
613
126
7
0
318,949
4
L
Erlang Shen
8,734
514
110
6
0
320,008
1
W
Susano
9,166
539
89
5
0
365,152
10
L
Sobek
7,147
420
29
2
0
291,087
2
W
Apollo
9,512
560
105
6
0
298,099
1
L
Fenrir
8,328
490
86
5
0
327,821
3
L
Hou Yi
7,053
415
65
4
0
300,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role