Player Matchup

Bacchus
Bacchus
PandaNae
Bacchus
Level 19
God Stats
3W - 6L
1,783 SR
Queue Stats
27W - 38L
1,526 Elo+
Party 2
Nemesis
Nemesis
Scythe89
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
SkeletalLove
Merlin
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 20L
1,605 Elo+
Solo
Danzaburou
Danzaburou
somegermandude
Danzaburou
Level 29
God Stats
11W - 13L
1,585 SR
Queue Stats
78W - 98L
1,375 Elo+
Party 2
Mulan
Mulan
冠军飞将
Mulan
Level 8
God Stats
1W - 4L
1,437 SR
Queue Stats
5W - 15L
1,323 Elo+
Solo
Team Averages
Level 18
1,561 SR
1,466 Elo+

VS

Team Averages
Level 41
1,508 SR
1,504 Elo+
Aphrodite
Aphrodite
BearSann
Aphrodite
Level 27
God Stats
41W - 44L
1,418 SR
Queue Stats
44W - 46L
1,532 Elo+
Solo
Merlin
Merlin
ReyPatatin
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,698 Elo+
Party 1
Neith
Neith
TheeBlackNemesis
Neith
Level 4
God Stats
7W - 6L
1,399 SR
Queue Stats
25W - 21L
1,293 Elo+
Solo
Nemesis
Nemesis
ThornedFear1
Nemesis
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 99L
1,400 Elo+
Solo
Ullr
Ullr
zZGAMEM4STERZz
Ullr
Level 149
God Stats
5W - 6L
1,721 SR
Queue Stats
568W - 540L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PandaNae
Bacchus
7
0 / 2 / 2
5,158
430
2,482
6,373
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Scythe89
Nemesis
11
1 / 3 / 1
6,133
511
5,424
10,274
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
11
2 / 1 / 0
6,337
528
4,615
4,705
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
somegermandude
Danzaburou
8
1 / 5 / 1
5,665
472
4,522
6,162
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 5 / 0
5,080
423
2,744
10,012
6,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BearSann
Aphrodite
11
3 / 0 / 1
6,340
528
3,063
6,466
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Merlin
ReyPatatin
Merlin
13
3 / 0 / 3
7,142
595
6,622
5,879
2,353
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 2 / 3
5,718
477
3,960
6,135
1,592
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
ThornedFear1
Nemesis
9
1 / 2 / 1
5,767
481
1,242
7,236
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
8 / 0 / 2
8,171
681
11,211
10,219
4,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
16
16
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BearSann
Aphrodite
3
0
1
3.5
L
Bacchus
PandaNae
Bacchus
0
2
2
0.5
W
Merlin
ReyPatatin
Merlin
3
0
3
4.5
L
Nemesis
Scythe89
Nemesis
1
3
1
0.5
L
Merlin
2
1
0
2
W
1
2
3
1.25
W
Nemesis
ThornedFear1
Nemesis
1
2
1
0.75
L
Danzaburou
somegermandude
Danzaburou
1
5
1
0.3
W
8
0
2
9
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,787
Damage
26,098
37,526
Taken
35,935
16,626
Mitigated
11,872
6,560
Healing
21,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BearSann
Aphrodite
3,063
504
2,556
4,797
6,466
2,041
288
1,711
4,715
29,039
0
L
Bacchus
PandaNae
Bacchus
2,482
314
0
837
6,373
3,630
0
2,367
4,006
9,522
0
W
Merlin
ReyPatatin
Merlin
6,622
590
0
3,973
5,879
2,353
352
1,812
3,831
46,332
0
L
Nemesis
Scythe89
Nemesis
5,424
1,834
0
3,574
10,274
3,430
0
820
9,454
0
35,500
L
Merlin
4,615
627
0
953
4,705
1,581
0
2,316
2,389
40,914
0
W
3,960
2,182
0
1,183
6,135
1,592
286
1,024
5,103
0
24,358
W
Nemesis
ThornedFear1
Nemesis
1,242
351
0
2,667
7,236
1,868
0
845
6,282
0
24,690
L
Danzaburou
somegermandude
Danzaburou
4,522
1,092
0
837
6,162
1,914
0
3,041
3,121
0
25,518
W
11,211
5,952
0
6,569
10,219
4,018
1,608
1,329
8,657
0
49,265
L
2,744
596
0
359
10,012
6,071
0
1,141
8,871
0
18,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,373
Gold Earned
33,138
259
Minions Killed
340
0
Camps Cleared
0
1,200,813
Distance Traveled
1,136,891
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,340
528
66
6
0
246,855
3
L
Bacchus
5,158
430
15
1
0
250,906
4
W
Merlin
7,142
595
83
7
0
232,845
2
L
Nemesis
6,133
511
74
6
0
254,385
0
L
Merlin
6,337
528
83
7
0
249,539
4
W
Neith
5,718
477
46
4
0
193,539
0
W
Nemesis
5,767
481
58
5
0
240,138
4
L
Danzaburou
5,665
472
53
4
0
220,045
5
W
Ullr
8,171
681
87
7
0
223,514
0
L
Mulan
5,080
423
34
3
0
225,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role