Player Matchup

Artemis
Artemis
Borathor
Artemis
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 27L
1,704 Elo+
Solo
Neith
Neith
BuumbleB
Neith
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Solo
Chang'e
Chang'e
MeTTalz
Chang'e
Level 28
God Stats
1W - 3L
1,290 SR
Queue Stats
70W - 81L
1,588 Elo+
Solo
Fenrir
Fenrir
Surrtan
Fenrir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,396 Elo+
Solo
Cthulhu
Cthulhu
Valwee
Cthulhu
Level 6
God Stats
2W - 2L
1,495 SR
Queue Stats
2W - 4L
1,413 Elo+
Solo
Team Averages
Level 18
1,457 SR
1,520 Elo+

VS

Team Averages
Level 20
1,502 SR
1,548 Elo+
Nu Wa
Nu Wa
Ares3332
Nu Wa
Level 29
God Stats
8W - 7L
1,287 SR
Queue Stats
395W - 360L
1,545 Elo+
Solo
Sun Wukong
Sun Wukong
Furai765
Sun Wukong
Level 4
God Stats
11W - 11L
1,500 SR
Queue Stats
128W - 106L
1,802 Elo+
Solo
Danzaburou
Danzaburou
L1ghtTempest
Danzaburou
Level 29
God Stats
10W - 4L
1,724 SR
Queue Stats
24W - 21L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
SithLord11
Erlang Shen
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 39L
1,515 Elo+
Solo
Kumbhakarna
Kumbhakarna
男模妈妈
Kumbhakarna
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Borathor
Artemis
18
6 / 6 / 8
12,796
413
24,418
20,135
7,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
BuumbleB
Neith
19
4 / 11 / 12
13,766
444
16,284
20,220
7,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
MeTTalz
Chang'e
20
19 / 5 / 8
17,660
570
40,450
39,780
14,725
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
Surrtan
Fenrir
20
6 / 11 / 8
14,424
465
12,032
32,663
19,904
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Valwee
Cthulhu
19
2 / 12 / 8
12,400
400
10,649
28,585
23,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ares3332
Nu Wa
20
10 / 6 / 14
17,206
555
33,245
22,877
10,661
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Furai765
Sun Wukong
20
7 / 5 / 15
16,126
520
21,263
30,269
33,561
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
L1ghtTempest
Danzaburou
20
16 / 6 / 9
18,057
582
34,512
22,114
13,183
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
SithLord11
Erlang Shen
20
8 / 12 / 4
17,638
569
16,318
34,634
17,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
男模妈妈
Kumbhakarna
18
4 / 8 / 15
14,746
476
6,651
36,958
37,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
102
37
Kills
45
45
Deaths
37
44
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Ares3332
Nu Wa
10
6
14
2.83
L
Artemis
Borathor
Artemis
6
6
8
1.67
L
Neith
BuumbleB
Neith
4
11
12
0.91
W
Sun Wukong
Furai765
Sun Wukong
7
5
15
2.9
W
Danzaburou
L1ghtTempest
Danzaburou
16
6
9
3.42
L
Chang'e
MeTTalz
Chang'e
19
5
8
4.6
W
Erlang Shen
SithLord11
Erlang Shen
8
12
4
0.83
L
Fenrir
Surrtan
Fenrir
6
11
8
0.91
L
Cthulhu
Valwee
Cthulhu
2
12
8
0.5
W
Kumbhakarna
男模妈妈
Kumbhakarna
4
8
15
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,833
Damage
111,989
141,383
Taken
146,852
72,414
Mitigated
112,512
46,274
Healing
44,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Ares3332
Nu Wa
33,245
9,316
146
6,329
22,877
10,661
1,988
13,084
9,507
127,599
0
L
Artemis
Borathor
Artemis
24,418
11,838
0
5,579
20,135
7,385
112
8,357
11,778
0
73,759
L
Neith
BuumbleB
Neith
16,284
7,639
0
3,550
20,220
7,043
488
6,200
14,020
0
64,761
W
Sun Wukong
Furai765
Sun Wukong
21,263
3,093
0
11,189
30,269
33,561
407
9,027
21,070
0
91,323
W
Danzaburou
L1ghtTempest
Danzaburou
34,512
15,382
0
2,118
22,114
13,183
5,371
5,654
16,438
6,480
111,465
L
Chang'e
MeTTalz
Chang'e
40,450
2,534
6,876
22,167
39,780
14,725
224
14,335
25,445
146,564
0
W
Erlang Shen
SithLord11
Erlang Shen
16,318
8,472
0
11,841
34,634
17,571
1,595
9,128
25,338
0
162,669
L
Fenrir
Surrtan
Fenrir
12,032
3,904
0
6,807
32,663
19,904
2,070
9,118
23,545
0
89,952
L
Cthulhu
Valwee
Cthulhu
10,649
514
192
1,103
28,585
23,357
270
6,105
22,480
61,859
0
W
Kumbhakarna
男模妈妈
Kumbhakarna
6,651
1,018
512
12,002
36,958
37,536
587
13,300
23,400
23,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,046
Gold Earned
83,773
575
Minions Killed
676
0
Camps Cleared
0
2,447,513
Distance Traveled
2,633,624
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
17,206
555
146
5
0
521,173
14
L
Artemis
12,796
413
93
3
0
451,432
4
L
Neith
13,766
444
90
3
0
486,780
11
W
Sun Wukong
16,126
520
139
4
0
655,133
3
W
Danzaburou
18,057
582
141
5
0
495,168
0
L
Chang'e
17,660
570
178
6
0
551,813
7
W
Erlang Shen
17,638
569
218
7
0
428,905
3
L
Fenrir
14,424
465
128
4
0
535,479
0
L
Cthulhu
12,400
400
86
3
0
422,009
0
W
Kumbhakarna
14,746
476
32
1
0
533,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role