Player Matchup

Chaac
Chaac
Brenno6991
Chaac
Level 24
God Stats
5W - 1L
1,500 SR
Queue Stats
68W - 54L
1,735 Elo+
Party 1
Ganesha
Ganesha
FrostyBC
Ganesha
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
Neith
Neith
Morgan1488
Neith
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
bbibitl
Artemis
Level 144
God Stats
2W - 2L
1,293 SR
Queue Stats
188W - 202L
1,482 Elo+
Solo
Sol
Sol
jackfrostii
Sol
Level 125
God Stats
14W - 11L
1,500 SR
Queue Stats
76W - 62L
1,500 Elo+
Party 1
Team Averages
Level 73
1,459 SR
1,543 Elo+

VS

Team Averages
Level 90
1,580 SR
1,463 Elo+
Scylla
Scylla
Doggoroht
Scylla
Level 122
God Stats
18W - 15L
1,452 SR
Queue Stats
168W - 146L
1,519 Elo+
Solo
Izanami
Izanami
ElroyKrijgTering
Izanami
Level 115
God Stats
8W - 1L
1,743 SR
Queue Stats
169W - 144L
1,522 Elo+
Solo
Guan Yu
Guan Yu
Freiheitsgebot38
Guan Yu
Level 51
God Stats
17W - 24L
1,382 SR
Queue Stats
88W - 94L
1,455 Elo+
Solo
Chang'e
Chang'e
eddylo02
Chang'e
Level 120
God Stats
5W - 2L
1,821 SR
Queue Stats
45W - 38L
1,320 Elo+
Solo
Tsukuyomi
Tsukuyomi
АрхимагМегумин
Tsukuyomi
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
1 / 5 / 0
7,845
436
6,595
16,537
12,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
FrostyBC
Ganesha
12
0 / 8 / 0
6,764
376
2,428
17,932
5,404
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
12
2 / 4 / 4
7,880
438
4,159
9,027
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
bbibitl
Artemis
11
1 / 6 / 2
7,729
429
5,291
10,398
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
8 / 5 / 1
10,161
565
13,120
16,160
4,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Doggoroht
Scylla
19
8 / 3 / 2
11,740
652
12,803
7,404
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
8 / 1 / 7
11,256
625
15,070
12,831
4,762
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 2 / 13
10,726
596
5,002
11,979
9,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Chang'e
eddylo02
Chang'e
19
3 / 1 / 5
11,953
664
11,270
11,132
6,980
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 5 / 2
10,159
564
9,118
13,368
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
12
Kills
28
28
Deaths
12
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
5
0
0.2
W
Scylla
Doggoroht
Scylla
8
3
2
3
W
8
1
7
11.5
W
4
2
13
5.25
L
Ganesha
FrostyBC
Ganesha
0
8
0
0
L
Neith
2
4
4
1
L
Artemis
bbibitl
Artemis
1
6
2
0.33
W
Chang'e
eddylo02
Chang'e
3
1
5
5.5
L
8
5
1
1.7
W
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,593
Damage
53,263
70,054
Taken
56,714
30,328
Mitigated
28,415
20,445
Healing
28,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
6,595
1,132
0
6,627
16,537
12,643
0
11,462
4,983
0
48,649
W
Scylla
Doggoroht
Scylla
12,803
322
0
1,038
7,404
2,624
928
2,893
4,511
74,214
0
W
15,070
10,195
0
7,704
12,831
4,762
5,670
3,168
9,663
0
94,608
W
5,002
1,022
1,481
5,278
11,979
9,242
882
3,091
8,863
0
41,114
L
Ganesha
FrostyBC
Ganesha
2,428
327
345
2,920
17,932
5,404
252
2,452
15,438
25,184
0
L
Neith
4,159
1,068
0
1,068
9,027
4,724
0
3,167
5,842
7,477
35,970
L
Artemis
bbibitl
Artemis
5,291
1,654
0
2,500
10,398
2,693
0
986
9,386
0
41,562
W
Chang'e
eddylo02
Chang'e
11,270
1,934
1,049
8,142
11,132
6,980
1,673
1,503
9,054
79,395
0
L
13,120
3,677
0
6,985
16,160
4,864
1,162
5,572
10,332
58,028
0
W
9,118
2,934
0
3,813
13,368
4,807
0
5,111
8,232
0
57,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,379
Gold Earned
55,834
368
Minions Killed
608
0
Camps Cleared
0
1,450,313
Distance Traveled
1,732,136
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,845
436
83
5
0
306,625
5
W
Scylla
11,740
652
138
8
0
348,207
5
W
Izanami
11,256
625
141
8
0
317,469
0
W
Guan Yu
10,726
596
65
4
0
375,587
2
L
Ganesha
6,764
376
22
1
0
283,070
3
L
Neith
7,880
438
74
4
0
313,420
10
L
Artemis
7,729
429
83
5
0
234,476
4
W
Chang'e
11,953
664
163
9
0
353,449
2
L
Sol
10,161
565
106
6
0
312,722
2
W
Tsukuyomi
10,159
564
101
6
0
337,424
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role