Player Matchup

Khepri
Khepri
DeusFederaL
Khepri
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 134L
1,544 Elo+
Solo
Cernunnos
Cernunnos
DonOmαr
Cernunnos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FormulaRacer761
King Arthur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,531 Elo+
Solo
Nu Wa
Nu Wa
Høkágě
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
TheExekielYT
Fenrir
Level 127
God Stats
1W - 2L
1,285 SR
Queue Stats
40W - 51L
1,502 Elo+
Party 1
Team Averages
Level 122
1,457 SR
1,515 Elo+

VS

Team Averages
Level 127
1,564 SR
1,535 Elo+
Ne Zha
Ne Zha
ElPibePlay
Ne Zha
Level 155
God Stats
18W - 1L
1,816 SR
Queue Stats
165W - 72L
1,845 Elo+
Solo
Hou Yi
Hou Yi
Reveroph
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
alejox1999
Odin
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,287 Elo+
Solo
Merlin
Merlin
santu015
Merlin
Level 111
God Stats
20W - 9L
1,500 SR
Queue Stats
589W - 553L
1,507 Elo+
Solo
Nu Wa
Nu Wa
srbilboboleiro
Nu Wa
Level 160
God Stats
11W - 5L
1,505 SR
Queue Stats
258W - 252L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 2 / 4
7,427
413
2,432
9,956
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
DonOmαr
Cernunnos
14
6 / 4 / 2
8,634
480
7,829
12,736
5,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
FormulaRacer761
King Arthur
13
0 / 3 / 2
7,942
441
3,771
12,021
8,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Nu Wa
Høkágě
Nu Wa
15
3 / 6 / 6
8,996
500
10,709
12,384
3,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
4 / 3 / 2
9,327
518
5,498
16,329
7,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ElPibePlay
Ne Zha
17
7 / 6 / 7
11,038
613
11,778
16,083
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Reveroph
Hou Yi
14
3 / 4 / 4
8,705
484
4,722
9,245
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
0 / 3 / 6
8,883
494
4,254
9,530
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
santu015
Merlin
17
6 / 0 / 7
10,398
578
12,498
6,467
3,132
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
2 / 0 / 6
10,311
573
12,759
5,063
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
13
Kills
18
18
Deaths
13
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
2
4
1
L
Cernunnos
DonOmαr
Cernunnos
6
4
2
1.75
W
Ne Zha
ElPibePlay
Ne Zha
7
6
7
1.75
L
King Arthur
FormulaRacer761
King Arthur
0
3
2
0.33
L
Nu Wa
Høkágě
Nu Wa
3
6
6
1
W
Hou Yi
Reveroph
Hou Yi
3
4
4
1.25
L
Fenrir
4
3
2
1.67
W
0
3
6
1
W
Merlin
santu015
Merlin
6
0
7
9.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,239
Damage
46,011
63,426
Taken
46,388
35,546
Mitigated
19,467
15,321
Healing
13,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
2,432
246
0
880
9,956
9,980
83
4,967
4,804
21,229
0
L
Cernunnos
DonOmαr
Cernunnos
7,829
3,606
0
5,737
12,736
5,251
961
3,790
8,826
0
49,258
W
Ne Zha
ElPibePlay
Ne Zha
11,778
5,216
0
5,796
16,083
5,905
1,031
4,245
11,612
0
68,881
L
King Arthur
FormulaRacer761
King Arthur
3,771
624
0
957
12,021
8,921
259
6,673
5,120
0
41,973
L
Nu Wa
Høkágě
Nu Wa
10,709
1,592
0
1,159
12,384
3,838
0
4,054
8,110
69,999
0
W
Hou Yi
Reveroph
Hou Yi
4,722
2,001
0
3,268
9,245
2,529
802
2,644
6,430
0
35,977
L
Fenrir
5,498
1,354
0
6,588
16,329
7,556
0
4,777
11,254
0
72,127
W
4,254
1,562
0
865
9,530
6,321
792
2,501
6,904
55
39,238
W
Merlin
santu015
Merlin
12,498
1,141
0
1,597
6,467
3,132
720
1,507
4,686
68,106
0
W
12,759
1,700
132
1,713
5,063
1,580
676
1,592
3,340
76,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,326
Gold Earned
49,335
442
Minions Killed
492
0
Camps Cleared
0
1,578,134
Distance Traveled
1,686,268
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,427
413
31
2
0
283,798
3
L
Cernunnos
8,634
480
85
5
0
292,647
2
W
Ne Zha
11,038
613
118
7
0
358,394
6
L
King Arthur
7,942
441
87
5
0
329,908
2
L
Nu Wa
8,996
500
115
6
0
305,979
2
W
Hou Yi
8,705
484
61
3
0
302,224
2
L
Fenrir
9,327
518
124
7
0
365,802
3
W
Odin
8,883
494
88
5
0
344,288
4
W
Merlin
10,398
578
103
6
0
313,558
4
W
Nu Wa
10,311
573
122
7
0
367,804
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role