Player Matchup

Nox
Nox
KiIIer-Instnct
Nox
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
292W - 267L
1,456 Elo+
Solo
Danzaburou
Danzaburou
Rusty Spigot
Danzaburou
Level 144
God Stats
10W - 9L
1,500 SR
Queue Stats
342W - 364L
1,407 Elo+
Party 2
Cabrakan
Cabrakan
trickedoutdude
Cabrakan
Level 98
God Stats
2W - 3L
1,866 SR
Queue Stats
27W - 28L
1,488 Elo+
Party 2
Team Averages
Level 128
1,622 SR
1,450 Elo+

VS

Team Averages
Level 117
1,498 SR
1,586 Elo+
Janus
Janus
Rembotism
Janus
Level 56
God Stats
1W - 2L
1,475 SR
Queue Stats
575W - 439L
1,539 Elo+
Party 1
Da Ji
Da Ji
SarcasticSapphic
Da Ji
Level 155
God Stats
1W - 2L
1,484 SR
Queue Stats
402W - 268L
1,661 Elo+
Party 1
Sobek
Sobek
TXJamesSmithTX
Sobek
Level 139
God Stats
1W - 2L
1,534 SR
Queue Stats
69W - 76L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
11,199
659
4,818
10,082
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Rusty Spigot
Danzaburou
15
6 / 2 / 6
12,562
739
16,617
12,173
4,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
15
3 / 3 / 8
12,060
709
10,846
16,616
19,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Rembotism
Janus
13
2 / 4 / 4
10,250
603
13,220
8,844
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 6 / 3
10,768
633
11,144
12,582
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 3 / 2
10,212
601
7,011
15,615
18,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
13
Kills
8
8
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Janus
Rembotism
Janus
2
4
4
1
W
Danzaburou
Rusty Spigot
Danzaburou
6
2
6
4.5
L
4
6
3
0.92
L
2
3
2
1
W
Cabrakan
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,281
Damage
31,375
38,871
Taken
37,041
28,235
Mitigated
28,266
8,390
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,818
462
0
1,490
10,082
4,190
732
4,174
5,649
66,819
0
L
Janus
Rembotism
Janus
13,220
371
0
1,371
8,844
2,697
0
2,047
6,797
57,254
0
W
Danzaburou
Rusty Spigot
Danzaburou
16,617
6,435
0
3,652
12,173
4,959
2,186
6,259
5,427
0
57,636
L
11,144
2,110
0
554
12,582
6,759
0
7,092
5,490
2,697
35,581
L
7,011
101
0
6,103
15,615
18,810
0
6,546
9,069
20,514
0
W
Cabrakan
10,846
1,563
0
3,248
16,616
19,086
222
8,526
7,217
24,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,821
Gold Earned
31,230
215
Minions Killed
171
0
Camps Cleared
0
921,375
Distance Traveled
907,825
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,199
659
121
7
0
291,716
3
L
Janus
10,250
603
101
6
0
304,011
2
W
Danzaburou
12,562
739
75
4
0
312,138
3
L
Da Ji
10,768
633
41
2
0
302,821
4
L
Sobek
10,212
601
29
2
0
300,993
1
W
Cabrakan
12,060
709
19
1
0
317,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role