Player Matchup

Mercury
Mercury
KingColeYT
Mercury
Level 18
God Stats
3W - 1L
1,741 SR
Queue Stats
10W - 5L
1,691 Elo+
Solo
Nu Wa
Nu Wa
PKBluemaze
Nu Wa
Level 24
God Stats
19W - 30L
1,623 SR
Queue Stats
37W - 52L
1,515 Elo+
Solo
Bellona
Bellona
Relekath
Bellona
Level 29
God Stats
86W - 105L
1,523 SR
Queue Stats
167W - 197L
1,533 Elo+
Solo
Sol
Sol
deathsmenace
Sol
Level 29
God Stats
8W - 4L
1,827 SR
Queue Stats
98W - 109L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
xtranapkins
Sylvanus
Level 27
God Stats
9W - 13L
1,371 SR
Queue Stats
87W - 100L
1,461 Elo+
Party 1
Team Averages
Level 25
1,617 SR
1,534 Elo+

VS

Team Averages
Level 12
1,592 SR
1,522 Elo+
Ares
Ares
CalllMeCobbb
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
GeorgeF1oyd
Nemesis
Level 5
God Stats
1W - 1L
1,726 SR
Queue Stats
57W - 53L
1,674 Elo+
Party 2
Hachiman
Hachiman
InkKritical
Hachiman
Level 28
God Stats
2W - 3L
1,477 SR
Queue Stats
53W - 51L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
TheB0ys
Sun Wukong
Level 20
God Stats
18W - 15L
1,550 SR
Queue Stats
135W - 142L
1,339 Elo+
Solo
Ra
Ra
ripTrayvonMartin
Ra
Level 5
God Stats
7W - 3L
1,705 SR
Queue Stats
42W - 26L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KingColeYT
Mercury
11
1 / 2 / 3
6,383
580
2,671
7,313
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
11
9 / 0 / 4
6,904
628
5,716
3,639
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Relekath
Bellona
12
5 / 1 / 4
7,130
648
5,966
5,300
4,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 1 / 3
5,963
542
4,119
5,617
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
xtranapkins
Sylvanus
9
2 / 1 / 4
5,931
539
1,861
5,747
2,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,666
424
754
6,201
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
GeorgeF1oyd
Nemesis
8
1 / 6 / 1
5,358
487
3,066
7,138
1,771
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
InkKritical
Hachiman
10
0 / 1 / 0
5,377
489
1,448
3,517
1,104
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
TheB0ys
Sun Wukong
10
1 / 2 / 1
5,678
516
2,395
7,630
2,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
3 / 5 / 1
6,295
572
5,722
7,755
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
20
Kills
5
5
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Nemesis
GeorgeF1oyd
Nemesis
1
6
1
0.25
L
Hachiman
InkKritical
Hachiman
0
1
0
0
W
Mercury
KingColeYT
Mercury
1
2
3
1.25
W
Nu Wa
9
0
4
11
W
Bellona
Relekath
Bellona
5
1
4
7
L
Sun Wukong
TheB0ys
Sun Wukong
1
2
1
0.75
W
3
1
3
4.5
L
3
5
1
0.7
W
Sylvanus
xtranapkins
Sylvanus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,333
Damage
13,385
27,616
Taken
32,241
13,003
Mitigated
10,748
11,261
Healing
6,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
754
151
0
310
6,201
2,633
84
1,997
4,096
6,233
0
L
Nemesis
GeorgeF1oyd
Nemesis
3,066
1,546
0
830
7,138
1,771
0
3,184
3,730
0
19,339
L
Hachiman
InkKritical
Hachiman
1,448
739
0
1,003
3,517
1,104
144
432
3,045
0
16,585
W
Mercury
KingColeYT
Mercury
2,671
743
0
2,786
7,313
2,114
0
693
6,620
0
33,135
W
Nu Wa
5,716
2,417
0
700
3,639
1,059
905
1,007
2,632
22,143
0
W
Bellona
Relekath
Bellona
5,966
1,854
0
1,979
5,300
4,991
559
883
4,417
3,470
30,635
L
Sun Wukong
TheB0ys
Sun Wukong
2,395
564
0
1,589
7,630
2,930
402
1,496
6,056
0
25,947
W
4,119
1,095
0
2,351
5,617
1,882
1,809
2,041
3,576
28,745
0
L
5,722
1,110
460
2,446
7,755
2,310
0
4,444
3,155
34,180
0
W
Sylvanus
xtranapkins
Sylvanus
1,861
620
1,128
2,317
5,747
2,957
505
1,852
3,895
14,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,311
Gold Earned
27,374
270
Minions Killed
240
0
Camps Cleared
0
997,943
Distance Traveled
960,997
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,666
424
11
1
0
189,591
2
L
Nemesis
5,358
487
34
3
0
175,752
0
L
Hachiman
5,377
489
53
5
0
201,314
4
W
Mercury
6,383
580
70
6
0
245,687
3
W
Nu Wa
6,904
628
44
4
0
181,335
0
W
Bellona
7,130
648
72
7
0
221,426
0
L
Sun Wukong
5,678
516
53
5
0
206,123
0
W
Sol
5,963
542
58
5
0
165,296
1
L
Ra
6,295
572
89
8
0
188,217
0
W
Sylvanus
5,931
539
26
2
0
184,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role