Player Matchup

Anhur
Anhur
Forseir
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sol
Sol
PRAKERO
Sol
Level 89
God Stats
2W - 3L
1,485 SR
Queue Stats
127W - 169L
1,324 Elo+
Solo
Bacchus
Bacchus
Pawiovi
Bacchus
Level 41
God Stats
0W - 2L
1,292 SR
Queue Stats
8W - 15L
1,333 Elo+
Solo
Team Averages
Level 85
1,426 SR
1,386 Elo+

VS

Team Averages
Level 36
1,572 SR
1,350 Elo+
Cthulhu
Cthulhu
HomelessGayDude
Cthulhu
Level 14
God Stats
7W - 7L
1,629 SR
Queue Stats
31W - 41L
1,317 Elo+
Party 1
Merlin
Merlin
ItsZymp
Merlin
Level 8
God Stats
3W - 6L
1,581 SR
Queue Stats
3W - 9L
1,222 Elo+
Party 1
Odin
Odin
TRISEMERKI
Odin
Level 87
God Stats
13W - 10L
1,506 SR
Queue Stats
86W - 95L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Forseir
Anhur
12
2 / 3 / 1
8,644
617
5,689
8,806
3,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
11
1 / 1 / 1
8,145
582
7,317
5,788
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
Pawiovi
Bacchus
10
0 / 5 / 2
7,751
554
5,121
11,440
11,295
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
9,141
653
8,178
9,326
6,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
ItsZymp
Merlin
13
4 / 1 / 4
9,351
668
6,422
4,657
1,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 1 / 5
9,091
649
5,371
8,803
3,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
9
9
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
Forseir
Anhur
2
3
1
0.83
W
2
1
7
5.5
W
Merlin
ItsZymp
Merlin
4
1
4
6
L
Sol
1
1
1
1.5
L
Bacchus
Pawiovi
Bacchus
0
5
2
0.2
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,127
Damage
19,971
26,034
Taken
22,786
16,290
Mitigated
11,212
5,343
Healing
5,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Forseir
Anhur
5,689
2,337
0
3,218
8,806
3,260
0
4,666
3,940
0
34,341
W
8,178
202
596
1,088
9,326
6,492
0
5,449
3,877
42,933
0
W
Merlin
ItsZymp
Merlin
6,422
528
0
955
4,657
1,658
0
2,800
1,857
50,357
0
L
Sol
7,317
1,287
0
1,610
5,788
1,735
239
2,522
3,091
37,689
0
L
Bacchus
Pawiovi
Bacchus
5,121
637
0
515
11,440
11,295
0
6,894
4,359
11,179
0
W
5,371
1,193
0
2,549
8,803
3,062
0
4,243
4,560
0
21,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,540
Gold Earned
27,583
126
Minions Killed
178
0
Camps Cleared
0
708,258
Distance Traveled
819,446
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,644
617
52
4
0
225,679
0
W
Cthulhu
9,141
653
54
4
0
266,749
2
W
Merlin
9,351
668
99
7
0
259,999
4
L
Sol
8,145
582
62
4
0
231,607
7
L
Bacchus
7,751
554
12
1
0
250,972
3
W
Odin
9,091
649
25
2
0
292,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role