Player Matchup

He Bo
He Bo
DapperDose
He Bo
Level 22
God Stats
9W - 16L
1,373 SR
Queue Stats
9W - 16L
1,282 Elo+
Solo
Izanami
Izanami
MoistSoftTaco
Izanami
Level 16
God Stats
15W - 25L
1,491 SR
Queue Stats
31W - 67L
1,306 Elo+
Solo
Bacchus
Bacchus
V1nylL0v3r
Bacchus
Level 20
God Stats
5W - 4L
1,764 SR
Queue Stats
6W - 7L
1,551 Elo+
Solo
Team Averages
Level 19
1,543 SR
1,379 Elo+

VS

Team Averages
Level 16
1,429 SR
1,468 Elo+
Neith
Neith
N0BL3117
Neith
Level 16
God Stats
3W - 1L
1,286 SR
Queue Stats
31W - 21L
1,364 Elo+
Party 1
Kukulkan
Kukulkan
NovaCane11
Kukulkan
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 7L
1,465 Elo+
Party 1
Hun Batz
Hun Batz
shergill
Hun Batz
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 171L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
4 / 7 / 3
10,644
626
7,933
10,791
6,343
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
14
0 / 8 / 5
10,305
606
4,827
18,203
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
V1nylL0v3r
Bacchus
13
3 / 6 / 3
11,386
670
9,110
18,436
21,804
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
N0BL3117
Neith
17
5 / 2 / 11
12,226
719
11,006
7,997
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
NovaCane11
Kukulkan
15
3 / 2 / 12
11,514
677
10,374
6,474
2,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
shergill
Hun Batz
17
13 / 3 / 6
13,787
811
20,412
14,383
5,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
7
Kills
21
21
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
He Bo
4
7
3
0.79
L
Izanami
0
8
5
0.31
W
Neith
N0BL3117
Neith
5
2
11
5.25
W
Kukulkan
NovaCane11
Kukulkan
3
2
12
4.5
L
Bacchus
V1nylL0v3r
Bacchus
3
6
3
0.75
W
Hun Batz
shergill
Hun Batz
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,870
Damage
41,792
47,430
Taken
28,854
33,118
Mitigated
10,781
4,877
Healing
6,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
7,933
394
0
1,322
10,791
6,343
69
928
9,863
34,890
0
L
Izanami
4,827
4,127
0
2,727
18,203
4,971
1,264
3,257
14,946
0
43,583
W
Neith
N0BL3117
Neith
11,006
4,789
0
3,546
7,997
2,966
1,254
5,753
2,244
0
52,362
W
Kukulkan
NovaCane11
Kukulkan
10,374
2,018
0
244
6,474
2,372
1,087
3,828
2,646
40,791
0
L
Bacchus
V1nylL0v3r
Bacchus
9,110
529
0
828
18,436
21,804
0
6,337
12,099
19,015
0
W
Hun Batz
shergill
Hun Batz
20,412
6,855
0
2,564
14,383
5,443
577
7,918
6,465
0
80,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
37,527
160
Minions Killed
202
0
Camps Cleared
0
837,156
Distance Traveled
896,359
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,644
626
47
3
0
270,969
4
L
Izanami
10,305
606
103
6
0
260,772
0
W
Neith
12,226
719
70
4
0
297,095
1
W
Kukulkan
11,514
677
57
3
0
290,879
0
L
Bacchus
11,386
670
10
1
0
305,415
0
W
Hun Batz
13,787
811
75
4
0
308,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role