Player Matchup

Yemoja
Yemoja
EntireDrop56490
Yemoja
Level 27
God Stats
7W - 15L
1,476 SR
Queue Stats
349W - 352L
1,479 Elo+
Solo
Ah Puch
Ah Puch
Giokronix
Ah Puch
Level 24
God Stats
2W - 0L
1,674 SR
Queue Stats
21W - 12L
1,718 Elo+
Party 1
Thor
Thor
Tigreal0311
Thor
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
92W - 113L
1,617 Elo+
Solo
Medusa
Medusa
coquit00
Medusa
Level 9
God Stats
3W - 3L
1,543 SR
Queue Stats
22W - 14L
1,667 Elo+
Party 1
Merlin
Merlin
thor of osceola
Merlin
Level 29
God Stats
4W - 1L
1,524 SR
Queue Stats
21W - 14L
1,579 Elo+
Solo
Team Averages
Level 23
1,543 SR
1,612 Elo+

VS

Team Averages
Level 15
1,435 SR
1,579 Elo+
Tsukuyomi
Tsukuyomi
Apokalypto3004
Tsukuyomi
Level 5
God Stats
2W - 2L
1,600 SR
Queue Stats
3W - 5L
1,445 Elo+
Solo
Neith
Neith
BXTTeR_my_BxLLs
Neith
Level 29
God Stats
6W - 6L
1,476 SR
Queue Stats
140W - 145L
1,571 Elo+
Solo
Bellona
Bellona
MammaBear_000
Bellona
Level 8
God Stats
1W - 3L
1,493 SR
Queue Stats
17W - 17L
1,632 Elo+
Solo
Ah Puch
Ah Puch
TK Melvynn
Ah Puch
Level 27
God Stats
20W - 12L
1,103 SR
Queue Stats
688W - 587L
1,604 Elo+
Solo
Ares
Ares
doudou666
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 10
13,713
1,055
13,734
15,116
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Giokronix
Ah Puch
18
4 / 1 / 10
12,718
978
23,628
10,002
3,601
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
6 / 2 / 9
12,573
967
12,410
14,109
5,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
coquit00
Medusa
19
5 / 1 / 9
12,884
991
16,529
11,227
4,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
1 / 0 / 16
11,989
922
15,642
3,294
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

244

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Apokalypto3004
Tsukuyomi
14
0 / 1 / 0
9,576
737
116
1,094
379
17
3 / 11 / 2
11,750
904
12,092
21,965
8,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
17
2 / 3 / 3
11,546
888
9,980
23,711
24,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
TK Melvynn
Ah Puch
18
1 / 1 / 3
11,652
896
20,885
14,672
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ares
17
1 / 6 / 3
11,782
906
3,593
25,191
28,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
22
Kills
7
7
Deaths
22
54
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Apokalypto3004
Tsukuyomi
0
1
0
0
L
3
11
2
0.36
W
6
3
10
3.67
W
Ah Puch
Giokronix
Ah Puch
4
1
10
9
L
Bellona
2
3
3
1.17
L
Ah Puch
TK Melvynn
Ah Puch
1
1
3
2.5
W
6
2
9
5.25
W
Medusa
coquit00
Medusa
5
1
9
9.5
L
Ares
1
6
3
0.42
W
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,943
Damage
46,666
53,748
Taken
86,633
29,259
Mitigated
65,921
6,100
Healing
4,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Apokalypto3004
Tsukuyomi
116
33
0
4
1,094
379
0
737
357
0
864
L
12,092
5,417
0
1,527
21,965
8,007
0
14,000
7,793
0
31,800
W
13,734
851
1,677
3,410
15,116
13,913
0
5,439
9,502
23,655
0
W
Ah Puch
Giokronix
Ah Puch
23,628
823
0
502
10,002
3,601
0
4,505
5,395
56,642
0
L
Bellona
9,980
1,958
0
1,201
23,711
24,001
0
11,852
11,585
0
28,348
L
Ah Puch
TK Melvynn
Ah Puch
20,885
451
0
680
14,672
5,479
0
9,421
5,199
61,281
0
W
12,410
1,534
0
511
14,109
5,771
0
5,784
8,125
0
29,437
W
Medusa
coquit00
Medusa
16,529
6,024
0
0
11,227
4,665
0
6,698
4,479
0
42,078
L
Ares
3,593
372
0
695
25,191
28,055
0
16,089
8,695
6,729
0
W
15,642
1,803
0
0
3,294
1,309
0
2,052
1,214
44,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,877
Gold Earned
56,306
313
Minions Killed
222
12
Camps Cleared
2
1,173,446
Distance Traveled
863,958
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,576
737
1
0
0
26,106
0
L
Neith
11,750
904
63
5
1
185,581
0
W
Yemoja
13,713
1,055
26
2
1
188,216
0
W
Ah Puch
12,718
978
87
7
4
246,666
0
L
Bellona
11,546
888
37
3
1
226,774
0
L
Ah Puch
11,652
896
115
9
0
240,822
1
W
Thor
12,573
967
39
3
3
244,833
0
W
Medusa
12,884
991
78
6
3
266,579
0
L
Ares
11,782
906
6
0
0
184,675
2
W
Merlin
11,989
922
83
6
1
227,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role