Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Chivoz1831
Hades
Level 141
God Stats
270W - 190L
1,453 SR
Queue Stats
685W - 647L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Jakescarface1
Nu Wa
Level 147
God Stats
58W - 29L
1,660 SR
Queue Stats
700W - 683L
1,548 Elo+
Party 1
Cernunnos
Cernunnos
NICKADAEMIOUS
Cernunnos
Level 22
God Stats
12W - 16L
1,489 SR
Queue Stats
75W - 69L
1,536 Elo+
Party 1
Kali
Kali
iMP_Jareck
Kali
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 44L
1,438 Elo+
Solo
Team Averages
Level 107
1,520 SR
1,515 Elo+

VS

Team Averages
Level 72
1,543 SR
1,465 Elo+
Sun Wukong
Sun Wukong
CosmicSpace1912
Sun Wukong
Level 42
God Stats
13W - 14L
1,679 SR
Queue Stats
30W - 44L
1,350 Elo+
Party 2
Izanami
Izanami
MementoMori_47
Izanami
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,758 Elo+
Solo
Athena
Athena
SunlitBurrito29
Athena
Level 44
God Stats
1W - 3L
1,347 SR
Queue Stats
11W - 13L
1,465 Elo+
Solo
Bakasura
Bakasura
UnBrEaKaBlEbOnG
Bakasura
Level 122
God Stats
13W - 16L
1,687 SR
Queue Stats
328W - 345L
1,413 Elo+
Party 2
Ra
Ra
YoMinedBlown
Ra
Level 109
God Stats
5W - 6L
1,500 SR
Queue Stats
231W - 273L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 1 / 4
5,968
497
3,461
7,167
3,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hades
14
5 / 0 / 2
8,135
678
5,792
7,027
4,411
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 1 / 2
7,373
614
8,206
3,076
798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
NICKADAEMIOUS
Cernunnos
10
0 / 0 / 1
5,795
483
3,514
3,221
1,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 4
6,011
501
1,955
8,738
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CosmicSpace1912
Sun Wukong
9
0 / 2 / 1
5,730
478
1,857
6,537
2,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 0 / 1
5,528
461
2,390
6,277
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 0
5,824
485
1,310
6,945
2,847
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
8
3 / 4 / 0
5,626
469
4,696
8,349
3,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 1
6,031
503
2,022
5,480
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
10
Kills
5
5
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
4
2
W
Hades
5
0
2
6
L
Sun Wukong
CosmicSpace1912
Sun Wukong
0
2
1
0.25
W
5
1
2
6
L
0
0
1
0.5
W
Cernunnos
NICKADAEMIOUS
Cernunnos
0
0
1
0.5
L
1
1
0
1
L
Bakasura
3
4
0
0.75
L
1
3
1
0.5
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,928
Damage
12,275
29,229
Taken
33,588
12,788
Mitigated
12,269
14,581
Healing
8,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,461
246
0
3,087
7,167
3,218
291
1,155
5,960
17,702
0
W
Hades
5,792
446
59
6,353
7,027
4,411
0
665
6,038
56,226
0
L
Sun Wukong
CosmicSpace1912
Sun Wukong
1,857
172
0
999
6,537
2,290
0
3,636
2,773
0
29,013
W
8,206
1,773
0
0
3,076
798
2,391
554
2,335
44,863
0
L
2,390
1,736
0
3,284
6,277
1,723
704
2,600
3,549
0
37,469
W
Cernunnos
NICKADAEMIOUS
Cernunnos
3,514
1,029
0
1,011
3,221
1,692
642
349
2,872
2,825
27,153
L
1,310
584
0
1,221
6,945
2,847
292
2,481
4,310
10,919
0
L
Bakasura
4,696
3,023
0
2,108
8,349
3,921
0
4,527
3,604
4,118
16,470
L
2,022
121
141
1,045
5,480
1,488
0
3,522
1,712
36,337
0
W
1,955
974
0
4,071
8,738
2,669
435
1,027
7,361
0
27,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,282
Gold Earned
28,739
378
Minions Killed
305
0
Camps Cleared
0
1,129,854
Distance Traveled
1,097,287
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,968
497
26
2
0
213,322
4
W
Hades
8,135
678
136
11
0
222,313
2
L
Sun Wukong
5,730
478
75
6
0
227,546
0
W
Nu Wa
7,373
614
85
7
0
226,077
3
L
Izanami
5,528
461
86
7
0
199,667
2
W
Cernunnos
5,795
483
73
6
0
209,209
5
L
Athena
5,824
485
18
2
0
235,896
0
L
Bakasura
5,626
469
46
4
0
223,564
1
L
Ra
6,031
503
80
7
0
210,614
2
W
Kali
6,011
501
58
5
0
258,933
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role