Player Matchup

Zeus
Zeus
Artez1213
Zeus
Level 43
God Stats
0W - 2L
1,266 SR
Queue Stats
6W - 13L
1,031 Elo+
Solo
Ymir
Ymir
Explorerj12
Ymir
Level 29
God Stats
32W - 59L
1,330 SR
Queue Stats
41W - 73L
1,245 Elo+
Party 1
Hun Batz
Hun Batz
KingGrooch
Hun Batz
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 85L
1,391 Elo+
Party 1
Medusa
Medusa
Th3___KaaB00m
Medusa
Level 65
God Stats
78W - 64L
1,355 SR
Queue Stats
80W - 69L
1,317 Elo+
Solo
Osiris
Osiris
WantedGambit35
Osiris
Level 47
God Stats
5W - 9L
1,463 SR
Queue Stats
208W - 271L
1,357 Elo+
Party 1
Team Averages
Level 49
1,383 SR
1,268 Elo+

VS

Team Averages
Level 74
1,523 SR
1,406 Elo+
Jing Wei
Jing Wei
FyteMeSis
Jing Wei
Level 68
God Stats
4W - 6L
1,244 SR
Queue Stats
153W - 160L
1,403 Elo+
Party 2
Nike
Nike
Jasiboomama
Nike
Level 81
God Stats
83W - 86L
1,371 SR
Queue Stats
177W - 197L
1,399 Elo+
Party 2
Izanami
Izanami
Supercal123
Izanami
Level 97
God Stats
14W - 14L
1,641 SR
Queue Stats
127W - 140L
1,460 Elo+
Solo
Skadi
Skadi
baalvvinn
Skadi
Level 48
God Stats
29W - 23L
1,462 SR
Queue Stats
41W - 42L
1,349 Elo+
Party 2
Arachne
Arachne
chibicakess
Arachne
Level 75
God Stats
7W - 4L
1,895 SR
Queue Stats
184W - 195L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
3 / 5 / 2
7,819
489
6,189
7,442
2,100
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 3 / 8
7,484
468
4,941
13,130
7,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
KingGrooch
Hun Batz
11
2 / 4 / 4
6,775
423
4,528
11,135
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 5 / 6
8,079
505
9,331
7,881
3,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 3 / 0
7,951
497
9,365
10,827
14,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FyteMeSis
Jing Wei
13
2 / 3 / 1
7,774
486
6,271
9,970
3,204
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 1
7,819
489
5,583
10,297
7,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Supercal123
Izanami
11
2 / 8 / 3
7,121
445
1,799
11,625
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
baalvvinn
Skadi
16
12 / 3 / 3
10,236
640
16,221
10,123
4,315
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
chibicakess
Arachne
13
2 / 2 / 5
8,039
502
5,890
13,947
4,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
18
Kills
20
20
Deaths
19
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
5
2
0.8
L
4
3
8
2.67
W
Jing Wei
FyteMeSis
Jing Wei
2
3
1
0.83
W
2
3
1
0.83
L
Hun Batz
KingGrooch
Hun Batz
2
4
4
1
W
Izanami
Supercal123
Izanami
2
8
3
0.44
L
5
5
6
1.6
L
4
3
0
1.33
W
Skadi
baalvvinn
Skadi
12
3
3
4.5
W
Arachne
chibicakess
Arachne
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,354
Damage
35,764
50,415
Taken
55,962
30,210
Mitigated
23,802
10,442
Healing
19,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
6,189
915
100
513
7,442
2,100
0
0
7,442
39,535
0
L
4,941
354
0
4,997
13,130
7,121
0
0
13,130
14,900
0
W
Jing Wei
FyteMeSis
Jing Wei
6,271
3,998
441
2,392
9,970
3,204
786
2,561
7,409
0
41,904
W
5,583
1,416
342
3,283
10,297
7,988
53
1,395
8,902
0
40,618
L
Hun Batz
KingGrooch
Hun Batz
4,528
1,074
258
3,512
11,135
3,630
0
0
11,085
0
35,674
W
Izanami
Supercal123
Izanami
1,799
419
294
1,663
11,625
3,640
1,059
3,756
7,869
0
25,133
L
9,331
3,311
0
0
7,881
3,046
217
0
7,881
0
48,297
L
9,365
1,896
0
1,062
10,827
14,313
366
0
10,439
14,728
31,289
W
Skadi
baalvvinn
Skadi
16,221
8,723
0
2,846
10,123
4,315
941
2,925
7,198
0
62,667
W
Arachne
chibicakess
Arachne
5,890
4,445
414
7,562
13,947
4,655
59
2,972
10,975
0
39,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
40,989
308
Minions Killed
373
0
Camps Cleared
0
1,343,516
Distance Traveled
1,484,904
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,819
489
61
4
0
262,265
1
L
Ymir
7,484
468
25
2
0
284,027
0
W
Jing Wei
7,774
486
74
5
0
309,283
2
W
Nike
7,819
489
78
5
0
300,799
6
L
Hun Batz
6,775
423
60
4
0
266,787
2
W
Izanami
7,121
445
58
4
0
231,834
0
L
Medusa
8,079
505
79
5
0
261,744
1
L
Osiris
7,951
497
83
5
0
268,693
0
W
Skadi
10,236
640
94
6
0
306,845
3
W
Arachne
8,039
502
69
4
0
336,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role