Player Matchup

Aphrodite
Aphrodite
DocFU
Aphrodite
Level 18
God Stats
21W - 19L
1,618 SR
Queue Stats
162W - 185L
1,421 Elo+
Party 1
Medusa
Medusa
Lunamor
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bellona
Bellona
TheDovah117
Bellona
Level 28
God Stats
10W - 21L
1,479 SR
Queue Stats
42W - 46L
1,436 Elo+
Party 1
Ra
Ra
TheLykosUrus
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,450 Elo+
Party 1
Da Ji
Da Ji
uros5768
Da Ji
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 20
1,519 SR
1,461 Elo+

VS

Team Averages
Level 15
1,519 SR
1,330 Elo+
Nemesis
Nemesis
AngelusFuriosa
Nemesis
Level 8
God Stats
3W - 3L
1,449 SR
Queue Stats
8W - 11L
1,367 Elo+
Party 2
Kukulkan
Kukulkan
DreamDDD
Kukulkan
Level 8
God Stats
2W - 0L
1,686 SR
Queue Stats
5W - 7L
1,364 Elo+
Solo
Aphrodite
Aphrodite
Impeccable_Okami
Aphrodite
Level 27
God Stats
1W - 1L
1,260 SR
Queue Stats
3W - 3L
1,180 Elo+
Party 2
Hachiman
Hachiman
LoneWolf2535
Hachiman
Level 4
God Stats
1W - 0L
1,701 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Odin
Odin
valkiria32765
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DocFU
Aphrodite
13
3 / 4 / 4
8,490
499
5,384
10,279
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

Medusa
Lunamor
Medusa
13
3 / 7 / 3
8,143
479
8,987
11,789
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
TheDovah117
Bellona
14
3 / 5 / 1
8,593
505
9,049
14,645
12,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 6 / 2
7,792
458
4,768
10,421
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
uros5768
Da Ji
12
0 / 2 / 2
7,425
437
3,731
11,134
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 9
9,808
577
10,242
15,124
6,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
DreamDDD
Kukulkan
14
2 / 1 / 5
9,010
530
9,824
9,449
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
13
3 / 3 / 9
8,506
500
6,229
10,476
5,271
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
LoneWolf2535
Hachiman
13
4 / 3 / 4
8,468
498
6,811
12,446
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
10 / 1 / 1
10,701
629
8,161
12,559
11,389
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
9
Kills
24
24
Deaths
11
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
3
9
3.17
L
Aphrodite
DocFU
Aphrodite
3
4
4
1.25
W
Kukulkan
DreamDDD
Kukulkan
2
1
5
4.5
W
Aphrodite
3
3
9
2.5
W
Hachiman
LoneWolf2535
Hachiman
4
3
4
2
L
Medusa
Lunamor
Medusa
3
7
3
0.64
L
Bellona
TheDovah117
Bellona
3
5
1
0.7
L
0
6
2
0.17
L
Da Ji
uros5768
Da Ji
0
2
2
0.5
W
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,919
Damage
41,267
58,268
Taken
60,054
33,561
Mitigated
30,658
16,338
Healing
24,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,242
5,127
1,089
2,639
15,124
6,064
0
3,921
11,203
0
74,059
L
Aphrodite
DocFU
Aphrodite
5,384
947
1,921
4,696
10,279
8,562
360
4,524
5,755
37,049
0
W
Kukulkan
DreamDDD
Kukulkan
9,824
199
0
184
9,449
3,956
613
2,913
6,536
49,918
0
W
Aphrodite
6,229
730
7,149
6,216
10,476
5,271
1,278
3,446
7,030
35,751
0
W
Hachiman
LoneWolf2535
Hachiman
6,811
4,655
0
3,949
12,446
3,978
2,018
4,270
8,176
0
34,489
L
Medusa
Lunamor
Medusa
8,987
4,447
0
1,835
11,789
4,519
962
3,643
8,146
0
31,660
L
Bellona
TheDovah117
Bellona
9,049
2,448
0
1,732
14,645
12,622
406
3,107
11,538
3,916
43,133
L
4,768
308
397
1,295
10,421
4,110
655
4,364
6,057
42,542
0
L
Da Ji
uros5768
Da Ji
3,731
558
0
4,462
11,134
3,748
0
510
10,624
0
44,389
W
8,161
1,376
0
3,235
12,559
11,389
0
2,029
10,530
231
57,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,443
Gold Earned
46,493
346
Minions Killed
394
0
Camps Cleared
0
1,481,543
Distance Traveled
1,604,960
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,808
577
87
5
0
351,876
1
L
Aphrodite
8,490
499
64
4
0
285,100
1
W
Kukulkan
9,010
530
81
5
0
323,457
3
W
Aphrodite
8,506
500
75
4
0
328,711
0
W
Hachiman
8,468
498
44
3
0
266,861
0
L
Medusa
8,143
479
50
3
0
305,437
1
L
Bellona
8,593
505
91
5
0
327,058
0
L
Ra
7,792
458
73
4
0
257,789
0
L
Da Ji
7,425
437
68
4
0
306,159
0
W
Odin
10,701
629
107
6
0
334,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role